| Water Pulse | TM03 |  | 60 | 100 | 20 | 20 |  | 3 | 0 |
| May induce CONFUSION. |
| Scrambles the order of appeals on the next turn. |
| Calm Mind | TM04 |  | -- | -- | 20 | -- |  | 2 | 0 |
| Raises user's SP. ATK and SP. DEF one stage. |
| Can avoid being startled by others once. |
| Roar | TM05 |  | -- | 100 | 20 | -- |  | 3 | 0 |
| Ends battle. Switches the opponent Pokémon in a trainer battle. |
| Scrambles the order of appeals on the next turn. |
| Toxic | TM06 |  | -- | 85 | 10 | 100 |  | 3 | 0 |
| Induces severe poison. |
| Worsens the condition of those that made appeals. |
| Hail | TM07 |  | -- | -- | 10 | -- |  | 1 | 3 |
| Causes Hailstorm for 5 rounds. |
| Badly startles those that have made appeals. |
| Hidden Power | TM10 |  | ?? | 100 | 15 | -- |  | 3 | 0 |
| Power and type depend on user's IVs. |
| Can be repeatedly used without boring the JUDGE. |
| Sunny Day | TM11 |  | -- | -- | 5 | -- |  | 1 | 0 |
| Causes Sunshine for 5 rounds. |
| The appeal works best the more the crowd is excited. |
| Ice Beam | TM13 |  | 95 | 100 | 10 | 10 |  | 2 | 1 |
| May induce freeze. |
| Startles POKéMON that made a same-type appeal. |
| Blizzard | TM14 |  | 120 | 70 | 5 | 10 |  | 4 | 0 |
| May induce freeze. |
| A highly appealing move. |
| Hyper Beam | TM15 |  | 150 | 90 | 5 | -- |  | 4 | 4 |
| User cannot attack on the next turn. |
| Jams the others, and misses one turn of appeals. |
| Light Screen | TM16 |  | -- | -- | 30 | -- |  | 1 | 0 |
| Halves SP. ATK damage inflicted on user. |
| Can avoid being startled by others. |
| Protect | TM17 |  | -- | -- | 10 | -- |  | 1 | 0 |
| Evades opponents next attack; the move's accuracy drops. |
| Can avoid being startled by others. |
| Rain Dance | TM18 |  | -- | -- | 5 | -- |  | 1 | 0 |
| Causes Rain for 5 rounds. |
| The appeal works best the more the crowd is excited. |
| Giga Drain | TM19 |  | 60 | 100 | 5 | -- |  | 2 | 1 |
| User recovers half the damage inflicted. |
| Startles the POKéMON that has the JUDGE's attention. |
| Safeguard | TM20 |  | -- | -- | 25 | -- |  | 1 | 0 |
| Prevents all status problems. |
| Can avoid being startled by others. |
| Frustration | TM21 |  | ?? | 100 | 20 | -- |  | 1 | 0 |
| The less happy the user, the stronger the attack. Power is (255-Tameness)*10/25. |
| An appeal that excites the audience in any CONTEST. |
| Iron Tail | TM23 |  | 100 | 75 | 15 | 30 |  | 1 | 4 |
| May lower opponent's DEFENSE one stage. |
| Badly startles the POKéMON in front. |
| Thunderbolt | TM24 |  | 95 | 100 | 15 | 10 |  | 4 | 0 |
| May induce paralysis. |
| A highly appealing move. |
| Thunder | TM25 |  | 120 | 70 | 10 | 30 |  | 2 | 2 |
| May induce paralysis. |
| Startles all POKéMON that have done their appeals. |
| Earthquake | TM26 |  | 100 | 100 | 10 | -- |  | 1 | 3 |
| Hits everyone on the field. |
| Badly startles those that have made appeals. |
| Return | TM27 |  | ?? | 100 | 20 | -- |  | 1 | 0 |
| The happier the user, the stronger the attack. Power is Tameness*10/25. |
| An appeal that excites the audience in any CONTEST. |
| Psychic | TM29 |  | 90 | 100 | 10 | 10 |  | 1 | 3 |
| May lower opponent's SP. DEF one stage. |
| Badly startles those that have made appeals. |
| Shadow Ball | TM30 |  | 80 | 100 | 15 | 20 |  | 3 | 0 |
| May lower opponent's SP. DEF one stage. |
| Shifts the JUDGE's attention from others. |
| Double Team | TM32 |  | -- | -- | 15 | -- |  | 2 | 0 |
| Raises user's EVASIVENESS one stage. |
| Can avoid being startled by others once. |
| Reflect | TM33 |  | -- | -- | 20 | -- |  | 1 | 0 |
| Halves ATTACK damage inflicted on user. |
| Can avoid being startled by others. |
| Shock Wave | TM34 |  | 60 | -- | 20 | -- |  | 2 | 0 |
| Cannot miss. |
| The appeal works great if performed first. |
| Sandstorm | TM37 |  | -- | -- | 10 | -- |  | 3 | 0 |
| Causes a Sandstorm for 5 turns. |
| Scrambles the order of appeals on the next turn. |
| Aerial Ace | TM40 |  | 60 | -- | 20 | -- |  | 2 | 0 |
| Cannot miss. |
| The appeal works great if performed first. |
| Facade | TM42 |  | 70 | 100 | 20 | -- |  | 2 | 0 |
| ATTACK is doubled when burned, paralyzed, or poisoned. |
| The appeal works great if performed last. |
| Secret Power | TM43 |  | 70 | 100 | 20 | 30 |  | 1 | 0 |
| Depends on battle location. |
| The appeal works well if the user's condition is good. |
| Rest | TM44 |  | -- | -- | 10 | -- |  | 2 | 0 |
| User restores health, then sleeps. |
| Can avoid being startled by others once. |
| Steel Wing | TM47 |  | 70 | 90 | 25 | 10 |  | 2 | 0 |
| May raise user's DEFENSE one stage. |
| Works well if it's the same type as the one before. |
| Skill Swap | TM48 |  | -- | 100 | 10 | -- |  | 1 | 0 |
| Use and target trade abilities. |
| Makes the appeal as good as those before it. |
| Fly | HM02 |  | 70 | 95 | 15 | -- |  | 1 | 0 |
| The user is protected the first turn, attacks the second turn. |
| Can avoid being startled by others. |
| Surf | HM03 |  | 95 | 100 | 15 | -- |  | 3 | 0 |
| No effect. |
| Affected by how well the appeal in front goes. |
| Strength | HM04 |  | 80 | 100 | 15 | -- |  | 2 | 1 |
| No effect. |
| Startles POKéMON that made a same-type appeal. |
| Rock Smash | HM06 |  | 20 | 100 | 15 | 50 |  | 1 | 0 |
| May lower opponent's DEFENSE one stage. |
| The appeal works well if the user's condition is good. |
| Waterfall | HM07 |  | 80 | 100 | 15 | -- |  | 2 | 0 |
| No effect. |
| The appeal works great if performed last. |
| Dive | HM08 |  | 60 | 100 | 10 | -- |  | 2 | 0 |
| The user is protected the first turn, attacks the second turn. |
| Can avoid being startled by others once. |