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Golbat

    Jump to Gen IV Pokédex

    Tip: Moves with a double border on their right get STAB. Levels that appear in bold are below Golbat's evolution level. If you want to teach your Pokémon a Level Up move that its level does not appear in bold, then press B while it evolves; you can always evolve it later. In case you want to teach it a Level Up move that it has forgotten, you can visit the move re-learner in Fallarbor Town (Hoenn) or Two Island (Kanto).

    Ruby/Sapphire/Emerald Level Up Moves
    Move NameLevelTypePw.Acc.PPEff.%C.TypeAppealJam
    ScreechNormal--8540--Smart13
    Lowers opponent's DEFENSE two stages.
    Badly startles those that have made appeals.
    Leech LifeBug2010015--Smart23
    User recovers half the damage inflicted.
    Startles the POKéMON that appealed before the user.
    SupersonicNormal--5520--Smart30
    May induce CONFUSION.
    Scrambles the order of appeals on the next turn.
    AstonishGhost301001530Smart23
    May cause opponent to flinch.
    Startles the POKéMON that appealed before the user.
    Supersonic6Normal--5520--Smart30
    May induce CONFUSION.
    Scrambles the order of appeals on the next turn.
    Astonish11Ghost301001530Smart23
    May cause opponent to flinch.
    Startles the POKéMON that appealed before the user.
    Bite16Dark601002530Tough13
    May cause opponent to flinch.
    Badly startles those that have made appeals.
    Wing Attack21Flying6010035--Cool20
    No effect.
    Works well if it's the same type as the one before.
    Confuse Ray28Ghost--10010--Smart30
    May induce CONFUSION.
    Scrambles the order of appeals on the next turn.
    Air Cutter35Flying559525--Cool21
    Has high critical hit ratio.
    Startles POKéMON that made a same-type appeal.
    Mean Look42Normal--1005--Cute20
    Prevents the opponent from escaping.
    Makes all POKéMON after the user nervous.
    Poison Fang49Poison501001530Smart30
    May induce severe poison.
    Worsens the condition of those that made appeals.
    Haze56Ice----30--Beauty30
    Resets all ability stages.
    Worsens the condition of those that made appeals.
    Fire Red/Leaf Green Level Up Moves
    Move NameLevelTypePw.Acc.PPEff.%C.TypeAppealJam
    ScreechNormal--8540--Smart13
    Lowers opponent's DEFENSE two stages.
    Badly startles those that have made appeals.
    Leech LifeBug2010015--Smart23
    User recovers half the damage inflicted.
    Startles the POKéMON that appealed before the user.
    AstonishGhost301001530Smart23
    May cause opponent to flinch.
    Startles the POKéMON that appealed before the user.
    SupersonicNormal--5520--Smart30
    May induce CONFUSION.
    Scrambles the order of appeals on the next turn.
    Astonish6Ghost301001530Smart23
    May cause opponent to flinch.
    Startles the POKéMON that appealed before the user.
    Supersonic11Normal--5520--Smart30
    May induce CONFUSION.
    Scrambles the order of appeals on the next turn.
    Bite16Dark601002530Tough13
    May cause opponent to flinch.
    Badly startles those that have made appeals.
    Wing Attack21Flying6010035--Cool20
    No effect.
    Works well if it's the same type as the one before.
    Confuse Ray28Ghost--10010--Smart30
    May induce CONFUSION.
    Scrambles the order of appeals on the next turn.
    Air Cutter35Flying559525--Cool21
    Has high critical hit ratio.
    Startles POKéMON that made a same-type appeal.
    Mean Look42Normal--1005--Cute20
    Prevents the opponent from escaping.
    Makes all POKéMON after the user nervous.
    Poison Fang49Poison501001530Smart30
    May induce severe poison.
    Worsens the condition of those that made appeals.
    Haze56Ice----30--Beauty30
    Resets all ability stages.
    Worsens the condition of those that made appeals.
    Machine Moves
    Move NameMachineTypePw.Acc.PPEff.%C.TypeAppealJam
    ToxicTM06Poison--8510100Smart30
    Induces severe poison.
    Worsens the condition of those that made appeals.
    Hidden PowerTM10Normal??10015--Smart30
    Power and type depend on user's IVs.
    Can be repeatedly used without boring the JUDGE.
    Sunny DayTM11Fire----5--Beauty10
    Causes Sunshine for 5 rounds.
    The appeal works best the more the crowd is excited.
    TauntTM12Dark--10020--Smart20
    Opponent can only use attack moves.
    Makes all POKéMON after the user nervous.
    Hyper BeamTM15Normal150905--Cool44
    User cannot attack on the next turn.
    Jams the others, and misses one turn of appeals.
    ProtectTM17Normal----10--Cute10
    Evades opponents next attack; the move's accuracy drops.
    Can avoid being startled by others.
    Rain DanceTM18Water----5--Tough10
    Causes Rain for 5 rounds.
    The appeal works best the more the crowd is excited.
    Giga DrainTM19Grass601005--Smart21
    User recovers half the damage inflicted.
    Startles the POKéMON that has the JUDGE's attention.
    FrustrationTM21Normal??10020--Cute10
    The less happy the user, the stronger the attack. Power is (255-Tameness)*10/25.
    An appeal that excites the audience in any CONTEST.
    ReturnTM27Normal??10020--Cute10
    The happier the user, the stronger the attack. Power is Tameness*10/25.
    An appeal that excites the audience in any CONTEST.
    Shadow BallTM30Ghost801001520Smart30
    May lower opponent's SP. DEF one stage.
    Shifts the JUDGE's attention from others.
    Double TeamTM32Normal----15--Cool20
    Raises user's EVASIVENESS one stage.
    Can avoid being startled by others once.
    Sludge BombTM36Poison901001030Tough21
    May induce poison.
    Startles the POKéMON that has the JUDGE's attention.
    Aerial AceTM40Flying60--20--Cool20
    Cannot miss.
    The appeal works great if performed first.
    TormentTM41Dark--10015--Tough20
    Opponent cannot use the same move in a row.
    Makes all POKéMON after the user nervous.
    FacadeTM42Normal7010020--Cute20
    ATTACK is doubled when burned, paralyzed, or poisoned.
    The appeal works great if performed last.
    Secret PowerTM43Normal701002030Smart10
    Depends on battle location.
    The appeal works well if the user's condition is good.
    RestTM44Psychic----10--Cute20
    User restores health, then sleeps.
    Can avoid being startled by others once.
    AttractTM45Normal--10015--Cute20
    Induces ATTRACT.
    Makes all POKéMON after the user nervous.
    ThiefTM46Dark4010010100Tough10
    May steal opponent's item (temporarily in trainer battles).
    Makes the appeal as good as those before it.
    Steel WingTM47Steel70902510Cool20
    May raise user's DEFENSE one stage.
    Works well if it's the same type as the one before.
    SnatchTM49Dark--10010--Smart21
    Steals the effects of opponent's next move.
    Badly startles all POKéMON that made good appeals.
    Fire Red/Leaf Green/Emerald Tutor Moves
    Move NameTypePw.Acc.PPEff.%C.TypeAppealJam
    Double-edgeNormal12010015--Tough60
    User takes recoil damage.
    After this move, the user is more easily startled.
    MimicNormal--10010--Cute10
    Copies opponents last move.
    Makes the appeal as good as the one before it.
    SubstituteNormal----10--Smart20
    Creates a decoy using 1/4 of the user's maximum HP.
    Can avoid being startled by others once.
    Emerald Tutor Moves
    Move NameTypePw.Acc.PPEff.%C.TypeAppealJam
    SnoreNormal401001530Cute40
    Can only be used while asleep.
    A highly appealing move.
    EndureNormal----10--Tough20
    Survives any attack for one turn leaving at least 1 HP but move's accuracy drops.
    Can avoid being startled by others once.
    SwaggerNormal--9015100Cute20
    Induces CONFUSE. Raises opponent's ATTACK two stages.
    The appeal works great if performed first.
    Sleep TalkNormal----10--Cute30
    Uses an own random move while asleep.
    Can be repeatedly used without boring the JUDGE.
    SwiftNormal60--20--Cool20
    Cannot miss.
    The appeal works great if performed first.
    Egg Moves
    Move NameTypePw.Acc.PPEff.%C.TypeAppealJam
    Quick AttackNormal4010030--Cool30
    Always strikes first.
    The next appeal can be made earlier next turn.
    PursuitDark4010020--Smart21
    Inflicts double damage if the opponent is switching out.
    Badly startles all POKéMON that made good appeals.
    Faint AttackDark60--20--Smart20
    Cannot miss.
    The appeal works great if performed first.
    GustFlying4010035--Smart30
    Makes opponent switch. Hits even if opponent is using FLY.
    Scrambles the order of appeals on the next turn.
    WhirlwindNormal--10020--Smart30
    Ends battle. Switches the opponent Pokémon in a trainer battle.
    Scrambles the order of appeals on the next turn.
    Curse???----10--Tough30
    Ghost type Pokémon: User loses half their maximum HP, and the opponent gets a Nightmare. Other Pokémon types: Raises user's ATTACK and DEFENSE one stage. Lowers user's SPEED one stage.
    The next appeal can be made later next turn.

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