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Roselia

    Jump to Gen IV Pokédex

    Tip: Moves with a double border on their right get STAB. Levels that appear in bold are below Roselia's evolution level. If you want to teach your Pokémon a Level Up move that its level does not appear in bold, then press B while it evolves; you can always evolve it later. In case you want to teach it a Level Up move that it has forgotten, you can visit the move re-learner in Fallarbor Town (Hoenn) or Two Island (Kanto).

    Ruby/Sapphire/Emerald/Fire Red/Leaf Green Level Up Moves
    Move NameLevelTypePw.Acc.PPEff.%C.TypeAppealJam
    AbsorbGrass2010020--Smart23
    User recovers half the damage inflicted.
    Startles the POKéMON that appealed before the user.
    Growth5Normal----40--Beauty10
    Raises user's SP. ATK one stage.
    Ups the user's condition. Helps prevent nervousness.
    Poison Sting9Poison151003530Smart23
    May induce poison.
    Startles the POKéMON that appealed before the user.
    Stun Spore13Grass--7530--Smart21
    Induces paralysis
    Badly startles all POKéMON that made good appeals.
    Mega Drain17Grass4010010--Smart14
    User recovers half the damage inflicted.
    Badly startles the POKéMON in front.
    Leech Seed21Grass--9010--Smart22
    User steals HP from the opponent every turn.
    Startles all POKéMON that have done their appeals.
    Magical Leaf25Grass60--20--Beauty20
    Cannot miss.
    The appeal works great if performed first.
    Grasswhistle29Grass--5515--Tough13
    Induces sleep.
    Badly startles those that have made appeals.
    Giga Drain33Grass601005--Smart21
    User recovers half the damage inflicted.
    Startles the POKéMON that has the JUDGE's attention.
    Sweet Scent37Normal--10020--Cute13
    Lowers opponent's EVASIVENESS one stage.
    Badly startles those that have made appeals.
    Ingrain41Grass--10020--Smart10
    Recovers HP every turn. User cannot switch.
    Can avoid being startled by others.
    Toxic45Poison--8510100Smart30
    Induces severe poison.
    Worsens the condition of those that made appeals.
    Petal Dance49Grass7010020100Beauty44
    User uses the same attack for 2-3 turns then becomes confused.
    Jams the others, and misses one turn of appeals.
    Aromatherapy53Grass----5--Smart20
    Heals party's status problems.
    The appeal works great if performed last.
    Synthesis57Grass----5--Smart10
    User restores HP.
    The appeal's quality varies depending on its timing.
    Machine Moves
    Move NameMachineTypePw.Acc.PPEff.%C.TypeAppealJam
    ToxicTM06Poison--8510100Smart30
    Induces severe poison.
    Worsens the condition of those that made appeals.
    Bullet SeedTM09Grass1010030--Cool21
    Attacks 2-5 times in a row.
    Badly startles all POKéMON that made good appeals.
    Hidden PowerTM10Normal??10015--Smart30
    Power and type depend on user's IVs.
    Can be repeatedly used without boring the JUDGE.
    Sunny DayTM11Fire----5--Beauty10
    Causes Sunshine for 5 rounds.
    The appeal works best the more the crowd is excited.
    ProtectTM17Normal----10--Cute10
    Evades opponents next attack; the move's accuracy drops.
    Can avoid being startled by others.
    Giga DrainTM19Grass601005--Smart21
    User recovers half the damage inflicted.
    Startles the POKéMON that has the JUDGE's attention.
    FrustrationTM21Normal??10020--Cute10
    The less happy the user, the stronger the attack. Power is (255-Tameness)*10/25.
    An appeal that excites the audience in any CONTEST.
    SolarbeamTM22Grass12010010--Cool40
    Wait for a turn and attacks the next.
    A highly appealing move.
    ReturnTM27Normal??10020--Cute10
    The happier the user, the stronger the attack. Power is Tameness*10/25.
    An appeal that excites the audience in any CONTEST.
    Shadow BallTM30Ghost801001520Smart30
    May lower opponent's SP. DEF one stage.
    Shifts the JUDGE's attention from others.
    Double TeamTM32Normal----15--Cool20
    Raises user's EVASIVENESS one stage.
    Can avoid being startled by others once.
    Sludge BombTM36Poison901001030Tough21
    May induce poison.
    Startles the POKéMON that has the JUDGE's attention.
    FacadeTM42Normal7010020--Cute20
    ATTACK is doubled when burned, paralyzed, or poisoned.
    The appeal works great if performed last.
    Secret PowerTM43Normal701002030Smart10
    Depends on battle location.
    The appeal works well if the user's condition is good.
    RestTM44Psychic----10--Cute20
    User restores health, then sleeps.
    Can avoid being startled by others once.
    AttractTM45Normal--10015--Cute20
    Induces ATTRACT.
    Makes all POKéMON after the user nervous.
    CutHM01Normal509530--Cool21
    No effect.
    Badly startles all POKéMON that made good appeals.
    FlashHM05Normal--7020--Beauty30
    Lowers opponent's ACCURACY one stage.
    Shifts the JUDGE's attention from others.
    Fire Red/Leaf Green/Emerald Tutor Moves
    Move NameTypePw.Acc.PPEff.%C.TypeAppealJam
    Swords DanceNormal----30--Beauty10
    Raises user's ATTACK two stages.
    Ups the user's condition. Helps prevent nervousness.
    Body SlamNormal851001530Tough14
    May induce paralysis.
    Badly startles the POKéMON in front.
    Double-edgeNormal12010015--Tough60
    User takes recoil damage.
    After this move, the user is more easily startled.
    MimicNormal--10010--Cute10
    Copies opponents last move.
    Makes the appeal as good as the one before it.
    SubstituteNormal----10--Smart20
    Creates a decoy using 1/4 of the user's maximum HP.
    Can avoid being startled by others once.
    Emerald Tutor Moves
    Move NameTypePw.Acc.PPEff.%C.TypeAppealJam
    Psych UpNormal----10--Smart20
    Copies opponent's stat changes.
    Works well if it's the same type as the one before.
    SnoreNormal401001530Cute40
    Can only be used while asleep.
    A highly appealing move.
    EndureNormal----10--Tough20
    Survives any attack for one turn leaving at least 1 HP but move's accuracy drops.
    Can avoid being startled by others once.
    Mud-slapGround2010010100Cute21
    May lower opponent's ACCURACY one stage.
    Startles the POKéMON that has the JUDGE's attention.
    SwaggerNormal--9015100Cute20
    Induces CONFUSE. Raises opponent's ATTACK two stages.
    The appeal works great if performed first.
    Sleep TalkNormal----10--Cute30
    Uses an own random move while asleep.
    Can be repeatedly used without boring the JUDGE.
    SwiftNormal60--20--Cool20
    Cannot miss.
    The appeal works great if performed first.
    Fury CutterBug109520--Cool30
    Move's power doubles each time it hits, but only up to 160.
    Can be repeatedly used without boring the JUDGE.
    Egg Moves
    Move NameTypePw.Acc.PPEff.%C.TypeAppealJam
    SpikesGround----20--Smart20
    Sets spikes that hurt the opponent upon switching.
    Makes all POKéMON after the user nervous.
    SynthesisGrass----5--Smart10
    User restores HP.
    The appeal's quality varies depending on its timing.
    Pin MissileBug148520--Cool21
    Attacks 2-5 times in a row.
    Startles the POKéMON that has the JUDGE's attention.
    Cotton SporeGrass--8540--Beauty21
    Lowers opponent's SPEED two stages.
    Startles the POKéMON that has the JUDGE's attention.
    Special Moves
    Move NameTypePw.Acc.PPEff.%C.TypeAppealJam
    Sweet KissNormal--7510--Cute20
    Pokémon XD (Purify)

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