Battle Data| Type | Power | Accuracy | Effect Accuracy | PP | Max PP | Effectiveness |
|---|
| Psychic | -- | -- | -- | 20 | 32 | - No effect: Dark
- ×½: Steel, Psychic
- ×2: Fighting, Poison
|
| A psychic move for fleeing from battle instantly. |
| Ends battle. Switches user in trainer battles. |
Advanced Battle Data| Affects | Kind | Speed | Sound | P.C. | K.R. | B.P. |
|---|
| User | Effect | 0 | No | No | No | No |
Contest and Battle Frontier Data| Type | Appeal | Jam | Battle Palace | Battle Arena |
|---|
| Cool | 1 | | Defense style | +0 |
| Can avoid being startled by others. |
Continues a contest combo after:
Confusion, Psychic, Double Team, Kinesis
Level Up Learners
- Ruby/Sapphire/Emerald
- Fire Red/Leaf Green
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