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Tauros

    Jump to Gen III Pokédex

    Tip: Moves with a double border on their right get STAB. Levels that appear in bold are below Tauros's evolution level. If you want to teach your Pokémon a Level Up move that its level does not appear in bold, then press B while it evolves; you can always evolve it later. In case you want to teach it a Level Up move that it has forgotten, you can visit the move re-learner in Pastoria City (Shinnoh).

    Diamond & Pearl Level Up Moves
    Move NameLevelTypeCat.Pw.Acc.PPEff.%C.TypeAppeal
    TackleNormalPhysical359535--Tough3
    A physical attack in which the user charges and slams into the foe with its whole body.
    No Added Effect.
    Tail Whip3NormalOther--10030--Cute2
    The user wags its tail cutely, making the foe less wary. The target’s Defense stat is lowered.
    Pokemon after self cannot lower any voltage in that turn.
    Rage5NormalPhysical2010020--Cool0
    While this move is in use, it gains attack power each time the user is hit in battle.
    Points of next appeal doubles.
    Horn Attack8NormalPhysical6510025--Cool3
    The foe is jabbed with a sharply pointed horn to inflict damage.
    No Added Effect.
    Scary Face11NormalOther--9010--Tough2
    The user frightens the foe with a scary face to sharply reduce its Speed stat.
    Appeals last in the next turn.
    Pursuit15DarkPhysical4010020--Smart1
    An attack move that inflicts double damage if used on a foe that is switching out of battle.
    Points +3 if two pokemon raise a judge's voltage consecutively.
    Rest19PsychicOther----10--Cute0
    The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.
    Points equal to the voltage of judge.
    Payback24DarkPhysical5010010--Cool1
    If the user can use this attack after the foe attacks, its power is doubled.
    Points +3 if appeals to the same judge with other pokemon.
    Zen Headbutt29PsychicPhysical80901520Beauty2
    The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
    Points +2 if last to appeal.
    Take Down35NormalPhysical908520--Tough3
    A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
    No Added Effect.
    Swagger41NormalOther--9015--Cute2
    The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat.
    Pokemon after self cannot lower any voltage in that turn.
    Thrash48NormalPhysical9010020--Tough2
    The user rampages and attacks for two to three turns. It then becomes confused, however.
    Can be used twice consecutively.
    Giga Impact55NormalPhysical150905--Beauty2
    The user charges at the foe using every bit of its power. The user must rest on the next turn.
    Points +3 if previous pokemon reaches max voltage of a judge.
    Machine Moves
    Move NameMachineTypeCat.Pw.Acc.PPEff.%C.TypeAppeal
    Water PulseTM03WaterSpecial601002020Beauty2
    The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
    Points +2 if first to appeal.
    ToxicTM06PoisonOther--8510--Smart2
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    Pokemon after self cannot lower any voltage in that turn.
    Hidden PowerTM10NormalSpecial??10015--Smart1
    A unique attack that varies in type and intensity depending on the Pokémon using it.
    Points +3 if lowest number of points in that turn.
    Sunny DayTM11FireOther----5--Beauty2
    The user intensifies the sun for five turns, powering up Fire-type moves.
    Pokemon after self cannot raise any voltage in that turn.
    Ice BeamTM13IceSpecial951001010Beauty2
    The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
    Points +2 if first to appeal.
    BlizzardTM14IceSpecial12070510Beauty2
    A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
    Points +2 if first to appeal.
    Hyper BeamTM15NormalSpecial150905--Cool2
    The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
    Points +3 if previous pokemon reaches max voltage of a judge.
    ProtectTM17NormalOther----10--Cute0
    It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    Points equal 4 minus voltage of judge.
    Rain DanceTM18WaterOther----5--Tough2
    The user summons a heavy rain that falls for five turns, powering up Water- type moves.
    Pokemon after self cannot raise any voltage in that turn.
    FrustrationTM21NormalPhysical??10020--Cute2
    A full-power attack that grows more powerful the less the user likes its Trainer.
    Points +2 if last to appeal.
    SolarbeamTM22GrassSpecial12010010--Cool1
    A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
    Points +3 if appeals to the same judge with other pokemon.
    Iron TailTM23SteelPhysical100751530Cool2
    The foe is slammed with a steel-hard tail. It may also lower the target’s Defense stat.
    Points +2 if last to appeal.
    ThunderboltTM24ElectricSpecial951001510Cool2
    A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
    Points +2 if first to appeal.
    ThunderTM25ElectricSpecial120701030Cool2
    A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
    Points +2 if first to appeal.
    EarthquakeTM26GroundPhysical10010010--Tough2
    The user sets off an earthquake that hits all the Pokémon in the battle.
    Points +2 if last to appeal.
    ReturnTM27NormalPhysical??10020--Cute2
    A full-power attack that grows more powerful the more the user likes its Trainer.
    Points +2 if first to appeal.
    Double TeamTM32NormalOther----15--Cool2
    By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    Appeals first in the next turn.
    Shock WaveTM34ElectricSpecial60--20--Cool2
    The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
    Points +2 if first to appeal.
    FlamethrowerTM35FireSpecial951001510Beauty2
    The foe is scorched with an intense blast of fire. The target may also be left with a burn.
    Points +2 if first to appeal.
    SandstormTM37RockOther----10--Tough2
    A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel.
    Pokemon after self cannot raise any voltage in that turn.
    Fire BlastTM38FireSpecial12085510Beauty2
    The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
    Points +2 if first to appeal.
    Rock TombTM39RockPhysical508010100Smart2
    Boulders are hurled at the foe. It also lowers the foe’s Speed by preventing its movement.
    Appeals last in the next turn.
    FacadeTM42NormalPhysical7010020--Cute2
    An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
    Points doubles if last to appeal.
    Secret PowerTM43NormalPhysical701002030Smart2
    The user attacks with a secret power. Its added effects vary depending on the user’s environment.
    Order of appealing is random in the next turn.
    RestTM44PsychicOther----10--Cute0
    The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.
    Points equal to the voltage of judge.
    AttractTM45NormalOther--10015--Cute2
    If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
    Pokemon after self cannot lower any voltage in that turn.
    EndureTM58NormalOther----10--Tough2
    The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
    Pokemon after self cannot raise any voltage in that turn.
    PaybackTM66DarkPhysical5010010--Cool1
    If the user can use this attack after the foe attacks, its power is doubled.
    Points +3 if appeals to the same judge with other pokemon.
    Giga ImpactTM68NormalPhysical150905--Beauty2
    The user charges at the foe using every bit of its power. The user must rest on the next turn.
    Points +3 if previous pokemon reaches max voltage of a judge.
    Stone EdgeTM71RockPhysical100805--Tough2
    The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.
    Increases judge's voltage by 2.
    CaptivateTM78NormalOther--10020--Beauty2
    If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    Pokemon after self cannot lower any voltage in that turn.
    Rock SlideTM80RockPhysical75901030Tough3
    Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
    No Added Effect.
    Sleep TalkTM82NormalOther----10--Cute3
    While it is asleep, the user randomly uses one of the moves it knows.
    No Added Effect.
    Natural GiftTM83NormalPhysical??10015--Cool2
    The user draws power to attack by using its held Berry. The Berry determines its type and power.
    Points +2 if last to appeal.
    SwaggerTM87NormalOther--9015--Cute2
    The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat.
    Pokemon after self cannot lower any voltage in that turn.
    SubstituteTM90NormalOther----10--Smart1
    The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
    Points +3 if lowest number of points in that turn.
    SurfHM03WaterSpecial9510015--Beauty2
    It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
    Points +2 if first to appeal.
    StrengthHM04NormalPhysical8010015--Tough3
    The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
    No Added Effect.
    Rock SmashHM06FightingPhysical401001550Tough2
    The user slugs the foe with a shattering punch. It can also smash cracked boulders.
    Points +2 if last to appeal.
    Rock ClimbHM08NormalPhysical90852020Cool2
    A charging attack that may also leave the foe confused. It can also be used to scale rocky walls.
    Points +2 if last to appeal.

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