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Dugtrio

    Jump to Gen IV Pokédex

    Tip: Moves with a double border on their right get STAB. Levels that appear in bold are below Dugtrio's evolution level. If you want to teach your Pokémon a Level Up move that its level does not appear in bold, then press B while it evolves; you can always evolve it later. In case you want to teach it a Level Up move that it has forgotten, you can visit the move re-learner in Fallarbor Town (Hoenn) or Two Island (Kanto).

    Ruby/Sapphire/Emerald Level Up Moves
    Move NameLevelTypePw.Acc.PPEff.%C.TypeAppealJam
    Tri AttackNormal801001020Beauty22
    May induce burn, freeze or paralysis.
    Startles all POKéMON that have done their appeals.
    ScratchNormal4010035--Tough40
    No effect.
    A highly appealing move.
    Sand-attackGround--10015--Cute21
    Lowers opponent's ACCURACY one stage.
    Startles the POKéMON that has the JUDGE's attention.
    GrowlNormal--10040--Cute20
    Lowers opponent's ATTACK one stage.
    The appeal works great if performed last.
    Growl5Normal--10040--Cute20
    Lowers opponent's ATTACK one stage.
    The appeal works great if performed last.
    Magnitude9Ground??10030--Tough10
    Move power is random: 10/30/50/70/90/110/150.
    The appeal works best the more the crowd is excited.
    Dig17Ground6010010--Smart10
    The user is protected the first turn, attacks the second turn.
    Can avoid being startled by others.
    Mud-slap25Ground2010010100Cute21
    May lower opponent's ACCURACY one stage.
    Startles the POKéMON that has the JUDGE's attention.
    Sand Tomb26Ground157015100Smart30
    Traps opponent.
    Temporarily stops the crowd from growing excited.
    Slash38Normal7010020--Cool30
    Has high critical hit ratio.
    Affected by how well the appeal in front goes.
    Earthquake51Ground10010010--Tough13
    Hits everyone on the field.
    Badly startles those that have made appeals.
    Fissure64Ground??305--Tough21
    May cause one-hit KO.
    Badly startles all POKéMON that made good appeals.
    Fire Red/Leaf Green Level Up Moves
    Move NameLevelTypePw.Acc.PPEff.%C.TypeAppealJam
    Tri AttackNormal801001020Beauty22
    May induce burn, freeze or paralysis.
    Startles all POKéMON that have done their appeals.
    ScratchNormal4010035--Tough40
    No effect.
    A highly appealing move.
    Sand-attackGround--10015--Cute21
    Lowers opponent's ACCURACY one stage.
    Startles the POKéMON that has the JUDGE's attention.
    GrowlNormal--10040--Cute20
    Lowers opponent's ATTACK one stage.
    The appeal works great if performed last.
    Growl5Normal--10040--Cute20
    Lowers opponent's ATTACK one stage.
    The appeal works great if performed last.
    Magnitude9Ground??10030--Tough10
    Move power is random: 10/30/50/70/90/110/150.
    The appeal works best the more the crowd is excited.
    Dig17Ground6010010--Smart10
    The user is protected the first turn, attacks the second turn.
    Can avoid being startled by others.
    Fury Swipes21Normal188015--Tough21
    Attacks 2-5 times in a row.
    Startles the POKéMON that has the JUDGE's attention.
    Mud-slap25Ground2010010100Cute21
    May lower opponent's ACCURACY one stage.
    Startles the POKéMON that has the JUDGE's attention.
    Sand Tomb26Ground157015100Smart30
    Traps opponent.
    Temporarily stops the crowd from growing excited.
    Slash38Normal7010020--Cool30
    Has high critical hit ratio.
    Affected by how well the appeal in front goes.
    Earthquake51Ground10010010--Tough13
    Hits everyone on the field.
    Badly startles those that have made appeals.
    Fissure64Ground??305--Tough21
    May cause one-hit KO.
    Badly startles all POKéMON that made good appeals.
    Machine Moves
    Move NameMachineTypePw.Acc.PPEff.%C.TypeAppealJam
    ToxicTM06Poison--8510100Smart30
    Induces severe poison.
    Worsens the condition of those that made appeals.
    Hidden PowerTM10Normal??10015--Smart30
    Power and type depend on user's IVs.
    Can be repeatedly used without boring the JUDGE.
    Sunny DayTM11Fire----5--Beauty10
    Causes Sunshine for 5 rounds.
    The appeal works best the more the crowd is excited.
    Hyper BeamTM15Normal150905--Cool44
    User cannot attack on the next turn.
    Jams the others, and misses one turn of appeals.
    ProtectTM17Normal----10--Cute10
    Evades opponents next attack; the move's accuracy drops.
    Can avoid being startled by others.
    FrustrationTM21Normal??10020--Cute10
    The less happy the user, the stronger the attack. Power is (255-Tameness)*10/25.
    An appeal that excites the audience in any CONTEST.
    EarthquakeTM26Ground10010010--Tough13
    Hits everyone on the field.
    Badly startles those that have made appeals.
    ReturnTM27Normal??10020--Cute10
    The happier the user, the stronger the attack. Power is Tameness*10/25.
    An appeal that excites the audience in any CONTEST.
    DigTM28Ground6010010--Smart10
    The user is protected the first turn, attacks the second turn.
    Can avoid being startled by others.
    Double TeamTM32Normal----15--Cool20
    Raises user's EVASIVENESS one stage.
    Can avoid being startled by others once.
    Sludge BombTM36Poison901001030Tough21
    May induce poison.
    Startles the POKéMON that has the JUDGE's attention.
    Rock TombTM39Rock508010100Smart30
    May lower opponent's SPEED one stage.
    Temporarily stops the crowd from growing excited.
    Aerial AceTM40Flying60--20--Cool20
    Cannot miss.
    The appeal works great if performed first.
    FacadeTM42Normal7010020--Cute20
    ATTACK is doubled when burned, paralyzed, or poisoned.
    The appeal works great if performed last.
    Secret PowerTM43Normal701002030Smart10
    Depends on battle location.
    The appeal works well if the user's condition is good.
    RestTM44Psychic----10--Cute20
    User restores health, then sleeps.
    Can avoid being startled by others once.
    AttractTM45Normal--10015--Cute20
    Induces ATTRACT.
    Makes all POKéMON after the user nervous.
    ThiefTM46Dark4010010100Tough10
    May steal opponent's item (temporarily in trainer battles).
    Makes the appeal as good as those before it.
    CutHM01Normal509530--Cool21
    No effect.
    Badly startles all POKéMON that made good appeals.
    Rock SmashHM06Fighting201001550Tough10
    May lower opponent's DEFENSE one stage.
    The appeal works well if the user's condition is good.
    Fire Red/Leaf Green/Emerald Tutor Moves
    Move NameTypePw.Acc.PPEff.%C.TypeAppealJam
    Body SlamNormal851001530Tough14
    May induce paralysis.
    Badly startles the POKéMON in front.
    Double-edgeNormal12010015--Tough60
    User takes recoil damage.
    After this move, the user is more easily startled.
    MimicNormal--10010--Cute10
    Copies opponents last move.
    Makes the appeal as good as the one before it.
    Rock SlideRock75901030Tough13
    May cause opponent to flinch.
    Badly startles those that have made appeals.
    SubstituteNormal----10--Smart20
    Creates a decoy using 1/4 of the user's maximum HP.
    Can avoid being startled by others once.
    Emerald Tutor Moves
    Move NameTypePw.Acc.PPEff.%C.TypeAppealJam
    SnoreNormal401001530Cute40
    Can only be used while asleep.
    A highly appealing move.
    EndureNormal----10--Tough20
    Survives any attack for one turn leaving at least 1 HP but move's accuracy drops.
    Can avoid being startled by others once.
    Mud-slapGround2010010100Cute21
    May lower opponent's ACCURACY one stage.
    Startles the POKéMON that has the JUDGE's attention.
    SwaggerNormal--9015100Cute20
    Induces CONFUSE. Raises opponent's ATTACK two stages.
    The appeal works great if performed first.
    Sleep TalkNormal----10--Cute30
    Uses an own random move while asleep.
    Can be repeatedly used without boring the JUDGE.
    Egg Moves
    Move NameTypePw.Acc.PPEff.%C.TypeAppealJam
    Faint AttackDark60--20--Smart20
    Cannot miss.
    The appeal works great if performed first.
    ScreechNormal--8540--Smart13
    Lowers opponent's DEFENSE two stages.
    Badly startles those that have made appeals.
    AncientpowerRock60100510Tough10
    May raise all user's stats one stage.
    Ups the user's condition. Helps prevent nervousness.
    PursuitDark4010020--Smart21
    Inflicts double damage if the opponent is switching out.
    Badly startles all POKéMON that made good appeals.
    Beat UpDark1010010--Smart21
    Does additional damage for every Pokémon in trainer's team.
    Badly startles all POKéMON that made good appeals.
    UproarNormal5010010100Cute30
    User cannot sleep for 2-5 turns.
    Scrambles the order of appeals on the next turn.
    Rock SlideRock75901030Tough13
    May cause opponent to flinch.
    Badly startles those that have made appeals.
    Special Moves
    Move NameTypePw.Acc.PPEff.%C.TypeAppealJam
    CharmNormal--10020--Cute21
    Pokémon XD (Purify)

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