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Scyther

    Jump to Gen IV Pokédex

    Tip: Moves with a double border on their right get STAB. Levels that appear in bold are below Scyther's evolution level. If you want to teach your Pokémon a Level Up move that its level does not appear in bold, then press B while it evolves; you can always evolve it later. In case you want to teach it a Level Up move that it has forgotten, you can visit the move re-learner in Fallarbor Town (Hoenn) or Two Island (Kanto).

    Ruby/Sapphire/Emerald/Fire Red/Leaf Green Level Up Moves
    Move NameLevelTypePw.Acc.PPEff.%C.TypeAppealJam
    Quick AttackNormal4010030--Cool30
    Always strikes first.
    The next appeal can be made earlier next turn.
    LeerNormal--10030--Cool30
    Lowers opponent's DEFENSE one stage.
    Temporarily stops the crowd from growing excited.
    Focus Energy6Normal----30--Cool13
    Increases user's critical hit rate.
    Badly startles those that have made appeals.
    Pursuit11Dark4010020--Smart21
    Inflicts double damage if the opponent is switching out.
    Badly startles all POKéMON that made good appeals.
    False Swipe16Normal4010040--Cool13
    Leaves the foe with at least 1 HP.
    Badly startles those that have made appeals.
    Agility21Psychic----30--Cool30
    Raises user's SPEED two stages.
    The next appeal can be made earlier next turn.
    Wing Attack26Flying6010035--Cool20
    No effect.
    Works well if it's the same type as the one before.
    Slash31Normal7010020--Cool30
    Has high critical hit ratio.
    Affected by how well the appeal in front goes.
    Swords Dance36Normal----30--Beauty10
    Raises user's ATTACK two stages.
    Ups the user's condition. Helps prevent nervousness.
    Double Team41Normal----15--Cool20
    Raises user's EVASIVENESS one stage.
    Can avoid being startled by others once.
    Fury Cutter46Bug109520--Cool30
    Move's power doubles each time it hits, but only up to 160.
    Can be repeatedly used without boring the JUDGE.
    Machine Moves
    Move NameMachineTypePw.Acc.PPEff.%C.TypeAppealJam
    ToxicTM06Poison--8510100Smart30
    Induces severe poison.
    Worsens the condition of those that made appeals.
    Hidden PowerTM10Normal??10015--Smart30
    Power and type depend on user's IVs.
    Can be repeatedly used without boring the JUDGE.
    Sunny DayTM11Fire----5--Beauty10
    Causes Sunshine for 5 rounds.
    The appeal works best the more the crowd is excited.
    Hyper BeamTM15Normal150905--Cool44
    User cannot attack on the next turn.
    Jams the others, and misses one turn of appeals.
    ProtectTM17Normal----10--Cute10
    Evades opponents next attack; the move's accuracy drops.
    Can avoid being startled by others.
    Rain DanceTM18Water----5--Tough10
    Causes Rain for 5 rounds.
    The appeal works best the more the crowd is excited.
    FrustrationTM21Normal??10020--Cute10
    The less happy the user, the stronger the attack. Power is (255-Tameness)*10/25.
    An appeal that excites the audience in any CONTEST.
    ReturnTM27Normal??10020--Cute10
    The happier the user, the stronger the attack. Power is Tameness*10/25.
    An appeal that excites the audience in any CONTEST.
    Double TeamTM32Normal----15--Cool20
    Raises user's EVASIVENESS one stage.
    Can avoid being startled by others once.
    Aerial AceTM40Flying60--20--Cool20
    Cannot miss.
    The appeal works great if performed first.
    FacadeTM42Normal7010020--Cute20
    ATTACK is doubled when burned, paralyzed, or poisoned.
    The appeal works great if performed last.
    Secret PowerTM43Normal701002030Smart10
    Depends on battle location.
    The appeal works well if the user's condition is good.
    RestTM44Psychic----10--Cute20
    User restores health, then sleeps.
    Can avoid being startled by others once.
    AttractTM45Normal--10015--Cute20
    Induces ATTRACT.
    Makes all POKéMON after the user nervous.
    ThiefTM46Dark4010010100Tough10
    May steal opponent's item (temporarily in trainer battles).
    Makes the appeal as good as those before it.
    Steel WingTM47Steel70902510Cool20
    May raise user's DEFENSE one stage.
    Works well if it's the same type as the one before.
    CutHM01Normal509530--Cool21
    No effect.
    Badly startles all POKéMON that made good appeals.
    Rock SmashHM06Fighting201001550Tough10
    May lower opponent's DEFENSE one stage.
    The appeal works well if the user's condition is good.
    Fire Red/Leaf Green/Emerald Tutor Moves
    Move NameTypePw.Acc.PPEff.%C.TypeAppealJam
    Swords DanceNormal----30--Beauty10
    Raises user's ATTACK two stages.
    Ups the user's condition. Helps prevent nervousness.
    Double-edgeNormal12010015--Tough60
    User takes recoil damage.
    After this move, the user is more easily startled.
    CounterFighting??10020--Tough20
    If hit by a physical attack, deals double the damage received.
    Can avoid being startled by others once.
    MimicNormal--10010--Cute10
    Copies opponents last move.
    Makes the appeal as good as the one before it.
    SubstituteNormal----10--Smart20
    Creates a decoy using 1/4 of the user's maximum HP.
    Can avoid being startled by others once.
    Emerald Tutor Moves
    Move NameTypePw.Acc.PPEff.%C.TypeAppealJam
    SnoreNormal401001530Cute40
    Can only be used while asleep.
    A highly appealing move.
    EndureNormal----10--Tough20
    Survives any attack for one turn leaving at least 1 HP but move's accuracy drops.
    Can avoid being startled by others once.
    SwaggerNormal--9015100Cute20
    Induces CONFUSE. Raises opponent's ATTACK two stages.
    The appeal works great if performed first.
    Sleep TalkNormal----10--Cute30
    Uses an own random move while asleep.
    Can be repeatedly used without boring the JUDGE.
    SwiftNormal60--20--Cool20
    Cannot miss.
    The appeal works great if performed first.
    Fury CutterBug109520--Cool30
    Move's power doubles each time it hits, but only up to 160.
    Can be repeatedly used without boring the JUDGE.
    Egg Moves
    Move NameTypePw.Acc.PPEff.%C.TypeAppealJam
    CounterFighting??10020--Tough20
    If hit by a physical attack, deals double the damage received.
    Can avoid being startled by others once.
    SafeguardNormal----25--Beauty10
    Prevents all status problems.
    Can avoid being startled by others.
    Baton PassNormal----40--Cute20
    Switches out the user but status changes remain.
    Makes all POKéMON after the user nervous.
    Razor WindNormal8010010--Cool30
    Has high critical hit ratio.
    Affected by how well the appeal in front goes.
    ReversalFighting??10015--Cool20
    Inflicts more damage when the user's HP is down.
    The appeal works great if performed last.
    Light ScreenPsychic----30--Beauty10
    Halves SP. ATK damage inflicted on user.
    Can avoid being startled by others.
    EndureNormal----10--Tough20
    Survives any attack for one turn leaving at least 1 HP but move's accuracy drops.
    Can avoid being startled by others once.
    Silver WindBug60100510Beauty10
    May raise all user's stats one stage.
    Ups the user's condition. Helps prevent nervousness.
    Special Moves
    Move NameTypePw.Acc.PPEff.%C.TypeAppealJam
    Morning SunNormal----5--Beauty10
    Pokémon XD (Purify)

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