Random Pokemon

Persian

    Jump to Gen IV Pokédex

    Tip: Moves with a double border on their right get STAB. Levels that appear in bold are below Persian's evolution level. If you want to teach your Pokémon a Level Up move that its level does not appear in bold, then press B while it evolves; you can always evolve it later. In case you want to teach it a Level Up move that it has forgotten, you can visit the move re-learner in Fallarbor Town (Hoenn) or Two Island (Kanto).

    Ruby/Sapphire/Emerald Level Up Moves
    Move NameLevelTypePw.Acc.PPEff.%C.TypeAppealJam
    ScratchNormal4010035--Tough40
    No effect.
    A highly appealing move.
    GrowlNormal--10040--Cute20
    Lowers opponent's ATTACK one stage.
    The appeal works great if performed last.
    BiteDark601002530Tough13
    May cause opponent to flinch.
    Badly startles those that have made appeals.
    Bite11Dark601002530Tough13
    May cause opponent to flinch.
    Badly startles those that have made appeals.
    Pay Day20Normal4010020100Smart10
    Collect money after battles (unless you run). Money = user's level * mod * times used. Mod is 5 for Ruby/Sapphire/Emerald and 10 for FireRed/LeafGreen.
    The appeal works best the more the crowd is excited.
    Faint Attack29Dark60--20--Smart20
    Cannot miss.
    The appeal works great if performed first.
    Screech38Normal--8540--Smart13
    Lowers opponent's DEFENSE two stages.
    Badly startles those that have made appeals.
    Fury Swipes46Normal188015--Tough21
    Attacks 2-5 times in a row.
    Startles the POKéMON that has the JUDGE's attention.
    Slash53Normal7010020--Cool30
    Has high critical hit ratio.
    Affected by how well the appeal in front goes.
    Fake Out59Normal4010010--Cute21
    Causes opponent to flinch. Attacks first.
    Startles POKéMON that made a same-type appeal.
    Fire Red/Leaf Green Level Up Moves
    Move NameLevelTypePw.Acc.PPEff.%C.TypeAppealJam
    ScratchNormal4010035--Tough40
    No effect.
    A highly appealing move.
    GrowlNormal--10040--Cute20
    Lowers opponent's ATTACK one stage.
    The appeal works great if performed last.
    BiteDark601002530Tough13
    May cause opponent to flinch.
    Badly startles those that have made appeals.
    Bite10Dark601002530Tough13
    May cause opponent to flinch.
    Badly startles those that have made appeals.
    Pay Day18Normal4010020100Smart10
    Collect money after battles (unless you run). Money = user's level * mod * times used. Mod is 5 for Ruby/Sapphire/Emerald and 10 for FireRed/LeafGreen.
    The appeal works best the more the crowd is excited.
    Faint Attack25Dark60--20--Smart20
    Cannot miss.
    The appeal works great if performed first.
    Screech34Normal--8540--Smart13
    Lowers opponent's DEFENSE two stages.
    Badly startles those that have made appeals.
    Fury Swipes42Normal188015--Tough21
    Attacks 2-5 times in a row.
    Startles the POKéMON that has the JUDGE's attention.
    Slash49Normal7010020--Cool30
    Has high critical hit ratio.
    Affected by how well the appeal in front goes.
    Fake Out55Normal4010010--Cute21
    Causes opponent to flinch. Attacks first.
    Startles POKéMON that made a same-type appeal.
    Swagger61Normal--9015100Cute20
    Induces CONFUSE. Raises opponent's ATTACK two stages.
    The appeal works great if performed first.
    Machine Moves
    Move NameMachineTypePw.Acc.PPEff.%C.TypeAppealJam
    Water PulseTM03Water601002020Beauty30
    May induce CONFUSION.
    Scrambles the order of appeals on the next turn.
    RoarTM05Normal--10020--Cool30
    Ends battle. Switches the opponent Pokémon in a trainer battle.
    Scrambles the order of appeals on the next turn.
    ToxicTM06Poison--8510100Smart30
    Induces severe poison.
    Worsens the condition of those that made appeals.
    Hidden PowerTM10Normal??10015--Smart30
    Power and type depend on user's IVs.
    Can be repeatedly used without boring the JUDGE.
    Sunny DayTM11Fire----5--Beauty10
    Causes Sunshine for 5 rounds.
    The appeal works best the more the crowd is excited.
    TauntTM12Dark--10020--Smart20
    Opponent can only use attack moves.
    Makes all POKéMON after the user nervous.
    Hyper BeamTM15Normal150905--Cool44
    User cannot attack on the next turn.
    Jams the others, and misses one turn of appeals.
    ProtectTM17Normal----10--Cute10
    Evades opponents next attack; the move's accuracy drops.
    Can avoid being startled by others.
    Rain DanceTM18Water----5--Tough10
    Causes Rain for 5 rounds.
    The appeal works best the more the crowd is excited.
    FrustrationTM21Normal??10020--Cute10
    The less happy the user, the stronger the attack. Power is (255-Tameness)*10/25.
    An appeal that excites the audience in any CONTEST.
    Iron TailTM23Steel100751530Cool14
    May lower opponent's DEFENSE one stage.
    Badly startles the POKéMON in front.
    ThunderboltTM24Electric951001510Cool40
    May induce paralysis.
    A highly appealing move.
    ThunderTM25Electric120701030Cool22
    May induce paralysis.
    Startles all POKéMON that have done their appeals.
    ReturnTM27Normal??10020--Cute10
    The happier the user, the stronger the attack. Power is Tameness*10/25.
    An appeal that excites the audience in any CONTEST.
    DigTM28Ground6010010--Smart10
    The user is protected the first turn, attacks the second turn.
    Can avoid being startled by others.
    Shadow BallTM30Ghost801001520Smart30
    May lower opponent's SP. DEF one stage.
    Shifts the JUDGE's attention from others.
    Double TeamTM32Normal----15--Cool20
    Raises user's EVASIVENESS one stage.
    Can avoid being startled by others once.
    Shock WaveTM34Electric60--20--Cool20
    Cannot miss.
    The appeal works great if performed first.
    Aerial AceTM40Flying60--20--Cool20
    Cannot miss.
    The appeal works great if performed first.
    TormentTM41Dark--10015--Tough20
    Opponent cannot use the same move in a row.
    Makes all POKéMON after the user nervous.
    FacadeTM42Normal7010020--Cute20
    ATTACK is doubled when burned, paralyzed, or poisoned.
    The appeal works great if performed last.
    Secret PowerTM43Normal701002030Smart10
    Depends on battle location.
    The appeal works well if the user's condition is good.
    RestTM44Psychic----10--Cute20
    User restores health, then sleeps.
    Can avoid being startled by others once.
    AttractTM45Normal--10015--Cute20
    Induces ATTRACT.
    Makes all POKéMON after the user nervous.
    ThiefTM46Dark4010010100Tough10
    May steal opponent's item (temporarily in trainer battles).
    Makes the appeal as good as those before it.
    SnatchTM49Dark--10010--Smart21
    Steals the effects of opponent's next move.
    Badly startles all POKéMON that made good appeals.
    CutHM01Normal509530--Cool21
    No effect.
    Badly startles all POKéMON that made good appeals.
    FlashHM05Normal--7020--Beauty30
    Lowers opponent's ACCURACY one stage.
    Shifts the JUDGE's attention from others.
    Fire Red/Leaf Green/Emerald Tutor Moves
    Move NameTypePw.Acc.PPEff.%C.TypeAppealJam
    Body SlamNormal851001530Tough14
    May induce paralysis.
    Badly startles the POKéMON in front.
    Double-edgeNormal12010015--Tough60
    User takes recoil damage.
    After this move, the user is more easily startled.
    MimicNormal--10010--Cute10
    Copies opponents last move.
    Makes the appeal as good as the one before it.
    Dream EaterPsychic10010015--Smart22
    User recovers half the damage inflicted on a sleeping opponent.
    Startles all POKéMON that have done their appeals.
    SubstituteNormal----10--Smart20
    Creates a decoy using 1/4 of the user's maximum HP.
    Can avoid being startled by others once.
    Emerald Tutor Moves
    Move NameTypePw.Acc.PPEff.%C.TypeAppealJam
    Psych UpNormal----10--Smart20
    Copies opponent's stat changes.
    Works well if it's the same type as the one before.
    SnoreNormal401001530Cute40
    Can only be used while asleep.
    A highly appealing move.
    Icy WindIce559515100Beauty13
    May lower opponent's SPEED one stage.
    Badly startles those that have made appeals.
    EndureNormal----10--Tough20
    Survives any attack for one turn leaving at least 1 HP but move's accuracy drops.
    Can avoid being startled by others once.
    Mud-slapGround2010010100Cute21
    May lower opponent's ACCURACY one stage.
    Startles the POKéMON that has the JUDGE's attention.
    SwaggerNormal--9015100Cute20
    Induces CONFUSE. Raises opponent's ATTACK two stages.
    The appeal works great if performed first.
    Sleep TalkNormal----10--Cute30
    Uses an own random move while asleep.
    Can be repeatedly used without boring the JUDGE.
    SwiftNormal60--20--Cool20
    Cannot miss.
    The appeal works great if performed first.
    Defense CurlNormal----40--Cool20
    Raises user's DEFENSE one stage. Damage from ROLLOUT will be higher.
    Can avoid being startled by others once.
    Egg Moves
    Move NameTypePw.Acc.PPEff.%C.TypeAppealJam
    SpiteGhost--10010--Tough20
    Opponent's last move loses 2-5 HP.
    The appeal works great if performed last.
    CharmNormal--10020--Cute21
    Lowers opponent's ATTACK two stages.
    Startles POKéMON that made a same-type appeal.
    HypnosisPsychic--6020--Smart13
    Induces sleep.
    Badly startles those that have made appeals.
    AmnesiaPsychic----20--Cute10
    Raises user's SP. DEF two stages.
    Ups the user's condition. Helps prevent nervousness.
    Psych UpNormal----10--Smart20
    Copies opponent's stat changes.
    Works well if it's the same type as the one before.
    AssistNormal--10020--Cute10
    Uses a random move from another Pokémon in the team.
    The appeal's quality varies depending on its timing.

    Generated in 0.037 seconds | Last modified on 09/10/16 04:56 | Cached: always

    login