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Feebas

Tip: Moves with a double border on their right get STAB. Levels that appear in bold are below Feebas's evolution level. If you want to teach your Pokémon a Level Up move that its level does not appear in bold, then press B while it evolves; you can always evolve it later. In case you want to teach it a Level Up move that it has forgotten, you can visit the move re-learner in Fallarbor Town (Hoenn) or Two Island (Kanto).

Ruby/Sapphire/Emerald/Fire Red/Leaf Green Level Up Moves
Move NameLevelTypePw.Acc.PPEff.%C.TypeAppealJam
SplashNormal----40--Cute20
No effect.
The appeal works great if performed last.
Tackle15Normal359535--Tough40
No effect.
A highly appealing move.
Flail30Normal??10015--Cute10
Inflicts more damage when the user's HP is down.
The appeal works better the later it is performed.
Machine Moves
Move NameMachineTypePw.Acc.PPEff.%C.TypeAppealJam
Water PulseTM03Water601002020Beauty30
May induce CONFUSION.
Scrambles the order of appeals on the next turn.
ToxicTM06Poison--8510100Smart30
Induces severe poison.
Worsens the condition of those that made appeals.
HailTM07Ice----10--Beauty13
Causes Hailstorm for 5 rounds.
Badly startles those that have made appeals.
Hidden PowerTM10Normal??10015--Smart30
Power and type depend on user's IVs.
Can be repeatedly used without boring the JUDGE.
Ice BeamTM13Ice951001010Beauty21
May induce freeze.
Startles POKéMON that made a same-type appeal.
BlizzardTM14Ice12070510Beauty40
May induce freeze.
A highly appealing move.
ProtectTM17Normal----10--Cute10
Evades opponents next attack; the move's accuracy drops.
Can avoid being startled by others.
Rain DanceTM18Water----5--Tough10
Causes Rain for 5 rounds.
The appeal works best the more the crowd is excited.
FrustrationTM21Normal??10020--Cute10
The less happy the user, the stronger the attack. Power is (255-Tameness)*10/25.
An appeal that excites the audience in any CONTEST.
ReturnTM27Normal??10020--Cute10
The happier the user, the stronger the attack. Power is Tameness*10/25.
An appeal that excites the audience in any CONTEST.
Double TeamTM32Normal----15--Cool20
Raises user's EVASIVENESS one stage.
Can avoid being startled by others once.
FacadeTM42Normal7010020--Cute20
ATTACK is doubled when burned, paralyzed, or poisoned.
The appeal works great if performed last.
Secret PowerTM43Normal701002030Smart10
Depends on battle location.
The appeal works well if the user's condition is good.
RestTM44Psychic----10--Cute20
User restores health, then sleeps.
Can avoid being startled by others once.
AttractTM45Normal--10015--Cute20
Induces ATTRACT.
Makes all POKéMON after the user nervous.
SurfHM03Water9510015--Beauty30
No effect.
Affected by how well the appeal in front goes.
WaterfallHM07Water8010015--Tough20
No effect.
The appeal works great if performed last.
DiveHM08Water6010010--Beauty20
The user is protected the first turn, attacks the second turn.
Can avoid being startled by others once.
Fire Red/Leaf Green/Emerald Tutor Moves
Move NameTypePw.Acc.PPEff.%C.TypeAppealJam
Double-edgeNormal12010015--Tough60
User takes recoil damage.
After this move, the user is more easily startled.
MimicNormal--10010--Cute10
Copies opponents last move.
Makes the appeal as good as the one before it.
SubstituteNormal----10--Smart20
Creates a decoy using 1/4 of the user's maximum HP.
Can avoid being startled by others once.
Emerald Tutor Moves
Move NameTypePw.Acc.PPEff.%C.TypeAppealJam
SnoreNormal401001530Cute40
Can only be used while asleep.
A highly appealing move.
Icy WindIce559515100Beauty13
May lower opponent's SPEED one stage.
Badly startles those that have made appeals.
EndureNormal----10--Tough20
Survives any attack for one turn leaving at least 1 HP but move's accuracy drops.
Can avoid being startled by others once.
SwaggerNormal--9015100Cute20
Induces CONFUSE. Raises opponent's ATTACK two stages.
The appeal works great if performed first.
Sleep TalkNormal----10--Cute30
Uses an own random move while asleep.
Can be repeatedly used without boring the JUDGE.
SwiftNormal60--20--Cool20
Cannot miss.
The appeal works great if performed first.
Egg Moves
Move NameTypePw.Acc.PPEff.%C.TypeAppealJam
Mirror CoatPsychic??10020--Beauty20
Counters the foe's special attack at double the power.
Can avoid being startled by others once.
DragonbreathDragon601002030Cool13
May induce paralysis.
Badly startles those that have made appeals.
Mud SportGround--10015--Cute40
Lowers the power of ELECTRIC moves.
A highly appealing move.
HypnosisPsychic--6020--Smart13
Induces sleep.
Badly startles those that have made appeals.
Light ScreenPsychic----30--Beauty10
Halves SP. ATK damage inflicted on user.
Can avoid being startled by others.
Confuse RayGhost--10010--Smart30
May induce CONFUSION.
Scrambles the order of appeals on the next turn.

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