Tip: Moves with a double border on their right get STAB. Levels that appear in bold are below Eevee's evolution level. If you want to teach your Pokémon a Level Up move that its level does not appear in bold, then press B while it evolves; you can always evolve it later. In case you want to teach it a Level Up move that it has forgotten, you can visit the move re-learner in Fallarbor Town (Hoenn) or Two Island (Kanto).
Ruby/Sapphire/Emerald/Fire Red/Leaf Green Level Up Moves| Move Name | Level | Type | Pw. | Acc. | PP | Eff.% | C.Type | Appeal | Jam |
|---|
| Tackle | — |  | 35 | 95 | 35 | -- |  | 4 | 0 |
| No effect. |
| A highly appealing move. |
| Tail Whip | — |  | -- | 100 | 30 | -- |  | 2 | 0 |
| Lowers opponent's DEFENSE one stage. |
| The appeal works great if performed last. |
| Helping Hand | — |  | -- | 100 | 20 | -- |  | 2 | 0 |
| Boosts receiver's attacks. Best used in 2VS2 battles. |
| Makes all POKéMON after the user nervous. |
| Sand-attack | 8 |  | -- | 100 | 15 | -- |  | 2 | 1 |
| Lowers opponent's ACCURACY one stage. |
| Startles the POKéMON that has the JUDGE's attention. |
| Growl | 16 |  | -- | 100 | 40 | -- |  | 2 | 0 |
| Lowers opponent's ATTACK one stage. |
| The appeal works great if performed last. |
| Quick Attack | 23 |  | 40 | 100 | 30 | -- |  | 3 | 0 |
| Always strikes first. |
| The next appeal can be made earlier next turn. |
| Bite | 30 |  | 60 | 100 | 25 | 30 |  | 1 | 3 |
| May cause opponent to flinch. |
| Badly startles those that have made appeals. |
| Baton Pass | 36 |  | -- | -- | 40 | -- |  | 2 | 0 |
| Switches out the user but status changes remain. |
| Makes all POKéMON after the user nervous. |
| Take Down | 42 |  | 90 | 85 | 20 | -- |  | 6 | 0 |
| User takes recoil damage. |
| After this move, the user is more easily startled. |
Machine Moves| Move Name | Machine | Type | Pw. | Acc. | PP | Eff.% | C.Type | Appeal | Jam |
|---|
| Toxic | TM06 |  | -- | 85 | 10 | 100 |  | 3 | 0 |
| Induces severe poison. |
| Worsens the condition of those that made appeals. |
| Hidden Power | TM10 |  | ?? | 100 | 15 | -- |  | 3 | 0 |
| Power and type depend on user's IVs. |
| Can be repeatedly used without boring the JUDGE. |
| Sunny Day | TM11 |  | -- | -- | 5 | -- |  | 1 | 0 |
| Causes Sunshine for 5 rounds. |
| The appeal works best the more the crowd is excited. |
| Protect | TM17 |  | -- | -- | 10 | -- |  | 1 | 0 |
| Evades opponents next attack; the move's accuracy drops. |
| Can avoid being startled by others. |
| Rain Dance | TM18 |  | -- | -- | 5 | -- |  | 1 | 0 |
| Causes Rain for 5 rounds. |
| The appeal works best the more the crowd is excited. |
| Frustration | TM21 |  | ?? | 100 | 20 | -- |  | 1 | 0 |
| The less happy the user, the stronger the attack. Power is (255-Tameness)*10/25. |
| An appeal that excites the audience in any CONTEST. |
| Iron Tail | TM23 |  | 100 | 75 | 15 | 30 |  | 1 | 4 |
| May lower opponent's DEFENSE one stage. |
| Badly startles the POKéMON in front. |
| Return | TM27 |  | ?? | 100 | 20 | -- |  | 1 | 0 |
| The happier the user, the stronger the attack. Power is Tameness*10/25. |
| An appeal that excites the audience in any CONTEST. |
| Dig | TM28 |  | 60 | 100 | 10 | -- |  | 1 | 0 |
| The user is protected the first turn, attacks the second turn. |
| Can avoid being startled by others. |
| Shadow Ball | TM30 |  | 80 | 100 | 15 | 20 |  | 3 | 0 |
| May lower opponent's SP. DEF one stage. |
| Shifts the JUDGE's attention from others. |
| Double Team | TM32 |  | -- | -- | 15 | -- |  | 2 | 0 |
| Raises user's EVASIVENESS one stage. |
| Can avoid being startled by others once. |
| Facade | TM42 |  | 70 | 100 | 20 | -- |  | 2 | 0 |
| ATTACK is doubled when burned, paralyzed, or poisoned. |
| The appeal works great if performed last. |
| Secret Power | TM43 |  | 70 | 100 | 20 | 30 |  | 1 | 0 |
| Depends on battle location. |
| The appeal works well if the user's condition is good. |
| Rest | TM44 |  | -- | -- | 10 | -- |  | 2 | 0 |
| User restores health, then sleeps. |
| Can avoid being startled by others once. |
| Attract | TM45 |  | -- | 100 | 15 | -- |  | 2 | 0 |
| Induces ATTRACT. |
| Makes all POKéMON after the user nervous. |
Fire Red/Leaf Green/Emerald Tutor Moves| Move Name | Type | Pw. | Acc. | PP | Eff.% | C.Type | Appeal | Jam |
|---|
| Body Slam |  | 85 | 100 | 15 | 30 |  | 1 | 4 |
| May induce paralysis. |
| Badly startles the POKéMON in front. |
| Double-edge |  | 120 | 100 | 15 | -- |  | 6 | 0 |
| User takes recoil damage. |
| After this move, the user is more easily startled. |
| Mimic |  | -- | 100 | 10 | -- |  | 1 | 0 |
| Copies opponents last move. |
| Makes the appeal as good as the one before it. |
| Substitute |  | -- | -- | 10 | -- |  | 2 | 0 |
| Creates a decoy using 1/4 of the user's maximum HP. |
| Can avoid being startled by others once. |
Emerald Tutor Moves| Move Name | Type | Pw. | Acc. | PP | Eff.% | C.Type | Appeal | Jam |
|---|
| Snore |  | 40 | 100 | 15 | 30 |  | 4 | 0 |
| Can only be used while asleep. |
| A highly appealing move. |
| Endure |  | -- | -- | 10 | -- |  | 2 | 0 |
| Survives any attack for one turn leaving at least 1 HP but move's accuracy drops. |
| Can avoid being startled by others once. |
| Mud-slap |  | 20 | 100 | 10 | 100 |  | 2 | 1 |
| May lower opponent's ACCURACY one stage. |
| Startles the POKéMON that has the JUDGE's attention. |
| Swagger |  | -- | 90 | 15 | 100 |  | 2 | 0 |
| Induces CONFUSE. Raises opponent's ATTACK two stages. |
| The appeal works great if performed first. |
| Sleep Talk |  | -- | -- | 10 | -- |  | 3 | 0 |
| Uses an own random move while asleep. |
| Can be repeatedly used without boring the JUDGE. |
| Swift |  | 60 | -- | 20 | -- |  | 2 | 0 |
| Cannot miss. |
| The appeal works great if performed first. |
Egg Moves| Move Name | Type | Pw. | Acc. | PP | Eff.% | C.Type | Appeal | Jam |
|---|
| Charm |  | -- | 100 | 20 | -- |  | 2 | 1 |
| Lowers opponent's ATTACK two stages. |
| Startles POKéMON that made a same-type appeal. |
| Flail |  | ?? | 100 | 15 | -- |  | 1 | 0 |
| Inflicts more damage when the user's HP is down. |
| The appeal works better the later it is performed. |
| Endure |  | -- | -- | 10 | -- |  | 2 | 0 |
| Survives any attack for one turn leaving at least 1 HP but move's accuracy drops. |
| Can avoid being startled by others once. |
| Curse |  | -- | -- | 10 | -- |  | 3 | 0 |
| Ghost type Pokémon: User loses half their maximum HP, and the opponent gets a Nightmare. Other Pokémon types: Raises user's ATTACK and DEFENSE one stage. Lowers user's SPEED one stage. |
| The next appeal can be made later next turn. |
| Tickle |  | -- | 100 | 20 | -- |  | 3 | 0 |
| Lowers opponent's ATTACK and DEFENSE one stage. |
| Worsens the condition of those that made appeals. |
| Wish |  | -- | 100 | 10 | -- |  | 3 | 0 |
| Recovers HP. Delays 1 turn. |
| Temporarily stops the crowd from growing excited. |
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