Corphish
Tip: Moves with a double border on their right get STAB. Levels that appear in bold are below Corphish's evolution level. If you want to teach your Pokémon a Level Up move that its level does not appear in bold, then press B while it evolves; you can always evolve it later. In case you want to teach it a Level Up move that it has forgotten, you can visit the move re-learner in Fallarbor Town (Hoenn) or Two Island (Kanto).
| Move Name | Level | Type | Pw. | Acc. | PP | Eff.% | C.Type | Appeal | Jam |
|---|---|---|---|---|---|---|---|---|---|
| Bubble | — | ![]() | 20 | 100 | 30 | 10 | ![]() | 2 | 2 |
| May lower opponent's SPEED one stage. | |||||||||
| Startles all POKéMON that have done their appeals. | |||||||||
| Harden | 7 | ![]() | -- | -- | 30 | -- | ![]() | 2 | 0 |
| Raises user's DEFENSE one stage. | |||||||||
| Can avoid being startled by others once. | |||||||||
| Vicegrip | 10 | ![]() | 55 | 100 | 30 | -- | ![]() | 4 | 0 |
| No effect. | |||||||||
| A highly appealing move. | |||||||||
| Leer | 13 | ![]() | -- | 100 | 30 | -- | ![]() | 3 | 0 |
| Lowers opponent's DEFENSE one stage. | |||||||||
| Temporarily stops the crowd from growing excited. | |||||||||
| Bubblebeam | 20 | ![]() | 65 | 100 | 20 | 10 | ![]() | 1 | 3 |
| May lower opponent's SPEED one stage. | |||||||||
| Badly startles those that have made appeals. | |||||||||
| Protect | 23 | ![]() | -- | -- | 10 | -- | ![]() | 1 | 0 |
| Evades opponents next attack; the move's accuracy drops. | |||||||||
| Can avoid being startled by others. | |||||||||
| Knock Off | 26 | ![]() | 20 | 100 | 20 | 100 | ![]() | 1 | 4 |
| Knocks down opponent's held item to prevent its use. | |||||||||
| Badly startles the POKéMON in front. | |||||||||
| Taunt | 32 | ![]() | -- | 100 | 20 | -- | ![]() | 2 | 0 |
| Opponent can only use attack moves. | |||||||||
| Makes all POKéMON after the user nervous. | |||||||||
| Crabhammer | 35 | ![]() | 90 | 85 | 10 | -- | ![]() | 3 | 0 |
| Has high critical hit ratio. | |||||||||
| Affected by how well the appeal in front goes. | |||||||||
| Swords Dance | 38 | ![]() | -- | -- | 30 | -- | ![]() | 1 | 0 |
| Raises user's ATTACK two stages. | |||||||||
| Ups the user's condition. Helps prevent nervousness. | |||||||||
| Guillotine | 44 | ![]() | ?? | 30 | 5 | -- | ![]() | 2 | 1 |
| May cause one-hit KO. | |||||||||
| Badly startles all POKéMON that made good appeals. | |||||||||
| Move Name | Level | Type | Pw. | Acc. | PP | Eff.% | C.Type | Appeal | Jam |
|---|---|---|---|---|---|---|---|---|---|
| Bubble | — | ![]() | 20 | 100 | 30 | 10 | ![]() | 2 | 2 |
| May lower opponent's SPEED one stage. | |||||||||
| Startles all POKéMON that have done their appeals. | |||||||||
| Harden | 7 | ![]() | -- | -- | 30 | -- | ![]() | 2 | 0 |
| Raises user's DEFENSE one stage. | |||||||||
| Can avoid being startled by others once. | |||||||||
| Vicegrip | 10 | ![]() | 55 | 100 | 30 | -- | ![]() | 4 | 0 |
| No effect. | |||||||||
| A highly appealing move. | |||||||||
| Leer | 13 | ![]() | -- | 100 | 30 | -- | ![]() | 3 | 0 |
| Lowers opponent's DEFENSE one stage. | |||||||||
| Temporarily stops the crowd from growing excited. | |||||||||
| Bubblebeam | 19 | ![]() | 65 | 100 | 20 | 10 | ![]() | 1 | 3 |
| May lower opponent's SPEED one stage. | |||||||||
| Badly startles those that have made appeals. | |||||||||
| Protect | 22 | ![]() | -- | -- | 10 | -- | ![]() | 1 | 0 |
| Evades opponents next attack; the move's accuracy drops. | |||||||||
| Can avoid being startled by others. | |||||||||
| Knock Off | 25 | ![]() | 20 | 100 | 20 | 100 | ![]() | 1 | 4 |
| Knocks down opponent's held item to prevent its use. | |||||||||
| Badly startles the POKéMON in front. | |||||||||
| Taunt | 31 | ![]() | -- | 100 | 20 | -- | ![]() | 2 | 0 |
| Opponent can only use attack moves. | |||||||||
| Makes all POKéMON after the user nervous. | |||||||||
| Crabhammer | 34 | ![]() | 90 | 85 | 10 | -- | ![]() | 3 | 0 |
| Has high critical hit ratio. | |||||||||
| Affected by how well the appeal in front goes. | |||||||||
| Swords Dance | 37 | ![]() | -- | -- | 30 | -- | ![]() | 1 | 0 |
| Raises user's ATTACK two stages. | |||||||||
| Ups the user's condition. Helps prevent nervousness. | |||||||||
| Crunch | 43 | ![]() | 80 | 100 | 15 | 20 | ![]() | 1 | 4 |
| May lower opponent's SP. DEF one stage. | |||||||||
| Badly startles the POKéMON in front. | |||||||||
| Guillotine | 46 | ![]() | ?? | 30 | 5 | -- | ![]() | 2 | 1 |
| May cause one-hit KO. | |||||||||
| Badly startles all POKéMON that made good appeals. | |||||||||
| Move Name | Machine | Type | Pw. | Acc. | PP | Eff.% | C.Type | Appeal | Jam |
|---|---|---|---|---|---|---|---|---|---|
| Water Pulse | TM03 | ![]() | 60 | 100 | 20 | 20 | ![]() | 3 | 0 |
| May induce CONFUSION. | |||||||||
| Scrambles the order of appeals on the next turn. | |||||||||
| Toxic | TM06 | ![]() | -- | 85 | 10 | 100 | ![]() | 3 | 0 |
| Induces severe poison. | |||||||||
| Worsens the condition of those that made appeals. | |||||||||
| Hail | TM07 | ![]() | -- | -- | 10 | -- | ![]() | 1 | 3 |
| Causes Hailstorm for 5 rounds. | |||||||||
| Badly startles those that have made appeals. | |||||||||
| Hidden Power | TM10 | ![]() | ?? | 100 | 15 | -- | ![]() | 3 | 0 |
| Power and type depend on user's IVs. | |||||||||
| Can be repeatedly used without boring the JUDGE. | |||||||||
| Taunt | TM12 | ![]() | -- | 100 | 20 | -- | ![]() | 2 | 0 |
| Opponent can only use attack moves. | |||||||||
| Makes all POKéMON after the user nervous. | |||||||||
| Ice Beam | TM13 | ![]() | 95 | 100 | 10 | 10 | ![]() | 2 | 1 |
| May induce freeze. | |||||||||
| Startles POKéMON that made a same-type appeal. | |||||||||
| Blizzard | TM14 | ![]() | 120 | 70 | 5 | 10 | ![]() | 4 | 0 |
| May induce freeze. | |||||||||
| A highly appealing move. | |||||||||
| Protect | TM17 | ![]() | -- | -- | 10 | -- | ![]() | 1 | 0 |
| Evades opponents next attack; the move's accuracy drops. | |||||||||
| Can avoid being startled by others. | |||||||||
| Rain Dance | TM18 | ![]() | -- | -- | 5 | -- | ![]() | 1 | 0 |
| Causes Rain for 5 rounds. | |||||||||
| The appeal works best the more the crowd is excited. | |||||||||
| Frustration | TM21 | ![]() | ?? | 100 | 20 | -- | ![]() | 1 | 0 |
| The less happy the user, the stronger the attack. Power is (255-Tameness)*10/25. | |||||||||
| An appeal that excites the audience in any CONTEST. | |||||||||
| Return | TM27 | ![]() | ?? | 100 | 20 | -- | ![]() | 1 | 0 |
| The happier the user, the stronger the attack. Power is Tameness*10/25. | |||||||||
| An appeal that excites the audience in any CONTEST. | |||||||||
| Dig | TM28 | ![]() | 60 | 100 | 10 | -- | ![]() | 1 | 0 |
| The user is protected the first turn, attacks the second turn. | |||||||||
| Can avoid being startled by others. | |||||||||
| Brick Break | TM31 | ![]() | 75 | 100 | 15 | -- | ![]() | 1 | 4 |
| Destroys protective barriers. | |||||||||
| Badly startles the POKéMON in front. | |||||||||
| Double Team | TM32 | ![]() | -- | -- | 15 | -- | ![]() | 2 | 0 |
| Raises user's EVASIVENESS one stage. | |||||||||
| Can avoid being startled by others once. | |||||||||
| Sludge Bomb | TM36 | ![]() | 90 | 100 | 10 | 30 | ![]() | 2 | 1 |
| May induce poison. | |||||||||
| Startles the POKéMON that has the JUDGE's attention. | |||||||||
| Rock Tomb | TM39 | ![]() | 50 | 80 | 10 | 100 | ![]() | 3 | 0 |
| May lower opponent's SPEED one stage. | |||||||||
| Temporarily stops the crowd from growing excited. | |||||||||
| Aerial Ace | TM40 | ![]() | 60 | -- | 20 | -- | ![]() | 2 | 0 |
| Cannot miss. | |||||||||
| The appeal works great if performed first. | |||||||||
| Facade | TM42 | ![]() | 70 | 100 | 20 | -- | ![]() | 2 | 0 |
| ATTACK is doubled when burned, paralyzed, or poisoned. | |||||||||
| The appeal works great if performed last. | |||||||||
| Secret Power | TM43 | ![]() | 70 | 100 | 20 | 30 | ![]() | 1 | 0 |
| Depends on battle location. | |||||||||
| The appeal works well if the user's condition is good. | |||||||||
| Rest | TM44 | ![]() | -- | -- | 10 | -- | ![]() | 2 | 0 |
| User restores health, then sleeps. | |||||||||
| Can avoid being startled by others once. | |||||||||
| Attract | TM45 | ![]() | -- | 100 | 15 | -- | ![]() | 2 | 0 |
| Induces ATTRACT. | |||||||||
| Makes all POKéMON after the user nervous. | |||||||||
| Cut | HM01 | ![]() | 50 | 95 | 30 | -- | ![]() | 2 | 1 |
| No effect. | |||||||||
| Badly startles all POKéMON that made good appeals. | |||||||||
| Surf | HM03 | ![]() | 95 | 100 | 15 | -- | ![]() | 3 | 0 |
| No effect. | |||||||||
| Affected by how well the appeal in front goes. | |||||||||
| Strength | HM04 | ![]() | 80 | 100 | 15 | -- | ![]() | 2 | 1 |
| No effect. | |||||||||
| Startles POKéMON that made a same-type appeal. | |||||||||
| Rock Smash | HM06 | ![]() | 20 | 100 | 15 | 50 | ![]() | 1 | 0 |
| May lower opponent's DEFENSE one stage. | |||||||||
| The appeal works well if the user's condition is good. | |||||||||
| Waterfall | HM07 | ![]() | 80 | 100 | 15 | -- | ![]() | 2 | 0 |
| No effect. | |||||||||
| The appeal works great if performed last. | |||||||||
| Move Name | Type | Pw. | Acc. | PP | Eff.% | C.Type | Appeal | Jam |
|---|---|---|---|---|---|---|---|---|
| Swords Dance | ![]() | -- | -- | 30 | -- | ![]() | 1 | 0 |
| Raises user's ATTACK two stages. | ||||||||
| Ups the user's condition. Helps prevent nervousness. | ||||||||
| Body Slam | ![]() | 85 | 100 | 15 | 30 | ![]() | 1 | 4 |
| May induce paralysis. | ||||||||
| Badly startles the POKéMON in front. | ||||||||
| Double-edge | ![]() | 120 | 100 | 15 | -- | ![]() | 6 | 0 |
| User takes recoil damage. | ||||||||
| After this move, the user is more easily startled. | ||||||||
| Counter | ![]() | ?? | 100 | 20 | -- | ![]() | 2 | 0 |
| If hit by a physical attack, deals double the damage received. | ||||||||
| Can avoid being startled by others once. | ||||||||
| Mimic | ![]() | -- | 100 | 10 | -- | ![]() | 1 | 0 |
| Copies opponents last move. | ||||||||
| Makes the appeal as good as the one before it. | ||||||||
| Substitute | ![]() | -- | -- | 10 | -- | ![]() | 2 | 0 |
| Creates a decoy using 1/4 of the user's maximum HP. | ||||||||
| Can avoid being startled by others once. | ||||||||
| Move Name | Type | Pw. | Acc. | PP | Eff.% | C.Type | Appeal | Jam |
|---|---|---|---|---|---|---|---|---|
| Snore | ![]() | 40 | 100 | 15 | 30 | ![]() | 4 | 0 |
| Can only be used while asleep. | ||||||||
| A highly appealing move. | ||||||||
| Icy Wind | ![]() | 55 | 95 | 15 | 100 | ![]() | 1 | 3 |
| May lower opponent's SPEED one stage. | ||||||||
| Badly startles those that have made appeals. | ||||||||
| Endure | ![]() | -- | -- | 10 | -- | ![]() | 2 | 0 |
| Survives any attack for one turn leaving at least 1 HP but move's accuracy drops. | ||||||||
| Can avoid being startled by others once. | ||||||||
| Mud-slap | ![]() | 20 | 100 | 10 | 100 | ![]() | 2 | 1 |
| May lower opponent's ACCURACY one stage. | ||||||||
| Startles the POKéMON that has the JUDGE's attention. | ||||||||
| Swagger | ![]() | -- | 90 | 15 | 100 | ![]() | 2 | 0 |
| Induces CONFUSE. Raises opponent's ATTACK two stages. | ||||||||
| The appeal works great if performed first. | ||||||||
| Sleep Talk | ![]() | -- | -- | 10 | -- | ![]() | 3 | 0 |
| Uses an own random move while asleep. | ||||||||
| Can be repeatedly used without boring the JUDGE. | ||||||||
| Fury Cutter | ![]() | 10 | 95 | 20 | -- | ![]() | 3 | 0 |
| Move's power doubles each time it hits, but only up to 160. | ||||||||
| Can be repeatedly used without boring the JUDGE. | ||||||||
| Move Name | Type | Pw. | Acc. | PP | Eff.% | C.Type | Appeal | Jam |
|---|---|---|---|---|---|---|---|---|
| Mud Sport | ![]() | -- | 100 | 15 | -- | ![]() | 4 | 0 |
| Lowers the power of ELECTRIC moves. | ||||||||
| A highly appealing move. | ||||||||
| Endeavor | ![]() | ?? | 100 | 5 | -- | ![]() | 2 | 0 |
| Power rises if user's HP are less than opponent's HP. When the opponent's current HP is less then the user's current HP then the damage equals the opponent's current HP minus the user's current HP, otherwise the move fails. | ||||||||
| The appeal works great if performed last. | ||||||||
| Body Slam | ![]() | 85 | 100 | 15 | 30 | ![]() | 1 | 4 |
| May induce paralysis. | ||||||||
| Badly startles the POKéMON in front. | ||||||||
| Ancientpower | ![]() | 60 | 100 | 5 | 10 | ![]() | 1 | 0 |
| May raise all user's stats one stage. | ||||||||
| Ups the user's condition. Helps prevent nervousness. | ||||||||
| Move Name | Type | Pw. | Acc. | PP | Eff.% | C.Type | Appeal | Jam |
|---|---|---|---|---|---|---|---|---|
| Water Sport | ![]() | -- | 100 | 15 | -- | ![]() | 4 | 0 |
| PokéPark Egg (March 2005) | ||||||||
















