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Milotic

    Jump to Gen IV Pokédex

    Tip: Moves with a double border on their right get STAB. Levels that appear in bold are below Milotic's evolution level. If you want to teach your Pokémon a Level Up move that its level does not appear in bold, then press B while it evolves; you can always evolve it later. In case you want to teach it a Level Up move that it has forgotten, you can visit the move re-learner in Fallarbor Town (Hoenn) or Two Island (Kanto).

    Ruby/Sapphire/Emerald/Fire Red/Leaf Green Level Up Moves
    Move NameLevelTypePw.Acc.PPEff.%C.TypeAppealJam
    Water GunWater4010025--Cute40
    No effect.
    A highly appealing move.
    Wrap5Normal158520100Tough30
    Traps opponent.
    Temporarily stops the crowd from growing excited.
    Water Sport10Water--10015--Cute40
    Lowers the power of FIRE moves.
    A highly appealing move.
    Refresh15Normal--10020--Cute10
    Heals poisoning, paralysis, or a burn.
    Ups the user's condition. Helps prevent nervousness.
    Water Pulse20Water601002020Beauty30
    May induce CONFUSION.
    Scrambles the order of appeals on the next turn.
    Twister25Dragon401002020Cool30
    May cause opponent to flinch. Damage is doubled if opponent is using FLY.
    Scrambles the order of appeals on the next turn.
    Recover30Normal----20--Smart21
    User recovers half the maximum HP.
    Startles POKéMON that made a same-type appeal.
    Rain Dance35Water----5--Tough10
    Causes Rain for 5 rounds.
    The appeal works best the more the crowd is excited.
    Hydro Pump40Water120805--Beauty40
    No effect.
    A highly appealing move.
    Attract45Normal--10015--Cute20
    Induces ATTRACT.
    Makes all POKéMON after the user nervous.
    Safeguard50Normal----25--Beauty10
    Prevents all status problems.
    Can avoid being startled by others.
    Machine Moves
    Move NameMachineTypePw.Acc.PPEff.%C.TypeAppealJam
    Water PulseTM03Water601002020Beauty30
    May induce CONFUSION.
    Scrambles the order of appeals on the next turn.
    ToxicTM06Poison--8510100Smart30
    Induces severe poison.
    Worsens the condition of those that made appeals.
    HailTM07Ice----10--Beauty13
    Causes Hailstorm for 5 rounds.
    Badly startles those that have made appeals.
    Hidden PowerTM10Normal??10015--Smart30
    Power and type depend on user's IVs.
    Can be repeatedly used without boring the JUDGE.
    Ice BeamTM13Ice951001010Beauty21
    May induce freeze.
    Startles POKéMON that made a same-type appeal.
    BlizzardTM14Ice12070510Beauty40
    May induce freeze.
    A highly appealing move.
    Hyper BeamTM15Normal150905--Cool44
    User cannot attack on the next turn.
    Jams the others, and misses one turn of appeals.
    ProtectTM17Normal----10--Cute10
    Evades opponents next attack; the move's accuracy drops.
    Can avoid being startled by others.
    Rain DanceTM18Water----5--Tough10
    Causes Rain for 5 rounds.
    The appeal works best the more the crowd is excited.
    SafeguardTM20Normal----25--Beauty10
    Prevents all status problems.
    Can avoid being startled by others.
    FrustrationTM21Normal??10020--Cute10
    The less happy the user, the stronger the attack. Power is (255-Tameness)*10/25.
    An appeal that excites the audience in any CONTEST.
    Iron TailTM23Steel100751530Cool14
    May lower opponent's DEFENSE one stage.
    Badly startles the POKéMON in front.
    ReturnTM27Normal??10020--Cute10
    The happier the user, the stronger the attack. Power is Tameness*10/25.
    An appeal that excites the audience in any CONTEST.
    Double TeamTM32Normal----15--Cool20
    Raises user's EVASIVENESS one stage.
    Can avoid being startled by others once.
    FacadeTM42Normal7010020--Cute20
    ATTACK is doubled when burned, paralyzed, or poisoned.
    The appeal works great if performed last.
    Secret PowerTM43Normal701002030Smart10
    Depends on battle location.
    The appeal works well if the user's condition is good.
    RestTM44Psychic----10--Cute20
    User restores health, then sleeps.
    Can avoid being startled by others once.
    AttractTM45Normal--10015--Cute20
    Induces ATTRACT.
    Makes all POKéMON after the user nervous.
    SurfHM03Water9510015--Beauty30
    No effect.
    Affected by how well the appeal in front goes.
    WaterfallHM07Water8010015--Tough20
    No effect.
    The appeal works great if performed last.
    DiveHM08Water6010010--Beauty20
    The user is protected the first turn, attacks the second turn.
    Can avoid being startled by others once.
    Fire Red/Leaf Green/Emerald Tutor Moves
    Move NameTypePw.Acc.PPEff.%C.TypeAppealJam
    Body SlamNormal851001530Tough14
    May induce paralysis.
    Badly startles the POKéMON in front.
    Double-edgeNormal12010015--Tough60
    User takes recoil damage.
    After this move, the user is more easily startled.
    MimicNormal--10010--Cute10
    Copies opponents last move.
    Makes the appeal as good as the one before it.
    SubstituteNormal----10--Smart20
    Creates a decoy using 1/4 of the user's maximum HP.
    Can avoid being startled by others once.
    Emerald Tutor Moves
    Move NameTypePw.Acc.PPEff.%C.TypeAppealJam
    Psych UpNormal----10--Smart20
    Copies opponent's stat changes.
    Works well if it's the same type as the one before.
    SnoreNormal401001530Cute40
    Can only be used while asleep.
    A highly appealing move.
    Icy WindIce559515100Beauty13
    May lower opponent's SPEED one stage.
    Badly startles those that have made appeals.
    EndureNormal----10--Tough20
    Survives any attack for one turn leaving at least 1 HP but move's accuracy drops.
    Can avoid being startled by others once.
    Mud-slapGround2010010100Cute21
    May lower opponent's ACCURACY one stage.
    Startles the POKéMON that has the JUDGE's attention.
    SwaggerNormal--9015100Cute20
    Induces CONFUSE. Raises opponent's ATTACK two stages.
    The appeal works great if performed first.
    Sleep TalkNormal----10--Cute30
    Uses an own random move while asleep.
    Can be repeatedly used without boring the JUDGE.
    SwiftNormal60--20--Cool20
    Cannot miss.
    The appeal works great if performed first.
    Egg Moves
    Move NameTypePw.Acc.PPEff.%C.TypeAppealJam
    Mirror CoatPsychic??10020--Beauty20
    Counters the foe's special attack at double the power.
    Can avoid being startled by others once.
    DragonbreathDragon601002030Cool13
    May induce paralysis.
    Badly startles those that have made appeals.
    Mud SportGround--10015--Cute40
    Lowers the power of ELECTRIC moves.
    A highly appealing move.
    HypnosisPsychic--6020--Smart13
    Induces sleep.
    Badly startles those that have made appeals.
    Light ScreenPsychic----30--Beauty10
    Halves SP. ATK damage inflicted on user.
    Can avoid being startled by others.
    Confuse RayGhost--10010--Smart30
    May induce CONFUSION.
    Scrambles the order of appeals on the next turn.

    Generated in 0.194 seconds | Last modified on 07/08/30 10:43 | Cached: always

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