Random Pokemon

Pokémon Ruby/Sapphire Items

MASTER BALL
The best BALL that catches a POKéMON without fail.
ULTRA BALL
A better BALL with a higher catch rate than a GREAT BALL.
GREAT BALL
A good BALL with a higher catch rate than a POKé BALL.
POKé BALL
A tool used for catching wild POKéMON.
SAFARI BALL
A special BALL that is used only in the SAFARI ZONE.
NET BALL
A BALL that works well on WATER- and BUG-type POKéMON.
DIVE BALL
A BALL that works better on POKéMON on the ocean floor.
NEST BALL
A BALL that works better on weaker POKéMON.
REPEAT BALL
A BALL that works better on POKéMON caught before.
TIMER BALL
More effective as more turns are taken in battle.
LUXURY BALL
A cozy BALL that makes POKéMON more friendly.
PREMIER BALL
A rare BALL made in commemoration of some event.
POTION
Restores the HP of a POKéMON by 20 points.
ANTIDOTE
Heals a poisoned POKéMON.
BURN HEAL
Heals POKéMON of a burn.
ICE HEAL
Defrosts a frozen POKéMON.
AWAKENING
Awakens a sleeping POKéMON.
PARLYZ HEAL
Heals a paralyzed POKéMON.
FULL RESTORE
Fully restores the HP and status of a POKéMON.
MAX POTION
Fully restores the HP of a POKéMON.
HYPER POTION
Restores the HP of a POKéMON by 200 points.
SUPER POTION
Restores the HP of a POKéMON by 50 points.
FULL HEAL
Heals all the status problems of one POKéMON.
REVIVE
Revives a fainted POKéMON with half its HP.
MAX REVIVE
Revives a fainted POKéMON with all its HP.
FRESH WATER
A mineral water that restores HP by 50 points.
SODA POP
A fizzy soda drink that restores HP by 60 points.
LEMONADE
A very sweet drink that restores HP by 80 points.
MOOMOO MILK
A nutritious milk that restores HP by 100 points.
ENERGYPOWDER
A bitter powder that restores HP by 50 points.
ENERGY ROOT
A bitter root that restores HP by 200 points.
HEAL POWDER
A bitter powder that heals all status problems.
REVIVAL HERB
A very bitter herb that revives a fainted POKéMON.
ETHER
Restores the PP of a selected move by 10.
MAX ETHER
Fully restores the PP of a selected move.
ELIXIR
Restores the PP of all moves by 10.
MAX ELIXIR
Fully restores the PP of a POKéMON's moves.
LAVA COOKIE
A local specialty that heals all status problems.
BLUE FLUTE
A glass flute that awakens sleeping POKéMON.
YELLOW FLUTE
A glass flute that snaps POKéMON out of confusion.
RED FLUTE
A glass flute that snaps POKéMON out of attraction.
BLACK FLUTE
A glass flute that keeps away wild POKéMON.
WHITE FLUTE
A glass flute that lures wild POKéMON.
BERRY JUICE
A 100% pure juice that restores HP by 20 points.
SACRED ASH
Fully revives and restores all fainted POKéMON.
SHOAL SALT
Salt obtained from deep inside the SHOAL CAVE.
SHOAL SHELL
A seashell found deep inside the SHOAL CAVE.
RED SHARD
A shard from an ancient item. Can be sold cheaply.
BLUE SHARD
A shard from an ancient item. Can be sold cheaply.
YELLOW SHARD
A shard from an ancient item. Can be sold cheaply.
GREEN SHARD
A shard from an ancient item. Can be sold cheaply.
HP UP
Raises the HP of one POKéMON.
PROTEIN
Raises the stat ATTACK of one POKéMON.
IRON
Raises the stat DEFENSE of one POKéMON.
CARBOS
Raises the stat SPEED of one POKéMON.
CALCIUM
Raises the stat SP. ATK of one POKéMON.
RARE CANDY
Raises the level of a POKéMON by one.
PP UP
Raises the maximum PP of a selected move.
ZINC
Raises the stat SP. DEF of one POKéMON.
PP MAX
Raises the PP of a move to its maximum points.
GUARD SPEC.
Prevents stat reduction when used in battle.
DIRE HIT
Raises the critical-hit ratio during one battle.
X ATTACK
Raises the stat ATTACK during one battle.
X DEFEND
Raises the stat DEFENSE during one battle.
X SPEED
Raises the stat SPEED during one battle.
X ACCURACY
Raises accuracy of attack moves during one battle.
X SPECIAL
Raises the stat SP. ATK during one battle.
POKé DOLL
Use to flee from any battle with a wild POKéMON.
FLUFFY TAIL
Use to flee from any battle with a wild POKéMON.
SUPER REPEL
Repels weak wild POKéMON for 200 steps.
MAX REPEL
Repels weak wild POKéMON for 250 steps.
ESCAPE ROPE
Use to escape instantly from a cave or a dungeon.
REPEL
Repels weak wild POKéMON for 100 steps.
SUN STONE
Makes certain species of POKéMON evolve.
MOON STONE
Makes certain species of POKéMON evolve.
FIRE STONE
Makes certain species of POKéMON evolve.
THUNDERSTONE
Makes certain species of POKéMON evolve.
WATER STONE
Makes certain species of POKéMON evolve.
LEAF STONE
Makes certain species of POKéMON evolve.
TINYMUSHROOM
A plain, ordinary mushroom. Can be sold cheaply.
BIG MUSHROOM
A rare mushroom that would sell at a high price.
PEARL
A pretty pearl. Can be sold cheaply.
BIG PEARL
A lovely large pearl that would sell at a high price.
STARDUST
Beautiful red sand. Can be sold at a high price.
STAR PIECE
A red gem shard. It would sell for a very high price.
NUGGET
A nugget of pure gold. Can be sold at a high price.
HEART SCALE
A lovely scale. It is coveted by collectors.
ORANGE MAIL
A ZIGZAGOON-print MAIL to be held by a POKéMON.
HARBOR MAIL
A WINGULL-print MAIL to be held by a POKéMON.
GLITTER MAIL
A PIKACHU-print MAIL to be held by a POKéMON.
MECH MAIL
A MAGNEMITE-print MAIL to be held by a POKéMON.
WOOD MAIL
A SLAKOTH-print MAIL to be held by a POKéMON.
WAVE MAIL
A WAILMER-print MAIL to be held by a POKéMON.
BEAD MAIL
MAIL featuring a sketch of the holding POKéMON.
SHADOW MAIL
A DUSKULL-print MAIL to be held by a POKéMON.
TROPIC MAIL
A BELLOSSOM-print MAIL to be held by a POKéMON.
DREAM MAIL
MAIL featuring a sketch of the holding POKéMON.
FAB MAIL
A gorgeous-print MAIL to be held by a POKéMON.
RETRO MAIL
MAIL featuring the drawings of three POKéMON.
CHERI BERRY
A hold item that heals paralysis in battle.
CHESTO BERRY
A hold item that awakens POKéMON in battle.
PECHA BERRY
A hold item that heals poisoning in battle.
RAWST BERRY
A hold item that heals a burn in battle.
ASPEAR BERRY
A hold item that defrosts POKéMON in battle.
LEPPA BERRY
A hold item that restores 10 PP in battle.
ORAN BERRY
A hold item that restores 10 HP in battle.
PERSIM BERRY
A hold item that heals confusion in battle.
LUM BERRY
A hold item that heals status in battle.
SITRUS BERRY
A hold item that restores 30 HP in battle.
FIGY BERRY
A hold item that restores HP but may confuse.
WIKI BERRY
A hold item that restores HP but may confuse.
MAGO BERRY
A hold item that restores HP but may confuse.
AGUAV BERRY
A hold item that restores HP but may confuse.
IAPAPA BERRY
A hold item that restores HP but may confuse.
RAZZ BERRY
POKéBLOCK ingredient. Plant in loamy soil to grow RAZZ.
BLUK BERRY
POKéBLOCK ingredient. Plant in loamy soil to grow BLUK.
NANAB BERRY
POKéBLOCK ingredient. Plant in loamy soil to grow NANAB.
WEPEAR BERRY
POKéBLOCK ingredient. Plant in loamy soil to grow WEPEAR.
PINAP BERRY
POKéBLOCK ingredient. Plant in loamy soil to grow PINAP.
POMEG BERRY
POKéBLOCK ingredient. Plant in loamy soil to grow POMEG.
KELPSY BERRY
POKéBLOCK ingredient. Plant in loamy soil to grow KELPSY.
QUALOT BERRY
POKéBLOCK ingredient. Plant in loamy soil to grow QUALOT.
HONDEW BERRY
POKéBLOCK ingredient. Plant in loamy soil to grow HONDEW.
GREPA BERRY
POKéBLOCK ingredient. Plant in loamy soil to grow GREPA.
TAMATO BERRY
POKéBLOCK ingredient. Plant in loamy soil to grow TAMATO.
CORNN BERRY
POKéBLOCK ingredient. Plant in loamy soil to grow CORNN.
MAGOST BERRY
POKéBLOCK ingredient. Plant in loamy soil to grow MAGOST.
RABUTA BERRY
POKéBLOCK ingredient. Plant in loamy soil to grow RABUTA.
NOMEL BERRY
POKéBLOCK ingredient. Plant in loamy soil to grow NOMEL.
SPELON BERRY
POKéBLOCK ingredient. Plant in loamy soil to grow SPELON.
PAMTRE BERRY
POKéBLOCK ingredient. Plant in loamy soil to grow PAMTRE.
WATMEL BERRY
POKéBLOCK ingredient. Plant in loamy soil to grow WATMEL.
DURIN BERRY
POKéBLOCK ingredient. Plant in loamy soil to grow DURIN.
BELUE BERRY
POKéBLOCK ingredient. Plant in loamy soil to grow BELUE.
LIECHI BERRY
A hold item that raises ATTACK in a pinch.
GANLON BERRY
A hold item that raises DEFENSE in a pinch.
SALAC BERRY
A hold item that raises SPEED in a pinch.
PETAYA BERRY
A hold item that raises SP. ATK in a pinch.
APICOT BERRY
A hold item that raises SP. DEF in a pinch.
LANSAT BERRY
A hold item that ups the critical- hit rate in a pinch.
STARF BERRY
A hold item that sharply boosts a stat in a pinch.
ENIGMA BERRY
POKéBLOCK ingredient. Plant in loamy soil to grow a mystery.
BRIGHTPOWDER
A hold item that casts a glare to reduce accuracy.
WHITE HERB
A hold item that restores any lowered stat.
MACHO BRACE
A hold item that promotes growth, but reduces SPEED.
EXP. SHARE
A hold item that gets EXP. points from battles.
QUICK CLAW
A hold item that occasionally allows the first strike.
SOOTHE BELL
A hold item that calms spirits and fosters friendship.
MENTAL HERB
A hold item that snaps POKéMON out of infatuation.
CHOICE BAND
Raises a move's power, but permits only that move.
KING'S ROCK
A hold item that may cause flinching when the foe is hit.
SILVERPOWDER
A hold item that raises the power of BUG-type moves.
AMULET COIN
Doubles money in battle if the holder takes part.
CLEANSE TAG
A hold item that helps repel wild POKéMON.
SOUL DEW
Hold item: Raises SP. ATK & SP. DEF of LATIOS & LATIAS.
DEEPSEATOOTH
A hold item that raises the SP. ATK of CLAMPERL.
DEEPSEASCALE
A hold item that raises the SP. DEF of CLAMPERL.
SMOKE BALL
A hold item that can be used to flee from a wild POKéMON.
EVERSTONE
A wondrous stone & a hold item that prevents evolution.
FOCUS BAND
A hold item that occasionally prevents fainting.
LUCKY EGG
A hold item that boosts EXP. points earned in battle.
SCOPE LENS
A hold item that raises the critical- hit rate.
METAL COAT
A hold item that raises the power of STEEL-type moves.
LEFTOVERS
A hold item that gradually restores HP in battle.
DRAGON SCALE
A strange scale held by DRAGON- type POKéMON.
LIGHT BALL
A hold item that raises the SP. ATK of PIKACHU.
SOFT SAND
A hold item that raises the power of GROUND-type moves.
HARD STONE
A hold item that raises the power of ROCK-type moves.
MIRACLE SEED
A hold item that raises the power of GRASS-type moves.
BLACKGLASSES
A hold item that raises the power of DARK-type moves.
BLACK BELT
A hold item that boosts FIGHTING- type moves.
MAGNET
A hold item that boosts ELECTRIC- type moves.
MYSTIC WATER
A hold item that raises the power of WATER-type moves.
SHARP BEAK
A hold item that raises the power of FLYING-type moves.
POISON BARB
A hold item that raises the power of POISON-type moves.
NEVERMELTICE
A hold item that raises the power of ICE-type moves.
SPELL TAG
A hold item that raises the power of GHOST-type moves.
TWISTEDSPOON
A hold item that boosts PSYCHIC- type moves.
CHARCOAL
A hold item that raises the power of FIRE-type moves.
DRAGON FANG
A hold item that raises the power of DRAGON-type moves.
SILK SCARF
A hold item that raises the power of NORMAL-type moves.
UP-GRADE
A peculiar box made by SILPH CO.
SHELL BELL
A hold item that restores HP upon striking the foe.
SEA INCENSE
A hold item that slightly boosts WATER-type moves.
LAX INCENSE
A hold item that slightly lowers the foe's accuracy.
LUCKY PUNCH
A hold item that raises CHANSEY's critical-hit rate.
METAL POWDER
A hold item that raises DEFENSE.
THICK CLUB
A bone of some sort. It can be sold cheaply.
STICK
A stick of leek. It can be sold cheaply.
RED SCARF
A hold item that raises COOL in CONTESTS.
BLUE SCARF
A hold item that raises BEAUTY in CONTESTS.
PINK SCARF
A hold item that raises CUTE in CONTESTS.
GREEN SCARF
A hold item that raises SMART in CONTESTS.
YELLOW SCARF
A hold item that raises TOUGH in CONTESTS.
MACH BIKE
A folding bicycle that more than doubles foot speed.
COIN CASE
A case that holds up to 9,999 COINS.
ITEMFINDER
A device that signals an invisible item by sound.
OLD ROD
Use by any body of water to fish for wild POKéMON.
GOOD ROD
A decent fishing rod for catching wild POKéMON.
SUPER ROD
The best fishing rod for catching wild POKéMON.
S.S. TICKET
The ticket required for sailing on a ferry.
CONTEST PASS
The pass required for entering POKéMON CONTESTS.
WAILMER PAIL
A tool used for watering BERRIES and plants.
DEVON GOODS
A package that contains DEVON's machine parts.
SOOT SACK
A sack used to gather and hold volcanic ash.
BASEMENT KEY
The key for NEW MAUVILLE beneath MAUVILLE CITY.
ACRO BIKE
A folding bicycle capable of jumps and wheelies.
POKéBLOCK CASE
A case for holding POKéBLOCKS made with a BERRY BLENDER.
LETTER
A letter to STEVEN from the PRESIDENT of the DEVON CORP.
EON TICKET
The ticket for a ferry to a distant southern island.
RED ORB
A red, glowing orb said to contain an ancient power.
BLUE ORB
A blue, glowing orb said to contain an ancient power.
SCANNER
A device found inside the ABANDONED SHIP.
GO-GOGGLES
Nifty goggles that protect eyes from desert sandstorms.
METEORITE
A meteorite found at METEOR FALLS.
RM. 1 KEY
A key that opens a door inside the ABANDONED SHIP.
RM. 2 KEY
A key that opens a door inside the ABANDONED SHIP.
RM. 4 KEY
A key that opens a door inside the ABANDONED SHIP.
RM. 6 KEY
A key that opens a door inside the ABANDONED SHIP.
STORAGE KEY
The key to the storage inside the ABANDONED SHIP.
ROOT FOSSIL
A fossil of an ancient, seafloor- dwelling POKéMON.
CLAW FOSSIL
A fossil of an ancient, seafloor- dwelling POKéMON.
DEVON SCOPE
A device by DEVON that signals any unseeable POKéMON.
TM01
Powerful, but makes the user flinch if hit by the foe.
TM02
Hooks and slashes the foe with long, sharp claws.
TM03
Generates an ultrasonic wave that may confuse.
TM04
Raises SP. ATK and SP. DEF by focusing the mind.
TM05
A savage roar that makes the foe flee to end the battle.
TM06
Poisons the foe with a toxin that gradually worsens.
TM07
Summons a hailstorm that hurts all types except ICE.
TM08
Bulks up the body to boost both ATTACK & DEFENSE.
TM09
Shoots 2 to 5 seeds in a row to strike the foe.
TM10
The attack power varies among different POKéMON.
TM11
Raises the power of FIRE-type moves for 5 turns.
TM12
Enrages the foe so it can only use attack moves.
TM13
Fires an icy cold beam that may freeze the foe.
TM14
A vicious snow-and- wind attack that may freeze the foe.
TM15
Powerful, but needs recharging the next turn.
TM16
Creates a wall of light that lowers SP. ATK damage.
TM17
Negates all damage, but may fail if used in succession.
TM18
Raises the power of WATER-type moves for 5 turns.
TM19
Recovers half the HP of the damage this move inflicts.
TM20
Prevents status abnormality with a mystical power.
TM21
The less the user likes you, the more powerful this move.
TM22
Absorbs sunlight in the 1st turn, then attacks next turn.
TM23
Slams the foe with a hard tail. It may lower DEFENSE.
TM24
A powerful electric attack that may cause paralysis.
TM25
Strikes the foe with a thunderbolt. It may paralyze.
TM26
Causes a quake that has no effect on flying foes.
TM27
The more the user likes you, the more powerful this move.
TM28
Digs underground the 1st turn, then strikes next turn.
TM29
A powerful psychic attack that may lower SP. DEF.
TM30
Hurls a dark lump at the foe. It may lower SP. DEF.
TM31
Destroys barriers like LIGHT SCREEN and causes damage.
TM32
Creates illusory copies to enhance elusiveness.
TM33
Creates a wall of light that weakens physical attacks.
TM34
Zaps the foe with a jolt of electricity that never misses.
TM35
Looses a stream of fire that may burn the foe.
TM36
Hurls sludge at the foe. It may poison the foe.
TM37
Causes a sandstorm that hits the foe over several turns.
TM38
A powerful fire attack that may burn the foe.
TM39
Stops the foe from moving with rocks. May lower SPEED.
TM40
An extremely fast attack that can't be avoided.
TM41
Prevents the foe from using the same move in a row.
TM42
Raises ATTACK when poisoned, burned, or paralyzed.
TM43
Adds an effect to attack depending on the location.
TM44
The user sleeps for 2 turns to restore health and status.
TM45
Makes it tough to attack a foe of the opposite gender.
TM46
While attacking, it may steal the foe's held item.
TM47
Spreads hard-edged wings and slams into the foe.
TM48
Switches abilities with the foe on the turn this is used.
TM49
Steals the effects of the move the foe is trying to use.
TM50
Enables full-power attack, but sharply lowers SP. ATK.
HM01
Attacks the foe with sharp blades or claws.
HM02
Flies up on the first turn, then attacks next turn.
HM03
Creates a huge wave, then crashes it down on the foe.
HM04
Builds enormous power, then slams the foe.
HM05
Looses a powerful blast of light that reduces accuracy.
HM06
A rock-crushingly tough attack that may lower DEFENSE.
HM07
Attacks the foe with enough power to climb waterfalls.
HM08
Dives underwater the 1st turn, then attacks next turn.

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