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Toxicroak

    Jump to Gen III Pokédex

    Tip: Moves with a double border on their right get STAB. Levels that appear in bold are below Toxicroak's evolution level. If you want to teach your Pokémon a Level Up move that its level does not appear in bold, then press B while it evolves; you can always evolve it later. In case you want to teach it a Level Up move that it has forgotten, you can visit the move re-learner in Pastoria City (Shinnoh).

    Diamond & Pearl Level Up Moves
    Move NameLevelTypeCat.Pw.Acc.PPEff.%C.TypeAppeal
    AstonishGhostPhysical301001530Cool3
    The user attacks the foe while shouting in a startling fashion. It may also make the target flinch.
    No Added Effect.
    Mud-slapGroundSpecial2010010100Cute3
    The user hurls mud in the foe’s face to inflict damage and lower its accuracy.
    No Added Effect.
    Poison StingPoisonPhysical151003530Smart2
    The foe is stabbed with a poisonous barb of some sort. It may also poison the target.
    Pokemon after self cannot lower any voltage in that turn.
    Mud-slap3GroundSpecial2010010100Cute3
    The user hurls mud in the foe’s face to inflict damage and lower its accuracy.
    No Added Effect.
    Poison Sting8PoisonPhysical151003530Smart2
    The foe is stabbed with a poisonous barb of some sort. It may also poison the target.
    Pokemon after self cannot lower any voltage in that turn.
    Taunt10DarkOther--10020--Smart0
    The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
    Points equal 4 minus voltage of judge.
    Pursuit15DarkPhysical4010020--Smart1
    An attack move that inflicts double damage if used on a foe that is switching out of battle.
    Points +3 if two pokemon raise a judge's voltage consecutively.
    Faint Attack17DarkPhysical60--20--Smart2
    The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail.
    Points +2 if last to appeal.
    Revenge22FightingPhysical6010010--Tough2
    An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
    Points doubles if last to appeal.
    Swagger24NormalOther--9015--Cute2
    The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat.
    Pokemon after self cannot lower any voltage in that turn.
    Mud Bomb29GroundSpecial65851030Smart2
    The user launches a hard-packed mud ball to attack. It may also lower the target’s accuracy.
    Points +2 if last to appeal.
    Sucker Punch31DarkPhysical801005--Smart2
    This move enables the user to attack first. It fails if the foe is not readying an attack, however.
    Appeals first in the next turn.
    Nasty Plot36DarkOther----20--Cute0
    The user stimulates its brain by thinking bad thoughts. It sharply raises the user’s Sp. Atk.
    Points of next appeal doubles.
    Poison Jab41PoisonPhysical801002030Smart2
    The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
    Increases judge's voltage by 2.
    Sludge Bomb49PoisonSpecial901001030Tough2
    The user attacks by hurling filthy sludge at the foe. It may also poison the target.
    Points +2 if last to appeal.
    Flatter54DarkOther--10015--Smart2
    Flattery is used to confuse the foe. However, it also raises the target’s Sp. Atk stat.
    Pokemon after self cannot lower any voltage in that turn.
    Machine Moves
    Move NameMachineTypeCat.Pw.Acc.PPEff.%C.TypeAppeal
    Focus PunchTM01FightingPhysical15010020--Tough1
    The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
    Points +3 if appeals to the same judge with other pokemon.
    ToxicTM06PoisonOther--8510--Smart2
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    Pokemon after self cannot lower any voltage in that turn.
    Bulk UpTM08FightingOther----20--Beauty0
    The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.
    Points of next appeal doubles.
    Hidden PowerTM10NormalSpecial??10015--Smart1
    A unique attack that varies in type and intensity depending on the Pokémon using it.
    Points +3 if lowest number of points in that turn.
    Sunny DayTM11FireOther----5--Beauty2
    The user intensifies the sun for five turns, powering up Fire-type moves.
    Pokemon after self cannot raise any voltage in that turn.
    TauntTM12DarkOther--10020--Smart0
    The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
    Points equal 4 minus voltage of judge.
    Hyper BeamTM15NormalSpecial150905--Cool2
    The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
    Points +3 if previous pokemon reaches max voltage of a judge.
    ProtectTM17NormalOther----10--Cute0
    It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    Points equal 4 minus voltage of judge.
    Rain DanceTM18WaterOther----5--Tough2
    The user summons a heavy rain that falls for five turns, powering up Water- type moves.
    Pokemon after self cannot raise any voltage in that turn.
    FrustrationTM21NormalPhysical??10020--Cute2
    A full-power attack that grows more powerful the less the user likes its Trainer.
    Points +2 if last to appeal.
    EarthquakeTM26GroundPhysical10010010--Tough2
    The user sets off an earthquake that hits all the Pokémon in the battle.
    Points +2 if last to appeal.
    ReturnTM27NormalPhysical??10020--Cute2
    A full-power attack that grows more powerful the more the user likes its Trainer.
    Points +2 if first to appeal.
    DigTM28GroundPhysical8010010--Smart1
    The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
    Points +3 if appeals to the same judge with other pokemon.
    Shadow BallTM30GhostSpecial801001520Smart2
    The user hurls a shadowy blob at the foe. It may also lower the foe’s Sp. Def stat.
    Points +2 if first to appeal.
    Brick BreakTM31FightingPhysical7510015--Cool3
    The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
    No Added Effect.
    Double TeamTM32NormalOther----15--Cool2
    By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    Appeals first in the next turn.
    Sludge BombTM36PoisonSpecial901001030Tough2
    The user attacks by hurling filthy sludge at the foe. It may also poison the target.
    Points +2 if last to appeal.
    Rock TombTM39RockPhysical508010100Smart2
    Boulders are hurled at the foe. It also lowers the foe’s Speed by preventing its movement.
    Appeals last in the next turn.
    TormentTM41DarkOther--10015--Tough0
    The user torments and enrages the foe, making it incapable of using the same move twice in a row.
    Points equal 4 minus voltage of judge.
    FacadeTM42NormalPhysical7010020--Cute2
    An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
    Points doubles if last to appeal.
    Secret PowerTM43NormalPhysical701002030Smart2
    The user attacks with a secret power. Its added effects vary depending on the user’s environment.
    Order of appealing is random in the next turn.
    RestTM44PsychicOther----10--Cute0
    The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.
    Points equal to the voltage of judge.
    AttractTM45NormalOther--10015--Cute2
    If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
    Pokemon after self cannot lower any voltage in that turn.
    ThiefTM46DarkPhysical4010010--Tough0
    The user attacks and steals the foe’s held item simultaneously. It can’t steal if the user holds an item.
    Receives voltage points if previous pokemon reaches max voltage.
    SnatchTM49DarkOther----10--Smart0
    The user steals the effects of any healing or status- changing move the foe attempts to use.
    Receives voltage points if previous pokemon reaches max voltage.
    Focus BlastTM52FightingSpecial12070510Cool2
    The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def.
    Points +2 if first to appeal.
    FlingTM56DarkPhysical??10010--Tough1
    The user flings its held item at the foe to attack. Its power and effects depend on the item.
    Points +3 if lowest number of points in that turn.
    EndureTM58NormalOther----10--Tough2
    The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
    Pokemon after self cannot raise any voltage in that turn.
    EmbargoTM63DarkOther--10015--Cute2
    It prevents the foe from using its held item. Its Trainer is also prevented from using items on it.
    Pokemon after self cannot raise any voltage in that turn.
    PaybackTM66DarkPhysical5010010--Cool1
    If the user can use this attack after the foe attacks, its power is doubled.
    Points +3 if appeals to the same judge with other pokemon.
    Giga ImpactTM68NormalPhysical150905--Beauty2
    The user charges at the foe using every bit of its power. The user must rest on the next turn.
    Points +3 if previous pokemon reaches max voltage of a judge.
    Stone EdgeTM71RockPhysical100805--Tough2
    The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.
    Increases judge's voltage by 2.
    Swords DanceTM75NormalOther----30--Beauty0
    A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat.
    Points of next appeal doubles.
    CaptivateTM78NormalOther--10020--Beauty2
    If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    Pokemon after self cannot lower any voltage in that turn.
    Dark PulseTM79DarkSpecial801001520Cool2
    The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
    Points +2 if first to appeal.
    Rock SlideTM80RockPhysical75901030Tough3
    Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
    No Added Effect.
    X-scissorTM81BugPhysical8010015--Beauty2
    The user slashes at the foe by crossing its scythes or claws as if they were a pair of scissors.
    Points +2 if first to appeal.
    Sleep TalkTM82NormalOther----10--Cute3
    While it is asleep, the user randomly uses one of the moves it knows.
    No Added Effect.
    Natural GiftTM83NormalPhysical??10015--Cool2
    The user draws power to attack by using its held Berry. The Berry determines its type and power.
    Points +2 if last to appeal.
    Poison JabTM84PoisonPhysical801002030Smart2
    The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
    Increases judge's voltage by 2.
    SwaggerTM87NormalOther--9015--Cute2
    The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat.
    Pokemon after self cannot lower any voltage in that turn.
    SubstituteTM90NormalOther----10--Smart1
    The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
    Points +3 if lowest number of points in that turn.
    CutHM01NormalPhysical509530--Cool3
    The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
    No Added Effect.
    StrengthHM04NormalPhysical8010015--Tough3
    The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
    No Added Effect.
    Rock SmashHM06FightingPhysical401001550Tough2
    The user slugs the foe with a shattering punch. It can also smash cracked boulders.
    Points +2 if last to appeal.
    Rock ClimbHM08NormalPhysical90852020Cool2
    A charging attack that may also leave the foe confused. It can also be used to scale rocky walls.
    Points +2 if last to appeal.
    Egg Moves
    Move NameTypeCat.Pw.Acc.PPEff.%C.TypeAppeal
    Me FirstNormalOther----20--Cute2
    The user tries to cut ahead of the foe to steal and use the foe’s intended move with greater power.
    Appeals first in the next turn.
    FeintNormalPhysical5010010--Beauty0
    An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves.
    Points equal 4 minus voltage of judge.
    DynamicpunchFightingPhysical100505100Cool2
    The foe is punched with the user’s full, concentrated power. It confuses the foe if it hits.
    Points +2 if last to appeal.
    HeadbuttNormalPhysical701001530Tough3
    The user sticks its head out and rams straight forward. It may make the foe flinch.
    No Added Effect.
    Vacuum WaveFightingSpecial4010030--Smart2
    The user whirls its fists to send a wave of pure vacuum at the foe. This move always goes first.
    Appeals first in the next turn.
    MeditatePsychicOther----40--Beauty0
    The user meditates to awaken the power deep within its body and raise its Attack stat.
    Points of next appeal doubles.
    Fake OutNormalPhysical4010010100Cute2
    An attack that hits first and makes the target flinch. This move works only on the first turn.
    Points +2 if first to appeal.
    Wake-up SlapFightingPhysical6010010--Smart0
    This attack inflicts high damage on a sleeping foe. It also wakes the foe up, however.
    Points equal 4 minus voltage of judge.
    SmellingsaltNormalPhysical6010010--Smart0
    This attack inflicts double damage on a paralyzed foe. It also cures the foe’s paralysis, however.
    Points equal 4 minus voltage of judge.
    Cross ChopFightingPhysical100805--Cool2
    The user delivers a double chop with its forearms crossed. It has a high critical-hit ratio.
    Points +2 if last to appeal.
    Bullet PunchSteelPhysical4010030--Smart2
    The user strikes with a tough punch as fast as a bullet. This move always goes first.
    Appeals first in the next turn.

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