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Qwilfish

    Jump to Gen IV Pokédex

    Tip: Moves with a double border on their right get STAB. Levels that appear in bold are below Qwilfish's evolution level. If you want to teach your Pokémon a Level Up move that its level does not appear in bold, then press B while it evolves; you can always evolve it later. In case you want to teach it a Level Up move that it has forgotten, you can visit the move re-learner in Fallarbor Town (Hoenn) or Two Island (Kanto).

    Ruby/Sapphire/Emerald Level Up Moves
    Move NameLevelTypePw.Acc.PPEff.%C.TypeAppealJam
    SpikesGround----20--Smart20
    Sets spikes that hurt the opponent upon switching.
    Makes all POKéMON after the user nervous.
    TackleNormal359535--Tough40
    No effect.
    A highly appealing move.
    Poison StingPoison151003530Smart23
    May induce poison.
    Startles the POKéMON that appealed before the user.
    Harden10Normal----30--Tough20
    Raises user's DEFENSE one stage.
    Can avoid being startled by others once.
    Minimize10Normal----20--Cute20
    Raises user's EVASIVENESS one stage.
    Can avoid being startled by others once.
    Water Gun19Water4010025--Cute40
    No effect.
    A highly appealing move.
    Pin Missile28Bug148520--Cool21
    Attacks 2-5 times in a row.
    Startles the POKéMON that has the JUDGE's attention.
    Take Down37Normal908520--Tough60
    User takes recoil damage.
    After this move, the user is more easily startled.
    Hydro Pump46Water120805--Beauty40
    No effect.
    A highly appealing move.
    Fire Red/Leaf Green Level Up Moves
    Move NameLevelTypePw.Acc.PPEff.%C.TypeAppealJam
    SpikesGround----20--Smart20
    Sets spikes that hurt the opponent upon switching.
    Makes all POKéMON after the user nervous.
    TackleNormal359535--Tough40
    No effect.
    A highly appealing move.
    Poison StingPoison151003530Smart23
    May induce poison.
    Startles the POKéMON that appealed before the user.
    Harden9Normal----30--Tough20
    Raises user's DEFENSE one stage.
    Can avoid being startled by others once.
    Minimize9Normal----20--Cute20
    Raises user's EVASIVENESS one stage.
    Can avoid being startled by others once.
    Water Gun13Water4010025--Cute40
    No effect.
    A highly appealing move.
    Pin Missile21Bug148520--Cool21
    Attacks 2-5 times in a row.
    Startles the POKéMON that has the JUDGE's attention.
    Revenge25Fighting6010010--Tough30
    Power doubles if the user is hit before the attack.
    The next appeal can be made later next turn.
    Take Down33Normal908520--Tough60
    User takes recoil damage.
    After this move, the user is more easily startled.
    Hydro Pump37Water120805--Beauty40
    No effect.
    A highly appealing move.
    Destiny Bond45Ghost----5--Smart80
    If the user faints, the opponent will also faint.
    Makes a great appeal, but allows no more to the end.
    Machine Moves
    Move NameMachineTypePw.Acc.PPEff.%C.TypeAppealJam
    Water PulseTM03Water601002020Beauty30
    May induce CONFUSION.
    Scrambles the order of appeals on the next turn.
    ToxicTM06Poison--8510100Smart30
    Induces severe poison.
    Worsens the condition of those that made appeals.
    HailTM07Ice----10--Beauty13
    Causes Hailstorm for 5 rounds.
    Badly startles those that have made appeals.
    Hidden PowerTM10Normal??10015--Smart30
    Power and type depend on user's IVs.
    Can be repeatedly used without boring the JUDGE.
    Ice BeamTM13Ice951001010Beauty21
    May induce freeze.
    Startles POKéMON that made a same-type appeal.
    BlizzardTM14Ice12070510Beauty40
    May induce freeze.
    A highly appealing move.
    ProtectTM17Normal----10--Cute10
    Evades opponents next attack; the move's accuracy drops.
    Can avoid being startled by others.
    Rain DanceTM18Water----5--Tough10
    Causes Rain for 5 rounds.
    The appeal works best the more the crowd is excited.
    FrustrationTM21Normal??10020--Cute10
    The less happy the user, the stronger the attack. Power is (255-Tameness)*10/25.
    An appeal that excites the audience in any CONTEST.
    ReturnTM27Normal??10020--Cute10
    The happier the user, the stronger the attack. Power is Tameness*10/25.
    An appeal that excites the audience in any CONTEST.
    Shadow BallTM30Ghost801001520Smart30
    May lower opponent's SP. DEF one stage.
    Shifts the JUDGE's attention from others.
    Double TeamTM32Normal----15--Cool20
    Raises user's EVASIVENESS one stage.
    Can avoid being startled by others once.
    Shock WaveTM34Electric60--20--Cool20
    Cannot miss.
    The appeal works great if performed first.
    Sludge BombTM36Poison901001030Tough21
    May induce poison.
    Startles the POKéMON that has the JUDGE's attention.
    FacadeTM42Normal7010020--Cute20
    ATTACK is doubled when burned, paralyzed, or poisoned.
    The appeal works great if performed last.
    Secret PowerTM43Normal701002030Smart10
    Depends on battle location.
    The appeal works well if the user's condition is good.
    RestTM44Psychic----10--Cute20
    User restores health, then sleeps.
    Can avoid being startled by others once.
    AttractTM45Normal--10015--Cute20
    Induces ATTRACT.
    Makes all POKéMON after the user nervous.
    SurfHM03Water9510015--Beauty30
    No effect.
    Affected by how well the appeal in front goes.
    WaterfallHM07Water8010015--Tough20
    No effect.
    The appeal works great if performed last.
    DiveHM08Water6010010--Beauty20
    The user is protected the first turn, attacks the second turn.
    Can avoid being startled by others once.
    Fire Red/Leaf Green/Emerald Tutor Moves
    Move NameTypePw.Acc.PPEff.%C.TypeAppealJam
    Swords DanceNormal----30--Beauty10
    Raises user's ATTACK two stages.
    Ups the user's condition. Helps prevent nervousness.
    Double-edgeNormal12010015--Tough60
    User takes recoil damage.
    After this move, the user is more easily startled.
    MimicNormal--10010--Cute10
    Copies opponents last move.
    Makes the appeal as good as the one before it.
    Thunder WaveElectric--10020--Cool21
    Induces paralysis
    Badly startles all POKéMON that made good appeals.
    SubstituteNormal----10--Smart20
    Creates a decoy using 1/4 of the user's maximum HP.
    Can avoid being startled by others once.
    Emerald Tutor Moves
    Move NameTypePw.Acc.PPEff.%C.TypeAppealJam
    RolloutRock309020--Tough30
    Uses the same move for 5 turns; move's power doubles every time it hits.
    Temporarily stops the crowd from growing excited.
    SnoreNormal401001530Cute40
    Can only be used while asleep.
    A highly appealing move.
    Icy WindIce559515100Beauty13
    May lower opponent's SPEED one stage.
    Badly startles those that have made appeals.
    EndureNormal----10--Tough20
    Survives any attack for one turn leaving at least 1 HP but move's accuracy drops.
    Can avoid being startled by others once.
    SwaggerNormal--9015100Cute20
    Induces CONFUSE. Raises opponent's ATTACK two stages.
    The appeal works great if performed first.
    Sleep TalkNormal----10--Cute30
    Uses an own random move while asleep.
    Can be repeatedly used without boring the JUDGE.
    SwiftNormal60--20--Cool20
    Cannot miss.
    The appeal works great if performed first.
    Defense CurlNormal----40--Cool20
    Raises user's DEFENSE one stage. Damage from ROLLOUT will be higher.
    Can avoid being startled by others once.
    Egg Moves
    Move NameTypePw.Acc.PPEff.%C.TypeAppealJam
    FlailNormal??10015--Cute10
    Inflicts more damage when the user's HP is down.
    The appeal works better the later it is performed.
    HazeIce----30--Beauty30
    Resets all ability stages.
    Worsens the condition of those that made appeals.
    BubblebeamWater651002010Beauty13
    May lower opponent's SPEED one stage.
    Badly startles those that have made appeals.
    SupersonicNormal--5520--Smart30
    May induce CONFUSION.
    Scrambles the order of appeals on the next turn.
    AstonishGhost301001530Smart23
    May cause opponent to flinch.
    Startles the POKéMON that appealed before the user.

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