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Cloyster

    Jump to Gen IV Pokédex

    Tip: Moves with a double border on their right get STAB. Levels that appear in bold are below Cloyster's evolution level. If you want to teach your Pokémon a Level Up move that its level does not appear in bold, then press B while it evolves; you can always evolve it later. In case you want to teach it a Level Up move that it has forgotten, you can visit the move re-learner in Fallarbor Town (Hoenn) or Two Island (Kanto).

    Ruby/Sapphire/Emerald Level Up Moves
    Move NameLevelTypePw.Acc.PPEff.%C.TypeAppealJam
    WithdrawWater----40--Cute10
    Raises user's DEFENSE one stage.
    Can avoid being startled by others.
    SupersonicNormal--5520--Smart30
    May induce CONFUSION.
    Scrambles the order of appeals on the next turn.
    Aurora BeamIce651002010Beauty21
    May lower opponent's ATTACK one stage.
    Startles POKéMON that made a same-type appeal.
    ProtectNormal----10--Cute10
    Evades opponents next attack; the move's accuracy drops.
    Can avoid being startled by others.
    Spikes33Ground----20--Smart20
    Sets spikes that hurt the opponent upon switching.
    Makes all POKéMON after the user nervous.
    Spike Cannon41Normal2010015--Cool21
    Attacks 2-5 times in a row.
    Startles the POKéMON that has the JUDGE's attention.
    Fire Red/Leaf Green Level Up Moves
    Move NameLevelTypePw.Acc.PPEff.%C.TypeAppealJam
    WithdrawWater----40--Cute10
    Raises user's DEFENSE one stage.
    Can avoid being startled by others.
    SupersonicNormal--5520--Smart30
    May induce CONFUSION.
    Scrambles the order of appeals on the next turn.
    Aurora BeamIce651002010Beauty21
    May lower opponent's ATTACK one stage.
    Startles POKéMON that made a same-type appeal.
    ProtectNormal----10--Cute10
    Evades opponents next attack; the move's accuracy drops.
    Can avoid being startled by others.
    Spikes36Ground----20--Smart20
    Sets spikes that hurt the opponent upon switching.
    Makes all POKéMON after the user nervous.
    Spike Cannon43Normal2010015--Cool21
    Attacks 2-5 times in a row.
    Startles the POKéMON that has the JUDGE's attention.
    Machine Moves
    Move NameMachineTypePw.Acc.PPEff.%C.TypeAppealJam
    Water PulseTM03Water601002020Beauty30
    May induce CONFUSION.
    Scrambles the order of appeals on the next turn.
    ToxicTM06Poison--8510100Smart30
    Induces severe poison.
    Worsens the condition of those that made appeals.
    HailTM07Ice----10--Beauty13
    Causes Hailstorm for 5 rounds.
    Badly startles those that have made appeals.
    Hidden PowerTM10Normal??10015--Smart30
    Power and type depend on user's IVs.
    Can be repeatedly used without boring the JUDGE.
    Ice BeamTM13Ice951001010Beauty21
    May induce freeze.
    Startles POKéMON that made a same-type appeal.
    BlizzardTM14Ice12070510Beauty40
    May induce freeze.
    A highly appealing move.
    Hyper BeamTM15Normal150905--Cool44
    User cannot attack on the next turn.
    Jams the others, and misses one turn of appeals.
    ProtectTM17Normal----10--Cute10
    Evades opponents next attack; the move's accuracy drops.
    Can avoid being startled by others.
    Rain DanceTM18Water----5--Tough10
    Causes Rain for 5 rounds.
    The appeal works best the more the crowd is excited.
    FrustrationTM21Normal??10020--Cute10
    The less happy the user, the stronger the attack. Power is (255-Tameness)*10/25.
    An appeal that excites the audience in any CONTEST.
    ReturnTM27Normal??10020--Cute10
    The happier the user, the stronger the attack. Power is Tameness*10/25.
    An appeal that excites the audience in any CONTEST.
    Double TeamTM32Normal----15--Cool20
    Raises user's EVASIVENESS one stage.
    Can avoid being startled by others once.
    TormentTM41Dark--10015--Tough20
    Opponent cannot use the same move in a row.
    Makes all POKéMON after the user nervous.
    FacadeTM42Normal7010020--Cute20
    ATTACK is doubled when burned, paralyzed, or poisoned.
    The appeal works great if performed last.
    Secret PowerTM43Normal701002030Smart10
    Depends on battle location.
    The appeal works well if the user's condition is good.
    RestTM44Psychic----10--Cute20
    User restores health, then sleeps.
    Can avoid being startled by others once.
    AttractTM45Normal--10015--Cute20
    Induces ATTRACT.
    Makes all POKéMON after the user nervous.
    SurfHM03Water9510015--Beauty30
    No effect.
    Affected by how well the appeal in front goes.
    DiveHM08Water6010010--Beauty20
    The user is protected the first turn, attacks the second turn.
    Can avoid being startled by others once.
    Fire Red/Leaf Green/Emerald Tutor Moves
    Move NameTypePw.Acc.PPEff.%C.TypeAppealJam
    Double-edgeNormal12010015--Tough60
    User takes recoil damage.
    After this move, the user is more easily startled.
    MimicNormal--10010--Cute10
    Copies opponents last move.
    Makes the appeal as good as the one before it.
    ExplosionNormal2501005--Beauty80
    User faints.
    Makes a great appeal, but allows no more to the end.
    SubstituteNormal----10--Smart20
    Creates a decoy using 1/4 of the user's maximum HP.
    Can avoid being startled by others once.
    Emerald Tutor Moves
    Move NameTypePw.Acc.PPEff.%C.TypeAppealJam
    SnoreNormal401001530Cute40
    Can only be used while asleep.
    A highly appealing move.
    Icy WindIce559515100Beauty13
    May lower opponent's SPEED one stage.
    Badly startles those that have made appeals.
    EndureNormal----10--Tough20
    Survives any attack for one turn leaving at least 1 HP but move's accuracy drops.
    Can avoid being startled by others once.
    SwaggerNormal--9015100Cute20
    Induces CONFUSE. Raises opponent's ATTACK two stages.
    The appeal works great if performed first.
    Sleep TalkNormal----10--Cute30
    Uses an own random move while asleep.
    Can be repeatedly used without boring the JUDGE.
    SwiftNormal60--20--Cool20
    Cannot miss.
    The appeal works great if performed first.
    Egg Moves
    Move NameTypePw.Acc.PPEff.%C.TypeAppealJam
    BubblebeamWater651002010Beauty13
    May lower opponent's SPEED one stage.
    Badly startles those that have made appeals.
    Take DownNormal908520--Tough60
    User takes recoil damage.
    After this move, the user is more easily startled.
    BarrierPsychic----30--Cool10
    Raises user's DEFENSE two stages.
    Can avoid being startled by others.
    Rapid SpinNormal2010040--Cool20
    User is becomes free from moves like Wrap, Bind and Leech Seed.
    Can avoid being startled by others once.
    ScreechNormal--8540--Smart13
    Lowers opponent's DEFENSE two stages.
    Badly startles those that have made appeals.
    Icicle SpearIce1010030--Beauty21
    Attacks 2-5 times in a row.
    Startles POKéMON that made a same-type appeal.

    Generated in 0.335 seconds | Last modified on 07/08/29 19:45 | Cached: always

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