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Cacturne

    Jump to Gen IV Pokédex

    Tip: Moves with a double border on their right get STAB. Levels that appear in bold are below Cacturne's evolution level. If you want to teach your Pokémon a Level Up move that its level does not appear in bold, then press B while it evolves; you can always evolve it later. In case you want to teach it a Level Up move that it has forgotten, you can visit the move re-learner in Fallarbor Town (Hoenn) or Two Island (Kanto).

    Ruby/Sapphire/Emerald Level Up Moves
    Move NameLevelTypePw.Acc.PPEff.%C.TypeAppealJam
    Poison StingPoison151003530Smart23
    May induce poison.
    Startles the POKéMON that appealed before the user.
    LeerNormal--10030--Cool30
    Lowers opponent's DEFENSE one stage.
    Temporarily stops the crowd from growing excited.
    AbsorbGrass2010020--Smart23
    User recovers half the damage inflicted.
    Startles the POKéMON that appealed before the user.
    GrowthNormal----40--Beauty10
    Raises user's SP. ATK one stage.
    Ups the user's condition. Helps prevent nervousness.
    Absorb5Grass2010020--Smart23
    User recovers half the damage inflicted.
    Startles the POKéMON that appealed before the user.
    Growth9Normal----40--Beauty10
    Raises user's SP. ATK one stage.
    Ups the user's condition. Helps prevent nervousness.
    Leech Seed13Grass--9010--Smart22
    User steals HP from the opponent every turn.
    Startles all POKéMON that have done their appeals.
    Sand-attack17Ground--10015--Cute21
    Lowers opponent's ACCURACY one stage.
    Startles the POKéMON that has the JUDGE's attention.
    Pin Missile21Bug148520--Cool21
    Attacks 2-5 times in a row.
    Startles the POKéMON that has the JUDGE's attention.
    Ingrain25Grass--10020--Smart10
    Recovers HP every turn. User cannot switch.
    Can avoid being startled by others.
    Faint Attack29Dark60--20--Smart20
    Cannot miss.
    The appeal works great if performed first.
    Spikes35Ground----20--Smart20
    Sets spikes that hurt the opponent upon switching.
    Makes all POKéMON after the user nervous.
    Needle Arm41Grass601001530Smart14
    May cause opponent to flinch.
    Badly startles the POKéMON in front.
    Cotton Spore47Grass--8540--Beauty21
    Lowers opponent's SPEED two stages.
    Startles the POKéMON that has the JUDGE's attention.
    Sandstorm53Rock----10--Tough30
    Causes a Sandstorm for 5 turns.
    Scrambles the order of appeals on the next turn.
    Fire Red/Leaf Green Level Up Moves
    Move NameLevelTypePw.Acc.PPEff.%C.TypeAppealJam
    RevengeFighting6010010--Tough30
    Power doubles if the user is hit before the attack.
    The next appeal can be made later next turn.
    Poison StingPoison151003530Smart23
    May induce poison.
    Startles the POKéMON that appealed before the user.
    LeerNormal--10030--Cool30
    Lowers opponent's DEFENSE one stage.
    Temporarily stops the crowd from growing excited.
    AbsorbGrass2010020--Smart23
    User recovers half the damage inflicted.
    Startles the POKéMON that appealed before the user.
    GrowthNormal----40--Beauty10
    Raises user's SP. ATK one stage.
    Ups the user's condition. Helps prevent nervousness.
    Absorb5Grass2010020--Smart23
    User recovers half the damage inflicted.
    Startles the POKéMON that appealed before the user.
    Growth9Normal----40--Beauty10
    Raises user's SP. ATK one stage.
    Ups the user's condition. Helps prevent nervousness.
    Leech Seed13Grass--9010--Smart22
    User steals HP from the opponent every turn.
    Startles all POKéMON that have done their appeals.
    Sand-attack17Ground--10015--Cute21
    Lowers opponent's ACCURACY one stage.
    Startles the POKéMON that has the JUDGE's attention.
    Pin Missile21Bug148520--Cool21
    Attacks 2-5 times in a row.
    Startles the POKéMON that has the JUDGE's attention.
    Ingrain25Grass--10020--Smart10
    Recovers HP every turn. User cannot switch.
    Can avoid being startled by others.
    Faint Attack29Dark60--20--Smart20
    Cannot miss.
    The appeal works great if performed first.
    Spikes35Ground----20--Smart20
    Sets spikes that hurt the opponent upon switching.
    Makes all POKéMON after the user nervous.
    Needle Arm41Grass601001530Smart14
    May cause opponent to flinch.
    Badly startles the POKéMON in front.
    Cotton Spore47Grass--8540--Beauty21
    Lowers opponent's SPEED two stages.
    Startles the POKéMON that has the JUDGE's attention.
    Sandstorm53Rock----10--Tough30
    Causes a Sandstorm for 5 turns.
    Scrambles the order of appeals on the next turn.
    Destiny Bond59Ghost----5--Smart80
    If the user faints, the opponent will also faint.
    Makes a great appeal, but allows no more to the end.
    Machine Moves
    Move NameMachineTypePw.Acc.PPEff.%C.TypeAppealJam
    Focus PunchTM01Fighting15010020--Tough30
    User flinches if hit before attacking.
    The next appeal can be made later next turn.
    ToxicTM06Poison--8510100Smart30
    Induces severe poison.
    Worsens the condition of those that made appeals.
    Bullet SeedTM09Grass1010030--Cool21
    Attacks 2-5 times in a row.
    Badly startles all POKéMON that made good appeals.
    Hidden PowerTM10Normal??10015--Smart30
    Power and type depend on user's IVs.
    Can be repeatedly used without boring the JUDGE.
    Sunny DayTM11Fire----5--Beauty10
    Causes Sunshine for 5 rounds.
    The appeal works best the more the crowd is excited.
    Hyper BeamTM15Normal150905--Cool44
    User cannot attack on the next turn.
    Jams the others, and misses one turn of appeals.
    ProtectTM17Normal----10--Cute10
    Evades opponents next attack; the move's accuracy drops.
    Can avoid being startled by others.
    Giga DrainTM19Grass601005--Smart21
    User recovers half the damage inflicted.
    Startles the POKéMON that has the JUDGE's attention.
    FrustrationTM21Normal??10020--Cute10
    The less happy the user, the stronger the attack. Power is (255-Tameness)*10/25.
    An appeal that excites the audience in any CONTEST.
    SolarbeamTM22Grass12010010--Cool40
    Wait for a turn and attacks the next.
    A highly appealing move.
    ReturnTM27Normal??10020--Cute10
    The happier the user, the stronger the attack. Power is Tameness*10/25.
    An appeal that excites the audience in any CONTEST.
    Double TeamTM32Normal----15--Cool20
    Raises user's EVASIVENESS one stage.
    Can avoid being startled by others once.
    SandstormTM37Rock----10--Tough30
    Causes a Sandstorm for 5 turns.
    Scrambles the order of appeals on the next turn.
    FacadeTM42Normal7010020--Cute20
    ATTACK is doubled when burned, paralyzed, or poisoned.
    The appeal works great if performed last.
    Secret PowerTM43Normal701002030Smart10
    Depends on battle location.
    The appeal works well if the user's condition is good.
    RestTM44Psychic----10--Cute20
    User restores health, then sleeps.
    Can avoid being startled by others once.
    AttractTM45Normal--10015--Cute20
    Induces ATTRACT.
    Makes all POKéMON after the user nervous.
    CutHM01Normal509530--Cool21
    No effect.
    Badly startles all POKéMON that made good appeals.
    StrengthHM04Normal8010015--Tough21
    No effect.
    Startles POKéMON that made a same-type appeal.
    FlashHM05Normal--7020--Beauty30
    Lowers opponent's ACCURACY one stage.
    Shifts the JUDGE's attention from others.
    Fire Red/Leaf Green/Emerald Tutor Moves
    Move NameTypePw.Acc.PPEff.%C.TypeAppealJam
    Mega PunchNormal808520--Tough40
    No effect.
    A highly appealing move.
    Swords DanceNormal----30--Beauty10
    Raises user's ATTACK two stages.
    Ups the user's condition. Helps prevent nervousness.
    Mega KickNormal120755--Cool40
    No effect.
    A highly appealing move.
    Body SlamNormal851001530Tough14
    May induce paralysis.
    Badly startles the POKéMON in front.
    Double-edgeNormal12010015--Tough60
    User takes recoil damage.
    After this move, the user is more easily startled.
    CounterFighting??10020--Tough20
    If hit by a physical attack, deals double the damage received.
    Can avoid being startled by others once.
    Seismic TossFighting??10020--Tough21
    Inflicts damage equal to the user's level.
    Startles POKéMON that made a same-type appeal.
    MimicNormal--10010--Cute10
    Copies opponents last move.
    Makes the appeal as good as the one before it.
    SubstituteNormal----10--Smart20
    Creates a decoy using 1/4 of the user's maximum HP.
    Can avoid being startled by others once.
    Emerald Tutor Moves
    Move NameTypePw.Acc.PPEff.%C.TypeAppealJam
    DynamicpunchFighting100505100Cool21
    May induce CONFUSION.
    Startles the POKéMON that has the JUDGE's attention.
    SnoreNormal401001530Cute40
    Can only be used while asleep.
    A highly appealing move.
    EndureNormal----10--Tough20
    Survives any attack for one turn leaving at least 1 HP but move's accuracy drops.
    Can avoid being startled by others once.
    Mud-slapGround2010010100Cute21
    May lower opponent's ACCURACY one stage.
    Startles the POKéMON that has the JUDGE's attention.
    SwaggerNormal--9015100Cute20
    Induces CONFUSE. Raises opponent's ATTACK two stages.
    The appeal works great if performed first.
    Sleep TalkNormal----10--Cute30
    Uses an own random move while asleep.
    Can be repeatedly used without boring the JUDGE.
    ThunderpunchElectric751001510Cool40
    May induce paralysis.
    A highly appealing move.
    Fury CutterBug109520--Cool30
    Move's power doubles each time it hits, but only up to 160.
    Can be repeatedly used without boring the JUDGE.
    Egg Moves
    Move NameTypePw.Acc.PPEff.%C.TypeAppealJam
    GrasswhistleGrass--5515--Tough13
    Induces sleep.
    Badly startles those that have made appeals.
    AcidPoison401003010Smart14
    May lower opponent's DEFENSE one stage.
    Badly startles the POKéMON in front.
    Teeter DanceNormal--10020--Cute44
    Confuses all Pokémon on the field.
    Jams the others, and misses one turn of appeals.
    DynamicpunchFighting100505100Cool21
    May induce CONFUSION.
    Startles the POKéMON that has the JUDGE's attention.
    CounterFighting??10020--Tough20
    If hit by a physical attack, deals double the damage received.
    Can avoid being startled by others once.

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