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Grovyle

Tip: Moves with a double border on their right get STAB. Levels that appear in bold are below Grovyle's evolution level. If you want to teach your Pokémon a Level Up move that its level does not appear in bold, then press B while it evolves; you can always evolve it later. In case you want to teach it a Level Up move that it has forgotten, you can visit the move re-learner in Fallarbor Town (Hoenn) or Two Island (Kanto).

Ruby/Sapphire/Emerald/Fire Red/Leaf Green Level Up Moves
Move NameLevelTypePw.Acc.PPEff.%C.TypeAppealJam
PoundNormal4010035--Tough40
No effect.
A highly appealing move.
LeerNormal--10030--Cool30
Lowers opponent's DEFENSE one stage.
Temporarily stops the crowd from growing excited.
AbsorbGrass2010020--Smart23
User recovers half the damage inflicted.
Startles the POKéMON that appealed before the user.
Quick AttackNormal4010030--Cool30
Always strikes first.
The next appeal can be made earlier next turn.
Absorb6Grass2010020--Smart23
User recovers half the damage inflicted.
Startles the POKéMON that appealed before the user.
Quick Attack11Normal4010030--Cool30
Always strikes first.
The next appeal can be made earlier next turn.
Fury Cutter16Bug109520--Cool30
Move's power doubles each time it hits, but only up to 160.
Can be repeatedly used without boring the JUDGE.
Pursuit17Dark4010020--Smart21
Inflicts double damage if the opponent is switching out.
Badly startles all POKéMON that made good appeals.
Screech23Normal--8540--Smart13
Lowers opponent's DEFENSE two stages.
Badly startles those that have made appeals.
Leaf Blade29Grass7010015--Cool30
Has high critical hit ratio.
Affected by how well the appeal in front goes.
Agility35Psychic----30--Cool30
Raises user's SPEED two stages.
The next appeal can be made earlier next turn.
Slam41Normal807520--Tough21
No effect.
Startles POKéMON that made a same-type appeal.
Detect47Fighting----5--Cool20
Evades opponents next attack; the move's accuracy drops.
Can avoid being startled by others once.
False Swipe53Normal4010040--Cool13
Leaves the foe with at least 1 HP.
Badly startles those that have made appeals.
Machine Moves
Move NameMachineTypePw.Acc.PPEff.%C.TypeAppealJam
Focus PunchTM01Fighting15010020--Tough30
User flinches if hit before attacking.
The next appeal can be made later next turn.
ToxicTM06Poison--8510100Smart30
Induces severe poison.
Worsens the condition of those that made appeals.
Bullet SeedTM09Grass1010030--Cool21
Attacks 2-5 times in a row.
Badly startles all POKéMON that made good appeals.
Hidden PowerTM10Normal??10015--Smart30
Power and type depend on user's IVs.
Can be repeatedly used without boring the JUDGE.
Sunny DayTM11Fire----5--Beauty10
Causes Sunshine for 5 rounds.
The appeal works best the more the crowd is excited.
ProtectTM17Normal----10--Cute10
Evades opponents next attack; the move's accuracy drops.
Can avoid being startled by others.
Giga DrainTM19Grass601005--Smart21
User recovers half the damage inflicted.
Startles the POKéMON that has the JUDGE's attention.
SafeguardTM20Normal----25--Beauty10
Prevents all status problems.
Can avoid being startled by others.
FrustrationTM21Normal??10020--Cute10
The less happy the user, the stronger the attack. Power is (255-Tameness)*10/25.
An appeal that excites the audience in any CONTEST.
SolarbeamTM22Grass12010010--Cool40
Wait for a turn and attacks the next.
A highly appealing move.
Iron TailTM23Steel100751530Cool14
May lower opponent's DEFENSE one stage.
Badly startles the POKéMON in front.
ReturnTM27Normal??10020--Cute10
The happier the user, the stronger the attack. Power is Tameness*10/25.
An appeal that excites the audience in any CONTEST.
DigTM28Ground6010010--Smart10
The user is protected the first turn, attacks the second turn.
Can avoid being startled by others.
Brick BreakTM31Fighting7510015--Cool14
Destroys protective barriers.
Badly startles the POKéMON in front.
Double TeamTM32Normal----15--Cool20
Raises user's EVASIVENESS one stage.
Can avoid being startled by others once.
Rock TombTM39Rock508010100Smart30
May lower opponent's SPEED one stage.
Temporarily stops the crowd from growing excited.
Aerial AceTM40Flying60--20--Cool20
Cannot miss.
The appeal works great if performed first.
FacadeTM42Normal7010020--Cute20
ATTACK is doubled when burned, paralyzed, or poisoned.
The appeal works great if performed last.
Secret PowerTM43Normal701002030Smart10
Depends on battle location.
The appeal works well if the user's condition is good.
RestTM44Psychic----10--Cute20
User restores health, then sleeps.
Can avoid being startled by others once.
AttractTM45Normal--10015--Cute20
Induces ATTRACT.
Makes all POKéMON after the user nervous.
CutHM01Normal509530--Cool21
No effect.
Badly startles all POKéMON that made good appeals.
StrengthHM04Normal8010015--Tough21
No effect.
Startles POKéMON that made a same-type appeal.
FlashHM05Normal--7020--Beauty30
Lowers opponent's ACCURACY one stage.
Shifts the JUDGE's attention from others.
Rock SmashHM06Fighting201001550Tough10
May lower opponent's DEFENSE one stage.
The appeal works well if the user's condition is good.
Fire Red/Leaf Green/Emerald Tutor Moves
Move NameTypePw.Acc.PPEff.%C.TypeAppealJam
Mega PunchNormal808520--Tough40
No effect.
A highly appealing move.
Swords DanceNormal----30--Beauty10
Raises user's ATTACK two stages.
Ups the user's condition. Helps prevent nervousness.
Mega KickNormal120755--Cool40
No effect.
A highly appealing move.
Body SlamNormal851001530Tough14
May induce paralysis.
Badly startles the POKéMON in front.
Double-edgeNormal12010015--Tough60
User takes recoil damage.
After this move, the user is more easily startled.
CounterFighting??10020--Tough20
If hit by a physical attack, deals double the damage received.
Can avoid being startled by others once.
Seismic TossFighting??10020--Tough21
Inflicts damage equal to the user's level.
Startles POKéMON that made a same-type appeal.
MimicNormal--10010--Cute10
Copies opponents last move.
Makes the appeal as good as the one before it.
SubstituteNormal----10--Smart20
Creates a decoy using 1/4 of the user's maximum HP.
Can avoid being startled by others once.
Emerald Tutor Moves
Move NameTypePw.Acc.PPEff.%C.TypeAppealJam
DynamicpunchFighting100505100Cool21
May induce CONFUSION.
Startles the POKéMON that has the JUDGE's attention.
SnoreNormal401001530Cute40
Can only be used while asleep.
A highly appealing move.
EndureNormal----10--Tough20
Survives any attack for one turn leaving at least 1 HP but move's accuracy drops.
Can avoid being startled by others once.
Mud-slapGround2010010100Cute21
May lower opponent's ACCURACY one stage.
Startles the POKéMON that has the JUDGE's attention.
SwaggerNormal--9015100Cute20
Induces CONFUSE. Raises opponent's ATTACK two stages.
The appeal works great if performed first.
Sleep TalkNormal----10--Cute30
Uses an own random move while asleep.
Can be repeatedly used without boring the JUDGE.
SwiftNormal60--20--Cool20
Cannot miss.
The appeal works great if performed first.
ThunderpunchElectric751001510Cool40
May induce paralysis.
A highly appealing move.
Fury CutterBug109520--Cool30
Move's power doubles each time it hits, but only up to 160.
Can be repeatedly used without boring the JUDGE.
Egg Moves
Move NameTypePw.Acc.PPEff.%C.TypeAppealJam
CrunchDark801001520Tough14
May lower opponent's SP. DEF one stage.
Badly startles the POKéMON in front.
Mud SportGround--10015--Cute40
Lowers the power of ELECTRIC moves.
A highly appealing move.
EndeavorNormal??1005--Tough20
Power rises if user's HP are less than opponent's HP. When the opponent's current HP is less then the user's current HP then the damage equals the opponent's current HP minus the user's current HP, otherwise the move fails.
The appeal works great if performed last.
Leech SeedGrass--9010--Smart22
User steals HP from the opponent every turn.
Startles all POKéMON that have done their appeals.
DragonbreathDragon601002030Cool13
May induce paralysis.
Badly startles those that have made appeals.
Crush ClawNormal75951050Cool14
May lower opponent's DEFENSE one stage.
Badly startles the POKéMON in front.

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