Random Pokemon

Onix

    Jump to Gen IV Pokédex

    Tip: Moves with a double border on their right get STAB. Levels that appear in bold are below Onix's evolution level. If you want to teach your Pokémon a Level Up move that its level does not appear in bold, then press B while it evolves; you can always evolve it later. In case you want to teach it a Level Up move that it has forgotten, you can visit the move re-learner in Fallarbor Town (Hoenn) or Two Island (Kanto).

    Ruby/Sapphire/Emerald Level Up Moves
    Move NameLevelTypePw.Acc.PPEff.%C.TypeAppealJam
    TackleNormal359535--Tough40
    No effect.
    A highly appealing move.
    ScreechNormal--8540--Smart13
    Lowers opponent's DEFENSE two stages.
    Badly startles those that have made appeals.
    Bind9Normal157520100Tough30
    Traps opponent.
    Temporarily stops the crowd from growing excited.
    Rock Throw13Rock509015--Tough20
    No effect.
    Works well if it's the same type as the one before.
    Harden21Normal----30--Tough20
    Raises user's DEFENSE one stage.
    Can avoid being startled by others once.
    Rage25Normal2010020--Cool30
    User's ATTACK raises if hit.
    Can be repeatedly used without boring the JUDGE.
    Sandstorm33Rock----10--Tough30
    Causes a Sandstorm for 5 turns.
    Scrambles the order of appeals on the next turn.
    Slam37Normal807520--Tough21
    No effect.
    Startles POKéMON that made a same-type appeal.
    Iron Tail45Steel100751530Cool14
    May lower opponent's DEFENSE one stage.
    Badly startles the POKéMON in front.
    Sand Tomb49Ground157015100Smart30
    Traps opponent.
    Temporarily stops the crowd from growing excited.
    Double-edge57Normal12010015--Tough60
    User takes recoil damage.
    After this move, the user is more easily startled.
    Fire Red/Leaf Green Level Up Moves
    Move NameLevelTypePw.Acc.PPEff.%C.TypeAppealJam
    TackleNormal359535--Tough40
    No effect.
    A highly appealing move.
    ScreechNormal--8540--Smart13
    Lowers opponent's DEFENSE two stages.
    Badly startles those that have made appeals.
    Bind8Normal157520100Tough30
    Traps opponent.
    Temporarily stops the crowd from growing excited.
    Rock Throw12Rock509015--Tough20
    No effect.
    Works well if it's the same type as the one before.
    Harden19Normal----30--Tough20
    Raises user's DEFENSE one stage.
    Can avoid being startled by others once.
    Rage23Normal2010020--Cool30
    User's ATTACK raises if hit.
    Can be repeatedly used without boring the JUDGE.
    Dragonbreath30Dragon601002030Cool13
    May induce paralysis.
    Badly startles those that have made appeals.
    Sandstorm34Rock----10--Tough30
    Causes a Sandstorm for 5 turns.
    Scrambles the order of appeals on the next turn.
    Slam41Normal807520--Tough21
    No effect.
    Startles POKéMON that made a same-type appeal.
    Iron Tail45Steel100751530Cool14
    May lower opponent's DEFENSE one stage.
    Badly startles the POKéMON in front.
    Sand Tomb52Ground157015100Smart30
    Traps opponent.
    Temporarily stops the crowd from growing excited.
    Double-edge56Normal12010015--Tough60
    User takes recoil damage.
    After this move, the user is more easily startled.
    Machine Moves
    Move NameMachineTypePw.Acc.PPEff.%C.TypeAppealJam
    RoarTM05Normal--10020--Cool30
    Ends battle. Switches the opponent Pokémon in a trainer battle.
    Scrambles the order of appeals on the next turn.
    ToxicTM06Poison--8510100Smart30
    Induces severe poison.
    Worsens the condition of those that made appeals.
    Hidden PowerTM10Normal??10015--Smart30
    Power and type depend on user's IVs.
    Can be repeatedly used without boring the JUDGE.
    Sunny DayTM11Fire----5--Beauty10
    Causes Sunshine for 5 rounds.
    The appeal works best the more the crowd is excited.
    TauntTM12Dark--10020--Smart20
    Opponent can only use attack moves.
    Makes all POKéMON after the user nervous.
    ProtectTM17Normal----10--Cute10
    Evades opponents next attack; the move's accuracy drops.
    Can avoid being startled by others.
    FrustrationTM21Normal??10020--Cute10
    The less happy the user, the stronger the attack. Power is (255-Tameness)*10/25.
    An appeal that excites the audience in any CONTEST.
    Iron TailTM23Steel100751530Cool14
    May lower opponent's DEFENSE one stage.
    Badly startles the POKéMON in front.
    EarthquakeTM26Ground10010010--Tough13
    Hits everyone on the field.
    Badly startles those that have made appeals.
    ReturnTM27Normal??10020--Cute10
    The happier the user, the stronger the attack. Power is Tameness*10/25.
    An appeal that excites the audience in any CONTEST.
    DigTM28Ground6010010--Smart10
    The user is protected the first turn, attacks the second turn.
    Can avoid being startled by others.
    Double TeamTM32Normal----15--Cool20
    Raises user's EVASIVENESS one stage.
    Can avoid being startled by others once.
    SandstormTM37Rock----10--Tough30
    Causes a Sandstorm for 5 turns.
    Scrambles the order of appeals on the next turn.
    Rock TombTM39Rock508010100Smart30
    May lower opponent's SPEED one stage.
    Temporarily stops the crowd from growing excited.
    TormentTM41Dark--10015--Tough20
    Opponent cannot use the same move in a row.
    Makes all POKéMON after the user nervous.
    FacadeTM42Normal7010020--Cute20
    ATTACK is doubled when burned, paralyzed, or poisoned.
    The appeal works great if performed last.
    Secret PowerTM43Normal701002030Smart10
    Depends on battle location.
    The appeal works well if the user's condition is good.
    RestTM44Psychic----10--Cute20
    User restores health, then sleeps.
    Can avoid being startled by others once.
    AttractTM45Normal--10015--Cute20
    Induces ATTRACT.
    Makes all POKéMON after the user nervous.
    StrengthHM04Normal8010015--Tough21
    No effect.
    Startles POKéMON that made a same-type appeal.
    Rock SmashHM06Fighting201001550Tough10
    May lower opponent's DEFENSE one stage.
    The appeal works well if the user's condition is good.
    Fire Red/Leaf Green/Emerald Tutor Moves
    Move NameTypePw.Acc.PPEff.%C.TypeAppealJam
    Body SlamNormal851001530Tough14
    May induce paralysis.
    Badly startles the POKéMON in front.
    Double-edgeNormal12010015--Tough60
    User takes recoil damage.
    After this move, the user is more easily startled.
    MimicNormal--10010--Cute10
    Copies opponents last move.
    Makes the appeal as good as the one before it.
    ExplosionNormal2501005--Beauty80
    User faints.
    Makes a great appeal, but allows no more to the end.
    Rock SlideRock75901030Tough13
    May cause opponent to flinch.
    Badly startles those that have made appeals.
    SubstituteNormal----10--Smart20
    Creates a decoy using 1/4 of the user's maximum HP.
    Can avoid being startled by others once.
    Emerald Tutor Moves
    Move NameTypePw.Acc.PPEff.%C.TypeAppealJam
    Psych UpNormal----10--Smart20
    Copies opponent's stat changes.
    Works well if it's the same type as the one before.
    SnoreNormal401001530Cute40
    Can only be used while asleep.
    A highly appealing move.
    EndureNormal----10--Tough20
    Survives any attack for one turn leaving at least 1 HP but move's accuracy drops.
    Can avoid being startled by others once.
    Mud-slapGround2010010100Cute21
    May lower opponent's ACCURACY one stage.
    Startles the POKéMON that has the JUDGE's attention.
    SwaggerNormal--9015100Cute20
    Induces CONFUSE. Raises opponent's ATTACK two stages.
    The appeal works great if performed first.
    Sleep TalkNormal----10--Cute30
    Uses an own random move while asleep.
    Can be repeatedly used without boring the JUDGE.
    Egg Moves
    Move NameTypePw.Acc.PPEff.%C.TypeAppealJam
    Rock SlideRock75901030Tough13
    May cause opponent to flinch.
    Badly startles those that have made appeals.
    FlailNormal??10015--Cute10
    Inflicts more damage when the user's HP is down.
    The appeal works better the later it is performed.
    ExplosionNormal2501005--Beauty80
    User faints.
    Makes a great appeal, but allows no more to the end.
    BlockNormal--1005--Cute20
    Prevents the opponent from escaping.
    Makes all POKéMON after the user nervous.

    Generated in 0.05 seconds | Last modified on 09/10/16 00:43 | Cached: always

    login