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Chinchou

    Jump to Gen IV Pokédex

    Tip: Moves with a double border on their right get STAB. Levels that appear in bold are below Chinchou's evolution level. If you want to teach your Pokémon a Level Up move that its level does not appear in bold, then press B while it evolves; you can always evolve it later. In case you want to teach it a Level Up move that it has forgotten, you can visit the move re-learner in Fallarbor Town (Hoenn) or Two Island (Kanto).

    Ruby/Sapphire/Emerald/Fire Red/Leaf Green Level Up Moves
    Move NameLevelTypePw.Acc.PPEff.%C.TypeAppealJam
    BubbleWater201003010Cute22
    May lower opponent's SPEED one stage.
    Startles all POKéMON that have done their appeals.
    Thunder WaveElectric--10020--Cool21
    Induces paralysis
    Badly startles all POKéMON that made good appeals.
    Supersonic5Normal--5520--Smart30
    May induce CONFUSION.
    Scrambles the order of appeals on the next turn.
    Flail13Normal??10015--Cute10
    Inflicts more damage when the user's HP is down.
    The appeal works better the later it is performed.
    Water Gun17Water4010025--Cute40
    No effect.
    A highly appealing move.
    Spark25Electric651002030Cool14
    May induce paralysis.
    Badly startles the POKéMON in front.
    Confuse Ray29Ghost--10010--Smart30
    May induce CONFUSION.
    Scrambles the order of appeals on the next turn.
    Take Down37Normal908520--Tough60
    User takes recoil damage.
    After this move, the user is more easily startled.
    Hydro Pump41Water120805--Beauty40
    No effect.
    A highly appealing move.
    Charge49Electric--10020--Smart20
    Increases the power of the next ELECTRIC attack.
    Works well if it's the same type as the one before.
    Machine Moves
    Move NameMachineTypePw.Acc.PPEff.%C.TypeAppealJam
    Water PulseTM03Water601002020Beauty30
    May induce CONFUSION.
    Scrambles the order of appeals on the next turn.
    ToxicTM06Poison--8510100Smart30
    Induces severe poison.
    Worsens the condition of those that made appeals.
    HailTM07Ice----10--Beauty13
    Causes Hailstorm for 5 rounds.
    Badly startles those that have made appeals.
    Hidden PowerTM10Normal??10015--Smart30
    Power and type depend on user's IVs.
    Can be repeatedly used without boring the JUDGE.
    Ice BeamTM13Ice951001010Beauty21
    May induce freeze.
    Startles POKéMON that made a same-type appeal.
    BlizzardTM14Ice12070510Beauty40
    May induce freeze.
    A highly appealing move.
    ProtectTM17Normal----10--Cute10
    Evades opponents next attack; the move's accuracy drops.
    Can avoid being startled by others.
    Rain DanceTM18Water----5--Tough10
    Causes Rain for 5 rounds.
    The appeal works best the more the crowd is excited.
    FrustrationTM21Normal??10020--Cute10
    The less happy the user, the stronger the attack. Power is (255-Tameness)*10/25.
    An appeal that excites the audience in any CONTEST.
    ThunderboltTM24Electric951001510Cool40
    May induce paralysis.
    A highly appealing move.
    ThunderTM25Electric120701030Cool22
    May induce paralysis.
    Startles all POKéMON that have done their appeals.
    ReturnTM27Normal??10020--Cute10
    The happier the user, the stronger the attack. Power is Tameness*10/25.
    An appeal that excites the audience in any CONTEST.
    Double TeamTM32Normal----15--Cool20
    Raises user's EVASIVENESS one stage.
    Can avoid being startled by others once.
    Shock WaveTM34Electric60--20--Cool20
    Cannot miss.
    The appeal works great if performed first.
    FacadeTM42Normal7010020--Cute20
    ATTACK is doubled when burned, paralyzed, or poisoned.
    The appeal works great if performed last.
    Secret PowerTM43Normal701002030Smart10
    Depends on battle location.
    The appeal works well if the user's condition is good.
    RestTM44Psychic----10--Cute20
    User restores health, then sleeps.
    Can avoid being startled by others once.
    AttractTM45Normal--10015--Cute20
    Induces ATTRACT.
    Makes all POKéMON after the user nervous.
    SurfHM03Water9510015--Beauty30
    No effect.
    Affected by how well the appeal in front goes.
    FlashHM05Normal--7020--Beauty30
    Lowers opponent's ACCURACY one stage.
    Shifts the JUDGE's attention from others.
    WaterfallHM07Water8010015--Tough20
    No effect.
    The appeal works great if performed last.
    DiveHM08Water6010010--Beauty20
    The user is protected the first turn, attacks the second turn.
    Can avoid being startled by others once.
    Fire Red/Leaf Green/Emerald Tutor Moves
    Move NameTypePw.Acc.PPEff.%C.TypeAppealJam
    Double-edgeNormal12010015--Tough60
    User takes recoil damage.
    After this move, the user is more easily startled.
    MimicNormal--10010--Cute10
    Copies opponents last move.
    Makes the appeal as good as the one before it.
    Thunder WaveElectric--10020--Cool21
    Induces paralysis
    Badly startles all POKéMON that made good appeals.
    SubstituteNormal----10--Smart20
    Creates a decoy using 1/4 of the user's maximum HP.
    Can avoid being startled by others once.
    Emerald Tutor Moves
    Move NameTypePw.Acc.PPEff.%C.TypeAppealJam
    SnoreNormal401001530Cute40
    Can only be used while asleep.
    A highly appealing move.
    EndureNormal----10--Tough20
    Survives any attack for one turn leaving at least 1 HP but move's accuracy drops.
    Can avoid being startled by others once.
    SwaggerNormal--9015100Cute20
    Induces CONFUSE. Raises opponent's ATTACK two stages.
    The appeal works great if performed first.
    Sleep TalkNormal----10--Cute30
    Uses an own random move while asleep.
    Can be repeatedly used without boring the JUDGE.
    Egg Moves
    Move NameTypePw.Acc.PPEff.%C.TypeAppealJam
    FlailNormal??10015--Cute10
    Inflicts more damage when the user's HP is down.
    The appeal works better the later it is performed.
    ScreechNormal--8540--Smart13
    Lowers opponent's DEFENSE two stages.
    Badly startles those that have made appeals.
    AmnesiaPsychic----20--Cute10
    Raises user's SP. DEF two stages.
    Ups the user's condition. Helps prevent nervousness.

    Generated in 0.089 seconds | Last modified on 07/08/31 05:40 | Cached: always

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