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Aggron

    Jump to Gen IV Pokédex

    Tip: Moves with a double border on their right get STAB. Levels that appear in bold are below Aggron's evolution level. If you want to teach your Pokémon a Level Up move that its level does not appear in bold, then press B while it evolves; you can always evolve it later. In case you want to teach it a Level Up move that it has forgotten, you can visit the move re-learner in Fallarbor Town (Hoenn) or Two Island (Kanto).

    Ruby/Sapphire/Emerald/Fire Red/Leaf Green Level Up Moves
    Move NameLevelTypePw.Acc.PPEff.%C.TypeAppealJam
    TackleNormal359535--Tough40
    No effect.
    A highly appealing move.
    HardenNormal----30--Tough20
    Raises user's DEFENSE one stage.
    Can avoid being startled by others once.
    Mud-slapGround2010010100Cute21
    May lower opponent's ACCURACY one stage.
    Startles the POKéMON that has the JUDGE's attention.
    HeadbuttNormal701001530Tough23
    May cause opponent to flinch.
    Startles the POKéMON that appealed before the user.
    Harden4Normal----30--Tough20
    Raises user's DEFENSE one stage.
    Can avoid being startled by others once.
    Mud-slap7Ground2010010100Cute21
    May lower opponent's ACCURACY one stage.
    Startles the POKéMON that has the JUDGE's attention.
    Headbutt10Normal701001530Tough23
    May cause opponent to flinch.
    Startles the POKéMON that appealed before the user.
    Metal Claw13Steel50953510Cool40
    May raise user's ATTACK one stage.
    A highly appealing move.
    Iron Defense17Steel----15--Tough10
    Raises user's DEFENSE two stages.
    Can avoid being startled by others.
    Roar21Normal--10020--Cool30
    Ends battle. Switches the opponent Pokémon in a trainer battle.
    Scrambles the order of appeals on the next turn.
    Take Down25Normal908520--Tough60
    User takes recoil damage.
    After this move, the user is more easily startled.
    Iron Tail29Steel100751530Cool14
    May lower opponent's DEFENSE one stage.
    Badly startles the POKéMON in front.
    Protect37Normal----10--Cute10
    Evades opponents next attack; the move's accuracy drops.
    Can avoid being startled by others.
    Metal Sound50Steel--8540--Smart13
    Lowers opponent's SP. DEF two stages.
    Badly startles those that have made appeals.
    Double-edge63Normal12010015--Tough60
    User takes recoil damage.
    After this move, the user is more easily startled.
    Machine Moves
    Move NameMachineTypePw.Acc.PPEff.%C.TypeAppealJam
    Focus PunchTM01Fighting15010020--Tough30
    User flinches if hit before attacking.
    The next appeal can be made later next turn.
    Dragon ClawTM02Dragon8010015--Cool21
    No effect.
    Startles POKéMON that made a same-type appeal.
    Water PulseTM03Water601002020Beauty30
    May induce CONFUSION.
    Scrambles the order of appeals on the next turn.
    RoarTM05Normal--10020--Cool30
    Ends battle. Switches the opponent Pokémon in a trainer battle.
    Scrambles the order of appeals on the next turn.
    ToxicTM06Poison--8510100Smart30
    Induces severe poison.
    Worsens the condition of those that made appeals.
    Hidden PowerTM10Normal??10015--Smart30
    Power and type depend on user's IVs.
    Can be repeatedly used without boring the JUDGE.
    Sunny DayTM11Fire----5--Beauty10
    Causes Sunshine for 5 rounds.
    The appeal works best the more the crowd is excited.
    TauntTM12Dark--10020--Smart20
    Opponent can only use attack moves.
    Makes all POKéMON after the user nervous.
    Ice BeamTM13Ice951001010Beauty21
    May induce freeze.
    Startles POKéMON that made a same-type appeal.
    BlizzardTM14Ice12070510Beauty40
    May induce freeze.
    A highly appealing move.
    Hyper BeamTM15Normal150905--Cool44
    User cannot attack on the next turn.
    Jams the others, and misses one turn of appeals.
    ProtectTM17Normal----10--Cute10
    Evades opponents next attack; the move's accuracy drops.
    Can avoid being startled by others.
    Rain DanceTM18Water----5--Tough10
    Causes Rain for 5 rounds.
    The appeal works best the more the crowd is excited.
    FrustrationTM21Normal??10020--Cute10
    The less happy the user, the stronger the attack. Power is (255-Tameness)*10/25.
    An appeal that excites the audience in any CONTEST.
    SolarbeamTM22Grass12010010--Cool40
    Wait for a turn and attacks the next.
    A highly appealing move.
    Iron TailTM23Steel100751530Cool14
    May lower opponent's DEFENSE one stage.
    Badly startles the POKéMON in front.
    ThunderboltTM24Electric951001510Cool40
    May induce paralysis.
    A highly appealing move.
    ThunderTM25Electric120701030Cool22
    May induce paralysis.
    Startles all POKéMON that have done their appeals.
    EarthquakeTM26Ground10010010--Tough13
    Hits everyone on the field.
    Badly startles those that have made appeals.
    ReturnTM27Normal??10020--Cute10
    The happier the user, the stronger the attack. Power is Tameness*10/25.
    An appeal that excites the audience in any CONTEST.
    DigTM28Ground6010010--Smart10
    The user is protected the first turn, attacks the second turn.
    Can avoid being startled by others.
    Brick BreakTM31Fighting7510015--Cool14
    Destroys protective barriers.
    Badly startles the POKéMON in front.
    Double TeamTM32Normal----15--Cool20
    Raises user's EVASIVENESS one stage.
    Can avoid being startled by others once.
    Shock WaveTM34Electric60--20--Cool20
    Cannot miss.
    The appeal works great if performed first.
    FlamethrowerTM35Fire951001510Beauty40
    May induce burn.
    A highly appealing move.
    SandstormTM37Rock----10--Tough30
    Causes a Sandstorm for 5 turns.
    Scrambles the order of appeals on the next turn.
    Fire BlastTM38Fire12085510Beauty40
    May induce burn.
    A highly appealing move.
    Rock TombTM39Rock508010100Smart30
    May lower opponent's SPEED one stage.
    Temporarily stops the crowd from growing excited.
    Aerial AceTM40Flying60--20--Cool20
    Cannot miss.
    The appeal works great if performed first.
    FacadeTM42Normal7010020--Cute20
    ATTACK is doubled when burned, paralyzed, or poisoned.
    The appeal works great if performed last.
    Secret PowerTM43Normal701002030Smart10
    Depends on battle location.
    The appeal works well if the user's condition is good.
    RestTM44Psychic----10--Cute20
    User restores health, then sleeps.
    Can avoid being startled by others once.
    AttractTM45Normal--10015--Cute20
    Induces ATTRACT.
    Makes all POKéMON after the user nervous.
    CutHM01Normal509530--Cool21
    No effect.
    Badly startles all POKéMON that made good appeals.
    SurfHM03Water9510015--Beauty30
    No effect.
    Affected by how well the appeal in front goes.
    StrengthHM04Normal8010015--Tough21
    No effect.
    Startles POKéMON that made a same-type appeal.
    Rock SmashHM06Fighting201001550Tough10
    May lower opponent's DEFENSE one stage.
    The appeal works well if the user's condition is good.
    Fire Red/Leaf Green/Emerald Tutor Moves
    Move NameTypePw.Acc.PPEff.%C.TypeAppealJam
    Mega PunchNormal808520--Tough40
    No effect.
    A highly appealing move.
    Mega KickNormal120755--Cool40
    No effect.
    A highly appealing move.
    Body SlamNormal851001530Tough14
    May induce paralysis.
    Badly startles the POKéMON in front.
    Double-edgeNormal12010015--Tough60
    User takes recoil damage.
    After this move, the user is more easily startled.
    CounterFighting??10020--Tough20
    If hit by a physical attack, deals double the damage received.
    Can avoid being startled by others once.
    Seismic TossFighting??10020--Tough21
    Inflicts damage equal to the user's level.
    Startles POKéMON that made a same-type appeal.
    MimicNormal--10010--Cute10
    Copies opponents last move.
    Makes the appeal as good as the one before it.
    Thunder WaveElectric--10020--Cool21
    Induces paralysis
    Badly startles all POKéMON that made good appeals.
    Rock SlideRock75901030Tough13
    May cause opponent to flinch.
    Badly startles those that have made appeals.
    SubstituteNormal----10--Smart20
    Creates a decoy using 1/4 of the user's maximum HP.
    Can avoid being startled by others once.
    Emerald Tutor Moves
    Move NameTypePw.Acc.PPEff.%C.TypeAppealJam
    DynamicpunchFighting100505100Cool21
    May induce CONFUSION.
    Startles the POKéMON that has the JUDGE's attention.
    RolloutRock309020--Tough30
    Uses the same move for 5 turns; move's power doubles every time it hits.
    Temporarily stops the crowd from growing excited.
    SnoreNormal401001530Cute40
    Can only be used while asleep.
    A highly appealing move.
    Icy WindIce559515100Beauty13
    May lower opponent's SPEED one stage.
    Badly startles those that have made appeals.
    EndureNormal----10--Tough20
    Survives any attack for one turn leaving at least 1 HP but move's accuracy drops.
    Can avoid being startled by others once.
    Mud-slapGround2010010100Cute21
    May lower opponent's ACCURACY one stage.
    Startles the POKéMON that has the JUDGE's attention.
    Ice PunchIce751001510Beauty40
    May induce freeze.
    A highly appealing move.
    SwaggerNormal--9015100Cute20
    Induces CONFUSE. Raises opponent's ATTACK two stages.
    The appeal works great if performed first.
    Sleep TalkNormal----10--Cute30
    Uses an own random move while asleep.
    Can be repeatedly used without boring the JUDGE.
    Defense CurlNormal----40--Cool20
    Raises user's DEFENSE one stage. Damage from ROLLOUT will be higher.
    Can avoid being startled by others once.
    ThunderpunchElectric751001510Cool40
    May induce paralysis.
    A highly appealing move.
    Fire PunchFire751001510Beauty40
    May induce burn.
    A highly appealing move.
    Fury CutterBug109520--Cool30
    Move's power doubles each time it hits, but only up to 160.
    Can be repeatedly used without boring the JUDGE.
    Egg Moves
    Move NameTypePw.Acc.PPEff.%C.TypeAppealJam
    EndeavorNormal??1005--Tough20
    Power rises if user's HP are less than opponent's HP. When the opponent's current HP is less then the user's current HP then the damage equals the opponent's current HP minus the user's current HP, otherwise the move fails.
    The appeal works great if performed last.
    Body SlamNormal851001530Tough14
    May induce paralysis.
    Badly startles the POKéMON in front.
    StompNormal651002030Tough14
    May cause opponent to flinch.
    Badly startles the POKéMON in front.
    SmellingsaltNormal6010010--Smart23
    Stronger against a paralyzed opponent but also heals them.
    Startles the POKéMON that appealed before the user.

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