Tip: Moves with a double border on their right get STAB. Levels that appear in bold are below Pichu's evolution level. If you want to teach your Pokémon a Level Up move that its level does not appear in bold, then press B while it evolves; you can always evolve it later. In case you want to teach it a Level Up move that it has forgotten, you can visit the move re-learner in Fallarbor Town (Hoenn) or Two Island (Kanto).
Ruby/Sapphire/Emerald/Fire Red/Leaf Green Level Up Moves| Move Name | Level | Type | Pw. | Acc. | PP | Eff.% | C.Type | Appeal | Jam |
|---|
| Thundershock | — |  | 40 | 100 | 30 | 10 |  | 4 | 0 |
| May induce paralysis. |
| A highly appealing move. |
| Charm | — |  | -- | 100 | 20 | -- |  | 2 | 1 |
| Lowers opponent's ATTACK two stages. |
| Startles POKéMON that made a same-type appeal. |
| Tail Whip | 6 |  | -- | 100 | 30 | -- |  | 2 | 0 |
| Lowers opponent's DEFENSE one stage. |
| The appeal works great if performed last. |
| Thunder Wave | 8 |  | -- | 100 | 20 | -- |  | 2 | 1 |
| Induces paralysis |
| Badly startles all POKéMON that made good appeals. |
| Sweet Kiss | 11 |  | -- | 75 | 10 | -- |  | 2 | 0 |
| May induce CONFUSION. |
| Makes all POKéMON after the user nervous. |
Machine Moves| Move Name | Machine | Type | Pw. | Acc. | PP | Eff.% | C.Type | Appeal | Jam |
|---|
| Toxic | TM06 |  | -- | 85 | 10 | 100 |  | 3 | 0 |
| Induces severe poison. |
| Worsens the condition of those that made appeals. |
| Hidden Power | TM10 |  | ?? | 100 | 15 | -- |  | 3 | 0 |
| Power and type depend on user's IVs. |
| Can be repeatedly used without boring the JUDGE. |
| Light Screen | TM16 |  | -- | -- | 30 | -- |  | 1 | 0 |
| Halves SP. ATK damage inflicted on user. |
| Can avoid being startled by others. |
| Protect | TM17 |  | -- | -- | 10 | -- |  | 1 | 0 |
| Evades opponents next attack; the move's accuracy drops. |
| Can avoid being startled by others. |
| Rain Dance | TM18 |  | -- | -- | 5 | -- |  | 1 | 0 |
| Causes Rain for 5 rounds. |
| The appeal works best the more the crowd is excited. |
| Frustration | TM21 |  | ?? | 100 | 20 | -- |  | 1 | 0 |
| The less happy the user, the stronger the attack. Power is (255-Tameness)*10/25. |
| An appeal that excites the audience in any CONTEST. |
| Iron Tail | TM23 |  | 100 | 75 | 15 | 30 |  | 1 | 4 |
| May lower opponent's DEFENSE one stage. |
| Badly startles the POKéMON in front. |
| Thunderbolt | TM24 |  | 95 | 100 | 15 | 10 |  | 4 | 0 |
| May induce paralysis. |
| A highly appealing move. |
| Thunder | TM25 |  | 120 | 70 | 10 | 30 |  | 2 | 2 |
| May induce paralysis. |
| Startles all POKéMON that have done their appeals. |
| Return | TM27 |  | ?? | 100 | 20 | -- |  | 1 | 0 |
| The happier the user, the stronger the attack. Power is Tameness*10/25. |
| An appeal that excites the audience in any CONTEST. |
| Double Team | TM32 |  | -- | -- | 15 | -- |  | 2 | 0 |
| Raises user's EVASIVENESS one stage. |
| Can avoid being startled by others once. |
| Shock Wave | TM34 |  | 60 | -- | 20 | -- |  | 2 | 0 |
| Cannot miss. |
| The appeal works great if performed first. |
| Facade | TM42 |  | 70 | 100 | 20 | -- |  | 2 | 0 |
| ATTACK is doubled when burned, paralyzed, or poisoned. |
| The appeal works great if performed last. |
| Secret Power | TM43 |  | 70 | 100 | 20 | 30 |  | 1 | 0 |
| Depends on battle location. |
| The appeal works well if the user's condition is good. |
| Rest | TM44 |  | -- | -- | 10 | -- |  | 2 | 0 |
| User restores health, then sleeps. |
| Can avoid being startled by others once. |
| Attract | TM45 |  | -- | 100 | 15 | -- |  | 2 | 0 |
| Induces ATTRACT. |
| Makes all POKéMON after the user nervous. |
| Flash | HM05 |  | -- | 70 | 20 | -- |  | 3 | 0 |
| Lowers opponent's ACCURACY one stage. |
| Shifts the JUDGE's attention from others. |
Fire Red/Leaf Green/Emerald Tutor Moves| Move Name | Type | Pw. | Acc. | PP | Eff.% | C.Type | Appeal | Jam |
|---|
| Mega Punch |  | 80 | 85 | 20 | -- |  | 4 | 0 |
| No effect. |
| A highly appealing move. |
| Mega Kick |  | 120 | 75 | 5 | -- |  | 4 | 0 |
| No effect. |
| A highly appealing move. |
| Body Slam |  | 85 | 100 | 15 | 30 |  | 1 | 4 |
| May induce paralysis. |
| Badly startles the POKéMON in front. |
| Double-edge |  | 120 | 100 | 15 | -- |  | 6 | 0 |
| User takes recoil damage. |
| After this move, the user is more easily startled. |
| Counter |  | ?? | 100 | 20 | -- |  | 2 | 0 |
| If hit by a physical attack, deals double the damage received. |
| Can avoid being startled by others once. |
| Seismic Toss |  | ?? | 100 | 20 | -- |  | 2 | 1 |
| Inflicts damage equal to the user's level. |
| Startles POKéMON that made a same-type appeal. |
| Mimic |  | -- | 100 | 10 | -- |  | 1 | 0 |
| Copies opponents last move. |
| Makes the appeal as good as the one before it. |
| Thunder Wave |  | -- | 100 | 20 | -- |  | 2 | 1 |
| Induces paralysis |
| Badly startles all POKéMON that made good appeals. |
| Substitute |  | -- | -- | 10 | -- |  | 2 | 0 |
| Creates a decoy using 1/4 of the user's maximum HP. |
| Can avoid being startled by others once. |
Emerald Tutor Moves| Move Name | Type | Pw. | Acc. | PP | Eff.% | C.Type | Appeal | Jam |
|---|
| Rollout |  | 30 | 90 | 20 | -- |  | 3 | 0 |
| Uses the same move for 5 turns; move's power doubles every time it hits. |
| Temporarily stops the crowd from growing excited. |
| Snore |  | 40 | 100 | 15 | 30 |  | 4 | 0 |
| Can only be used while asleep. |
| A highly appealing move. |
| Endure |  | -- | -- | 10 | -- |  | 2 | 0 |
| Survives any attack for one turn leaving at least 1 HP but move's accuracy drops. |
| Can avoid being startled by others once. |
| Mud-slap |  | 20 | 100 | 10 | 100 |  | 2 | 1 |
| May lower opponent's ACCURACY one stage. |
| Startles the POKéMON that has the JUDGE's attention. |
| Swagger |  | -- | 90 | 15 | 100 |  | 2 | 0 |
| Induces CONFUSE. Raises opponent's ATTACK two stages. |
| The appeal works great if performed first. |
| Sleep Talk |  | -- | -- | 10 | -- |  | 3 | 0 |
| Uses an own random move while asleep. |
| Can be repeatedly used without boring the JUDGE. |
| Swift |  | 60 | -- | 20 | -- |  | 2 | 0 |
| Cannot miss. |
| The appeal works great if performed first. |
| Defense Curl |  | -- | -- | 40 | -- |  | 2 | 0 |
| Raises user's DEFENSE one stage. Damage from ROLLOUT will be higher. |
| Can avoid being startled by others once. |
Egg Moves| Move Name | Type | Pw. | Acc. | PP | Eff.% | C.Type | Appeal | Jam |
|---|
| Reversal |  | ?? | 100 | 15 | -- |  | 2 | 0 |
| Inflicts more damage when the user's HP is down. |
| The appeal works great if performed last. |
| Bide |  | ?? | 100 | 10 | -- |  | 1 | 0 |
| User takes hits for 2 rounds, then strikes back. |
| Can avoid being startled by others. |
| Present |  | ?? | 90 | 15 | -- |  | 3 | 0 |
| Deals damage with a base power of 40 (40%), 80 (30%), or 120 (10%), or heals 1/4 of the opponent's maximum Hit Points (20%). |
| Can be repeatedly used without boring the JUDGE. |
| Encore |  | -- | 100 | 5 | -- |  | 2 | 0 |
| Opponent repears the last move. |
| Makes all POKéMON after the user nervous. |
| Doubleslap |  | 15 | 85 | 10 | -- |  | 2 | 1 |
| Attacks 2-5 times in a row. |
| Startles the POKéMON that has the JUDGE's attention. |
| Wish |  | -- | 100 | 10 | -- |  | 3 | 0 |
| Recovers HP. Delays 1 turn. |
| Temporarily stops the crowd from growing excited. |
| Charge |  | -- | 100 | 20 | -- |  | 2 | 0 |
| Increases the power of the next ELECTRIC attack. |
| Works well if it's the same type as the one before. |
| Volt Tackle |  | 120 | 100 | 15 | -- |  | 6 | 0 |
| User takes recoil damage. |
| After this move, the user is more easily startled. |
Special Moves| Move Name | Type | Pw. | Acc. | PP | Eff.% | C.Type | Appeal | Jam |
|---|
| Surf |  | 95 | 100 | 15 | -- |  | 3 | 0 |
| Pokémon Box |
| Follow Me |  | -- | 100 | 20 | -- |  | 3 | 0 |
| PokéPark Egg (March 2005) |
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