Dunsparce
Tip: Moves with a double border on their right get STAB. Levels that appear in bold are below Dunsparce's evolution level. If you want to teach your Pokémon a Level Up move that its level does not appear in bold, then press B while it evolves; you can always evolve it later. In case you want to teach it a Level Up move that it has forgotten, you can visit the move re-learner in Fallarbor Town (Hoenn) or Two Island (Kanto).
| Move Name | Level | Type | Pw. | Acc. | PP | Eff.% | C.Type | Appeal | Jam |
|---|---|---|---|---|---|---|---|---|---|
| Rage | — | ![]() | 20 | 100 | 20 | -- | ![]() | 3 | 0 |
| User's ATTACK raises if hit. | |||||||||
| Can be repeatedly used without boring the JUDGE. | |||||||||
| Defense Curl | 4 | ![]() | -- | -- | 40 | -- | ![]() | 2 | 0 |
| Raises user's DEFENSE one stage. Damage from ROLLOUT will be higher. | |||||||||
| Can avoid being startled by others once. | |||||||||
| Yawn | 11 | ![]() | -- | 100 | 10 | -- | ![]() | 2 | 0 |
| User and opponent sleep the next turn. | |||||||||
| Makes all POKéMON after the user nervous. | |||||||||
| Glare | 14 | ![]() | -- | 75 | 30 | -- | ![]() | 1 | 3 |
| Induces paralysis | |||||||||
| Badly startles those that have made appeals. | |||||||||
| Spite | 21 | ![]() | -- | 100 | 10 | -- | ![]() | 2 | 0 |
| Opponent's last move loses 2-5 HP. | |||||||||
| The appeal works great if performed last. | |||||||||
| Pursuit | 24 | ![]() | 40 | 100 | 20 | -- | ![]() | 2 | 1 |
| Inflicts double damage if the opponent is switching out. | |||||||||
| Badly startles all POKéMON that made good appeals. | |||||||||
| Screech | 31 | ![]() | -- | 85 | 40 | -- | ![]() | 1 | 3 |
| Lowers opponent's DEFENSE two stages. | |||||||||
| Badly startles those that have made appeals. | |||||||||
| Take Down | 34 | ![]() | 90 | 85 | 20 | -- | ![]() | 6 | 0 |
| User takes recoil damage. | |||||||||
| After this move, the user is more easily startled. | |||||||||
| Endeavor | 41 | ![]() | ?? | 100 | 5 | -- | ![]() | 2 | 0 |
| Power rises if user's HP are less than opponent's HP. When the opponent's current HP is less then the user's current HP then the damage equals the opponent's current HP minus the user's current HP, otherwise the move fails. | |||||||||
| The appeal works great if performed last. | |||||||||
| Move Name | Level | Type | Pw. | Acc. | PP | Eff.% | C.Type | Appeal | Jam |
|---|---|---|---|---|---|---|---|---|---|
| Rage | — | ![]() | 20 | 100 | 20 | -- | ![]() | 3 | 0 |
| User's ATTACK raises if hit. | |||||||||
| Can be repeatedly used without boring the JUDGE. | |||||||||
| Defense Curl | 4 | ![]() | -- | -- | 40 | -- | ![]() | 2 | 0 |
| Raises user's DEFENSE one stage. Damage from ROLLOUT will be higher. | |||||||||
| Can avoid being startled by others once. | |||||||||
| Yawn | 11 | ![]() | -- | 100 | 10 | -- | ![]() | 2 | 0 |
| User and opponent sleep the next turn. | |||||||||
| Makes all POKéMON after the user nervous. | |||||||||
| Glare | 14 | ![]() | -- | 75 | 30 | -- | ![]() | 1 | 3 |
| Induces paralysis | |||||||||
| Badly startles those that have made appeals. | |||||||||
| Rollout | 21 | ![]() | 30 | 90 | 20 | -- | ![]() | 3 | 0 |
| Uses the same move for 5 turns; move's power doubles every time it hits. | |||||||||
| Temporarily stops the crowd from growing excited. | |||||||||
| Spite | 24 | ![]() | -- | 100 | 10 | -- | ![]() | 2 | 0 |
| Opponent's last move loses 2-5 HP. | |||||||||
| The appeal works great if performed last. | |||||||||
| Pursuit | 31 | ![]() | 40 | 100 | 20 | -- | ![]() | 2 | 1 |
| Inflicts double damage if the opponent is switching out. | |||||||||
| Badly startles all POKéMON that made good appeals. | |||||||||
| Screech | 34 | ![]() | -- | 85 | 40 | -- | ![]() | 1 | 3 |
| Lowers opponent's DEFENSE two stages. | |||||||||
| Badly startles those that have made appeals. | |||||||||
| Take Down | 41 | ![]() | 90 | 85 | 20 | -- | ![]() | 6 | 0 |
| User takes recoil damage. | |||||||||
| After this move, the user is more easily startled. | |||||||||
| Flail | 44 | ![]() | ?? | 100 | 15 | -- | ![]() | 1 | 0 |
| Inflicts more damage when the user's HP is down. | |||||||||
| The appeal works better the later it is performed. | |||||||||
| Endeavor | 51 | ![]() | ?? | 100 | 5 | -- | ![]() | 2 | 0 |
| Power rises if user's HP are less than opponent's HP. When the opponent's current HP is less then the user's current HP then the damage equals the opponent's current HP minus the user's current HP, otherwise the move fails. | |||||||||
| The appeal works great if performed last. | |||||||||
| Move Name | Machine | Type | Pw. | Acc. | PP | Eff.% | C.Type | Appeal | Jam |
|---|---|---|---|---|---|---|---|---|---|
| Water Pulse | TM03 | ![]() | 60 | 100 | 20 | 20 | ![]() | 3 | 0 |
| May induce CONFUSION. | |||||||||
| Scrambles the order of appeals on the next turn. | |||||||||
| Calm Mind | TM04 | ![]() | -- | -- | 20 | -- | ![]() | 2 | 0 |
| Raises user's SP. ATK and SP. DEF one stage. | |||||||||
| Can avoid being startled by others once. | |||||||||
| Toxic | TM06 | ![]() | -- | 85 | 10 | 100 | ![]() | 3 | 0 |
| Induces severe poison. | |||||||||
| Worsens the condition of those that made appeals. | |||||||||
| Hidden Power | TM10 | ![]() | ?? | 100 | 15 | -- | ![]() | 3 | 0 |
| Power and type depend on user's IVs. | |||||||||
| Can be repeatedly used without boring the JUDGE. | |||||||||
| Sunny Day | TM11 | ![]() | -- | -- | 5 | -- | ![]() | 1 | 0 |
| Causes Sunshine for 5 rounds. | |||||||||
| The appeal works best the more the crowd is excited. | |||||||||
| Ice Beam | TM13 | ![]() | 95 | 100 | 10 | 10 | ![]() | 2 | 1 |
| May induce freeze. | |||||||||
| Startles POKéMON that made a same-type appeal. | |||||||||
| Blizzard | TM14 | ![]() | 120 | 70 | 5 | 10 | ![]() | 4 | 0 |
| May induce freeze. | |||||||||
| A highly appealing move. | |||||||||
| Protect | TM17 | ![]() | -- | -- | 10 | -- | ![]() | 1 | 0 |
| Evades opponents next attack; the move's accuracy drops. | |||||||||
| Can avoid being startled by others. | |||||||||
| Rain Dance | TM18 | ![]() | -- | -- | 5 | -- | ![]() | 1 | 0 |
| Causes Rain for 5 rounds. | |||||||||
| The appeal works best the more the crowd is excited. | |||||||||
| Frustration | TM21 | ![]() | ?? | 100 | 20 | -- | ![]() | 1 | 0 |
| The less happy the user, the stronger the attack. Power is (255-Tameness)*10/25. | |||||||||
| An appeal that excites the audience in any CONTEST. | |||||||||
| Solarbeam | TM22 | ![]() | 120 | 100 | 10 | -- | ![]() | 4 | 0 |
| Wait for a turn and attacks the next. | |||||||||
| A highly appealing move. | |||||||||
| Iron Tail | TM23 | ![]() | 100 | 75 | 15 | 30 | ![]() | 1 | 4 |
| May lower opponent's DEFENSE one stage. | |||||||||
| Badly startles the POKéMON in front. | |||||||||
| Thunderbolt | TM24 | ![]() | 95 | 100 | 15 | 10 | ![]() | 4 | 0 |
| May induce paralysis. | |||||||||
| A highly appealing move. | |||||||||
| Thunder | TM25 | ![]() | 120 | 70 | 10 | 30 | ![]() | 2 | 2 |
| May induce paralysis. | |||||||||
| Startles all POKéMON that have done their appeals. | |||||||||
| Earthquake | TM26 | ![]() | 100 | 100 | 10 | -- | ![]() | 1 | 3 |
| Hits everyone on the field. | |||||||||
| Badly startles those that have made appeals. | |||||||||
| Return | TM27 | ![]() | ?? | 100 | 20 | -- | ![]() | 1 | 0 |
| The happier the user, the stronger the attack. Power is Tameness*10/25. | |||||||||
| An appeal that excites the audience in any CONTEST. | |||||||||
| Dig | TM28 | ![]() | 60 | 100 | 10 | -- | ![]() | 1 | 0 |
| The user is protected the first turn, attacks the second turn. | |||||||||
| Can avoid being startled by others. | |||||||||
| Shadow Ball | TM30 | ![]() | 80 | 100 | 15 | 20 | ![]() | 3 | 0 |
| May lower opponent's SP. DEF one stage. | |||||||||
| Shifts the JUDGE's attention from others. | |||||||||
| Double Team | TM32 | ![]() | -- | -- | 15 | -- | ![]() | 2 | 0 |
| Raises user's EVASIVENESS one stage. | |||||||||
| Can avoid being startled by others once. | |||||||||
| Shock Wave | TM34 | ![]() | 60 | -- | 20 | -- | ![]() | 2 | 0 |
| Cannot miss. | |||||||||
| The appeal works great if performed first. | |||||||||
| Flamethrower | TM35 | ![]() | 95 | 100 | 15 | 10 | ![]() | 4 | 0 |
| May induce burn. | |||||||||
| A highly appealing move. | |||||||||
| Fire Blast | TM38 | ![]() | 120 | 85 | 5 | 10 | ![]() | 4 | 0 |
| May induce burn. | |||||||||
| A highly appealing move. | |||||||||
| Rock Tomb | TM39 | ![]() | 50 | 80 | 10 | 100 | ![]() | 3 | 0 |
| May lower opponent's SPEED one stage. | |||||||||
| Temporarily stops the crowd from growing excited. | |||||||||
| Facade | TM42 | ![]() | 70 | 100 | 20 | -- | ![]() | 2 | 0 |
| ATTACK is doubled when burned, paralyzed, or poisoned. | |||||||||
| The appeal works great if performed last. | |||||||||
| Secret Power | TM43 | ![]() | 70 | 100 | 20 | 30 | ![]() | 1 | 0 |
| Depends on battle location. | |||||||||
| The appeal works well if the user's condition is good. | |||||||||
| Rest | TM44 | ![]() | -- | -- | 10 | -- | ![]() | 2 | 0 |
| User restores health, then sleeps. | |||||||||
| Can avoid being startled by others once. | |||||||||
| Attract | TM45 | ![]() | -- | 100 | 15 | -- | ![]() | 2 | 0 |
| Induces ATTRACT. | |||||||||
| Makes all POKéMON after the user nervous. | |||||||||
| Thief | TM46 | ![]() | 40 | 100 | 10 | 100 | ![]() | 1 | 0 |
| May steal opponent's item (temporarily in trainer battles). | |||||||||
| Makes the appeal as good as those before it. | |||||||||
| Strength | HM04 | ![]() | 80 | 100 | 15 | -- | ![]() | 2 | 1 |
| No effect. | |||||||||
| Startles POKéMON that made a same-type appeal. | |||||||||
| Rock Smash | HM06 | ![]() | 20 | 100 | 15 | 50 | ![]() | 1 | 0 |
| May lower opponent's DEFENSE one stage. | |||||||||
| The appeal works well if the user's condition is good. | |||||||||
| Move Name | Type | Pw. | Acc. | PP | Eff.% | C.Type | Appeal | Jam |
|---|---|---|---|---|---|---|---|---|
| Body Slam | ![]() | 85 | 100 | 15 | 30 | ![]() | 1 | 4 |
| May induce paralysis. | ||||||||
| Badly startles the POKéMON in front. | ||||||||
| Double-edge | ![]() | 120 | 100 | 15 | -- | ![]() | 6 | 0 |
| User takes recoil damage. | ||||||||
| After this move, the user is more easily startled. | ||||||||
| Counter | ![]() | ?? | 100 | 20 | -- | ![]() | 2 | 0 |
| If hit by a physical attack, deals double the damage received. | ||||||||
| Can avoid being startled by others once. | ||||||||
| Mimic | ![]() | -- | 100 | 10 | -- | ![]() | 1 | 0 |
| Copies opponents last move. | ||||||||
| Makes the appeal as good as the one before it. | ||||||||
| Dream Eater | ![]() | 100 | 100 | 15 | -- | ![]() | 2 | 2 |
| User recovers half the damage inflicted on a sleeping opponent. | ||||||||
| Startles all POKéMON that have done their appeals. | ||||||||
| Thunder Wave | ![]() | -- | 100 | 20 | -- | ![]() | 2 | 1 |
| Induces paralysis | ||||||||
| Badly startles all POKéMON that made good appeals. | ||||||||
| Rock Slide | ![]() | 75 | 90 | 10 | 30 | ![]() | 1 | 3 |
| May cause opponent to flinch. | ||||||||
| Badly startles those that have made appeals. | ||||||||
| Substitute | ![]() | -- | -- | 10 | -- | ![]() | 2 | 0 |
| Creates a decoy using 1/4 of the user's maximum HP. | ||||||||
| Can avoid being startled by others once. | ||||||||
| Move Name | Type | Pw. | Acc. | PP | Eff.% | C.Type | Appeal | Jam |
|---|---|---|---|---|---|---|---|---|
| Rollout | ![]() | 30 | 90 | 20 | -- | ![]() | 3 | 0 |
| Uses the same move for 5 turns; move's power doubles every time it hits. | ||||||||
| Temporarily stops the crowd from growing excited. | ||||||||
| Psych Up | ![]() | -- | -- | 10 | -- | ![]() | 2 | 0 |
| Copies opponent's stat changes. | ||||||||
| Works well if it's the same type as the one before. | ||||||||
| Snore | ![]() | 40 | 100 | 15 | 30 | ![]() | 4 | 0 |
| Can only be used while asleep. | ||||||||
| A highly appealing move. | ||||||||
| Endure | ![]() | -- | -- | 10 | -- | ![]() | 2 | 0 |
| Survives any attack for one turn leaving at least 1 HP but move's accuracy drops. | ||||||||
| Can avoid being startled by others once. | ||||||||
| Mud-slap | ![]() | 20 | 100 | 10 | 100 | ![]() | 2 | 1 |
| May lower opponent's ACCURACY one stage. | ||||||||
| Startles the POKéMON that has the JUDGE's attention. | ||||||||
| Swagger | ![]() | -- | 90 | 15 | 100 | ![]() | 2 | 0 |
| Induces CONFUSE. Raises opponent's ATTACK two stages. | ||||||||
| The appeal works great if performed first. | ||||||||
| Sleep Talk | ![]() | -- | -- | 10 | -- | ![]() | 3 | 0 |
| Uses an own random move while asleep. | ||||||||
| Can be repeatedly used without boring the JUDGE. | ||||||||
| Defense Curl | ![]() | -- | -- | 40 | -- | ![]() | 2 | 0 |
| Raises user's DEFENSE one stage. Damage from ROLLOUT will be higher. | ||||||||
| Can avoid being startled by others once. | ||||||||
| Move Name | Type | Pw. | Acc. | PP | Eff.% | C.Type | Appeal | Jam |
|---|---|---|---|---|---|---|---|---|
| Bide | ![]() | ?? | 100 | 10 | -- | ![]() | 1 | 0 |
| User takes hits for 2 rounds, then strikes back. | ||||||||
| Can avoid being startled by others. | ||||||||
| Ancientpower | ![]() | 60 | 100 | 5 | 10 | ![]() | 1 | 0 |
| May raise all user's stats one stage. | ||||||||
| Ups the user's condition. Helps prevent nervousness. | ||||||||
| Rock Slide | ![]() | 75 | 90 | 10 | 30 | ![]() | 1 | 3 |
| May cause opponent to flinch. | ||||||||
| Badly startles those that have made appeals. | ||||||||
| Bite | ![]() | 60 | 100 | 25 | 30 | ![]() | 1 | 3 |
| May cause opponent to flinch. | ||||||||
| Badly startles those that have made appeals. | ||||||||
| Headbutt | ![]() | 70 | 100 | 15 | 30 | ![]() | 2 | 3 |
| May cause opponent to flinch. | ||||||||
| Startles the POKéMON that appealed before the user. | ||||||||
| Astonish | ![]() | 30 | 100 | 15 | 30 | ![]() | 2 | 3 |
| May cause opponent to flinch. | ||||||||
| Startles the POKéMON that appealed before the user. | ||||||||
| Curse | ![]() | -- | -- | 10 | -- | ![]() | 3 | 0 |
| Ghost type Pokémon: User loses half their maximum HP, and the opponent gets a Nightmare. Other Pokémon types: Raises user's ATTACK and DEFENSE one stage. Lowers user's SPEED one stage. | ||||||||
| The next appeal can be made later next turn. | ||||||||




















