Random Pokemon

Ampharos

Tip: Moves with a double border on their right get STAB. Levels that appear in bold are below Ampharos's evolution level. If you want to teach your Pokémon a Level Up move that its level does not appear in bold, then press B while it evolves; you can always evolve it later. In case you want to teach it a Level Up move that it has forgotten, you can visit the move re-learner in Fallarbor Town (Hoenn) or Two Island (Kanto).

Ruby/Sapphire/Emerald/Fire Red/Leaf Green Level Up Moves
Move NameLevelTypePw.Acc.PPEff.%C.TypeAppealJam
TackleNormal359535--Tough40
No effect.
A highly appealing move.
GrowlNormal--10040--Cute20
Lowers opponent's ATTACK one stage.
The appeal works great if performed last.
ThundershockElectric401003010Cool40
May induce paralysis.
A highly appealing move.
Thunder WaveElectric--10020--Cool21
Induces paralysis
Badly startles all POKéMON that made good appeals.
Thundershock9Electric401003010Cool40
May induce paralysis.
A highly appealing move.
Thunder Wave18Electric--10020--Cool21
Induces paralysis
Badly startles all POKéMON that made good appeals.
Cotton Spore27Grass--8540--Beauty21
Lowers opponent's SPEED two stages.
Startles the POKéMON that has the JUDGE's attention.
Thunderpunch30Electric751001510Cool40
May induce paralysis.
A highly appealing move.
Light Screen42Psychic----30--Beauty10
Halves SP. ATK damage inflicted on user.
Can avoid being startled by others.
Thunder57Electric120701030Cool22
May induce paralysis.
Startles all POKéMON that have done their appeals.
Machine Moves
Move NameMachineTypePw.Acc.PPEff.%C.TypeAppealJam
Focus PunchTM01Fighting15010020--Tough30
User flinches if hit before attacking.
The next appeal can be made later next turn.
ToxicTM06Poison--8510100Smart30
Induces severe poison.
Worsens the condition of those that made appeals.
Hidden PowerTM10Normal??10015--Smart30
Power and type depend on user's IVs.
Can be repeatedly used without boring the JUDGE.
Hyper BeamTM15Normal150905--Cool44
User cannot attack on the next turn.
Jams the others, and misses one turn of appeals.
Light ScreenTM16Psychic----30--Beauty10
Halves SP. ATK damage inflicted on user.
Can avoid being startled by others.
ProtectTM17Normal----10--Cute10
Evades opponents next attack; the move's accuracy drops.
Can avoid being startled by others.
Rain DanceTM18Water----5--Tough10
Causes Rain for 5 rounds.
The appeal works best the more the crowd is excited.
FrustrationTM21Normal??10020--Cute10
The less happy the user, the stronger the attack. Power is (255-Tameness)*10/25.
An appeal that excites the audience in any CONTEST.
Iron TailTM23Steel100751530Cool14
May lower opponent's DEFENSE one stage.
Badly startles the POKéMON in front.
ThunderboltTM24Electric951001510Cool40
May induce paralysis.
A highly appealing move.
ThunderTM25Electric120701030Cool22
May induce paralysis.
Startles all POKéMON that have done their appeals.
ReturnTM27Normal??10020--Cute10
The happier the user, the stronger the attack. Power is Tameness*10/25.
An appeal that excites the audience in any CONTEST.
Brick BreakTM31Fighting7510015--Cool14
Destroys protective barriers.
Badly startles the POKéMON in front.
Double TeamTM32Normal----15--Cool20
Raises user's EVASIVENESS one stage.
Can avoid being startled by others once.
Shock WaveTM34Electric60--20--Cool20
Cannot miss.
The appeal works great if performed first.
FacadeTM42Normal7010020--Cute20
ATTACK is doubled when burned, paralyzed, or poisoned.
The appeal works great if performed last.
Secret PowerTM43Normal701002030Smart10
Depends on battle location.
The appeal works well if the user's condition is good.
RestTM44Psychic----10--Cute20
User restores health, then sleeps.
Can avoid being startled by others once.
AttractTM45Normal--10015--Cute20
Induces ATTRACT.
Makes all POKéMON after the user nervous.
StrengthHM04Normal8010015--Tough21
No effect.
Startles POKéMON that made a same-type appeal.
FlashHM05Normal--7020--Beauty30
Lowers opponent's ACCURACY one stage.
Shifts the JUDGE's attention from others.
Rock SmashHM06Fighting201001550Tough10
May lower opponent's DEFENSE one stage.
The appeal works well if the user's condition is good.
Fire Red/Leaf Green/Emerald Tutor Moves
Move NameTypePw.Acc.PPEff.%C.TypeAppealJam
Mega PunchNormal808520--Tough40
No effect.
A highly appealing move.
Mega KickNormal120755--Cool40
No effect.
A highly appealing move.
Body SlamNormal851001530Tough14
May induce paralysis.
Badly startles the POKéMON in front.
Double-edgeNormal12010015--Tough60
User takes recoil damage.
After this move, the user is more easily startled.
CounterFighting??10020--Tough20
If hit by a physical attack, deals double the damage received.
Can avoid being startled by others once.
Seismic TossFighting??10020--Tough21
Inflicts damage equal to the user's level.
Startles POKéMON that made a same-type appeal.
MimicNormal--10010--Cute10
Copies opponents last move.
Makes the appeal as good as the one before it.
Thunder WaveElectric--10020--Cool21
Induces paralysis
Badly startles all POKéMON that made good appeals.
SubstituteNormal----10--Smart20
Creates a decoy using 1/4 of the user's maximum HP.
Can avoid being startled by others once.
Emerald Tutor Moves
Move NameTypePw.Acc.PPEff.%C.TypeAppealJam
DynamicpunchFighting100505100Cool21
May induce CONFUSION.
Startles the POKéMON that has the JUDGE's attention.
SnoreNormal401001530Cute40
Can only be used while asleep.
A highly appealing move.
EndureNormal----10--Tough20
Survives any attack for one turn leaving at least 1 HP but move's accuracy drops.
Can avoid being startled by others once.
SwaggerNormal--9015100Cute20
Induces CONFUSE. Raises opponent's ATTACK two stages.
The appeal works great if performed first.
Sleep TalkNormal----10--Cute30
Uses an own random move while asleep.
Can be repeatedly used without boring the JUDGE.
SwiftNormal60--20--Cool20
Cannot miss.
The appeal works great if performed first.
Defense CurlNormal----40--Cool20
Raises user's DEFENSE one stage. Damage from ROLLOUT will be higher.
Can avoid being startled by others once.
ThunderpunchElectric751001510Cool40
May induce paralysis.
A highly appealing move.
Fire PunchFire751001510Beauty40
May induce burn.
A highly appealing move.
Egg Moves
Move NameTypePw.Acc.PPEff.%C.TypeAppealJam
Take DownNormal908520--Tough60
User takes recoil damage.
After this move, the user is more easily startled.
Body SlamNormal851001530Tough14
May induce paralysis.
Badly startles the POKéMON in front.
SafeguardNormal----25--Beauty10
Prevents all status problems.
Can avoid being startled by others.
ScreechNormal--8540--Smart13
Lowers opponent's DEFENSE two stages.
Badly startles those that have made appeals.
ReflectPsychic----20--Smart10
Halves ATTACK damage inflicted on user.
Can avoid being startled by others.
Odor SleuthNormal--10040--Smart30
Resets opponent's EVASIVENESS.
Worsens the condition of those that made appeals.
ChargeElectric--10020--Smart20
Increases the power of the next ELECTRIC attack.
Works well if it's the same type as the one before.

Generated in 0.052 seconds | Last modified on 09/12/27 00:50 | Cached: always

login