Sunkern
Tip: Moves with a double border on their right get STAB. Levels that appear in bold are below Sunkern's evolution level. If you want to teach your Pokémon a Level Up move that its level does not appear in bold, then press B while it evolves; you can always evolve it later. In case you want to teach it a Level Up move that it has forgotten, you can visit the move re-learner in Fallarbor Town (Hoenn) or Two Island (Kanto).
| Move Name | Level | Type | Pw. | Acc. | PP | Eff.% | C.Type | Appeal | Jam |
|---|---|---|---|---|---|---|---|---|---|
| Absorb | — | ![]() | 20 | 100 | 20 | -- | ![]() | 2 | 3 |
| User recovers half the damage inflicted. | |||||||||
| Startles the POKéMON that appealed before the user. | |||||||||
| Growth | 6 | ![]() | -- | -- | 40 | -- | ![]() | 1 | 0 |
| Raises user's SP. ATK one stage. | |||||||||
| Ups the user's condition. Helps prevent nervousness. | |||||||||
| Mega Drain | 13 | ![]() | 40 | 100 | 10 | -- | ![]() | 1 | 4 |
| User recovers half the damage inflicted. | |||||||||
| Badly startles the POKéMON in front. | |||||||||
| Ingrain | 18 | ![]() | -- | 100 | 20 | -- | ![]() | 1 | 0 |
| Recovers HP every turn. User cannot switch. | |||||||||
| Can avoid being startled by others. | |||||||||
| Endeavor | 25 | ![]() | ?? | 100 | 5 | -- | ![]() | 2 | 0 |
| Power rises if user's HP are less than opponent's HP. When the opponent's current HP is less then the user's current HP then the damage equals the opponent's current HP minus the user's current HP, otherwise the move fails. | |||||||||
| The appeal works great if performed last. | |||||||||
| Sunny Day | 30 | ![]() | -- | -- | 5 | -- | ![]() | 1 | 0 |
| Causes Sunshine for 5 rounds. | |||||||||
| The appeal works best the more the crowd is excited. | |||||||||
| Synthesis | 37 | ![]() | -- | -- | 5 | -- | ![]() | 1 | 0 |
| User restores HP. | |||||||||
| The appeal's quality varies depending on its timing. | |||||||||
| Giga Drain | 42 | ![]() | 60 | 100 | 5 | -- | ![]() | 2 | 1 |
| User recovers half the damage inflicted. | |||||||||
| Startles the POKéMON that has the JUDGE's attention. | |||||||||
| Move Name | Machine | Type | Pw. | Acc. | PP | Eff.% | C.Type | Appeal | Jam |
|---|---|---|---|---|---|---|---|---|---|
| Toxic | TM06 | ![]() | -- | 85 | 10 | 100 | ![]() | 3 | 0 |
| Induces severe poison. | |||||||||
| Worsens the condition of those that made appeals. | |||||||||
| Bullet Seed | TM09 | ![]() | 10 | 100 | 30 | -- | ![]() | 2 | 1 |
| Attacks 2-5 times in a row. | |||||||||
| Badly startles all POKéMON that made good appeals. | |||||||||
| Hidden Power | TM10 | ![]() | ?? | 100 | 15 | -- | ![]() | 3 | 0 |
| Power and type depend on user's IVs. | |||||||||
| Can be repeatedly used without boring the JUDGE. | |||||||||
| Sunny Day | TM11 | ![]() | -- | -- | 5 | -- | ![]() | 1 | 0 |
| Causes Sunshine for 5 rounds. | |||||||||
| The appeal works best the more the crowd is excited. | |||||||||
| Light Screen | TM16 | ![]() | -- | -- | 30 | -- | ![]() | 1 | 0 |
| Halves SP. ATK damage inflicted on user. | |||||||||
| Can avoid being startled by others. | |||||||||
| Protect | TM17 | ![]() | -- | -- | 10 | -- | ![]() | 1 | 0 |
| Evades opponents next attack; the move's accuracy drops. | |||||||||
| Can avoid being startled by others. | |||||||||
| Giga Drain | TM19 | ![]() | 60 | 100 | 5 | -- | ![]() | 2 | 1 |
| User recovers half the damage inflicted. | |||||||||
| Startles the POKéMON that has the JUDGE's attention. | |||||||||
| Safeguard | TM20 | ![]() | -- | -- | 25 | -- | ![]() | 1 | 0 |
| Prevents all status problems. | |||||||||
| Can avoid being startled by others. | |||||||||
| Frustration | TM21 | ![]() | ?? | 100 | 20 | -- | ![]() | 1 | 0 |
| The less happy the user, the stronger the attack. Power is (255-Tameness)*10/25. | |||||||||
| An appeal that excites the audience in any CONTEST. | |||||||||
| Solarbeam | TM22 | ![]() | 120 | 100 | 10 | -- | ![]() | 4 | 0 |
| Wait for a turn and attacks the next. | |||||||||
| A highly appealing move. | |||||||||
| Return | TM27 | ![]() | ?? | 100 | 20 | -- | ![]() | 1 | 0 |
| The happier the user, the stronger the attack. Power is Tameness*10/25. | |||||||||
| An appeal that excites the audience in any CONTEST. | |||||||||
| Double Team | TM32 | ![]() | -- | -- | 15 | -- | ![]() | 2 | 0 |
| Raises user's EVASIVENESS one stage. | |||||||||
| Can avoid being startled by others once. | |||||||||
| Sludge Bomb | TM36 | ![]() | 90 | 100 | 10 | 30 | ![]() | 2 | 1 |
| May induce poison. | |||||||||
| Startles the POKéMON that has the JUDGE's attention. | |||||||||
| Facade | TM42 | ![]() | 70 | 100 | 20 | -- | ![]() | 2 | 0 |
| ATTACK is doubled when burned, paralyzed, or poisoned. | |||||||||
| The appeal works great if performed last. | |||||||||
| Secret Power | TM43 | ![]() | 70 | 100 | 20 | 30 | ![]() | 1 | 0 |
| Depends on battle location. | |||||||||
| The appeal works well if the user's condition is good. | |||||||||
| Rest | TM44 | ![]() | -- | -- | 10 | -- | ![]() | 2 | 0 |
| User restores health, then sleeps. | |||||||||
| Can avoid being startled by others once. | |||||||||
| Attract | TM45 | ![]() | -- | 100 | 15 | -- | ![]() | 2 | 0 |
| Induces ATTRACT. | |||||||||
| Makes all POKéMON after the user nervous. | |||||||||
| Cut | HM01 | ![]() | 50 | 95 | 30 | -- | ![]() | 2 | 1 |
| No effect. | |||||||||
| Badly startles all POKéMON that made good appeals. | |||||||||
| Flash | HM05 | ![]() | -- | 70 | 20 | -- | ![]() | 3 | 0 |
| Lowers opponent's ACCURACY one stage. | |||||||||
| Shifts the JUDGE's attention from others. | |||||||||
| Move Name | Type | Pw. | Acc. | PP | Eff.% | C.Type | Appeal | Jam |
|---|---|---|---|---|---|---|---|---|
| Swords Dance | ![]() | -- | -- | 30 | -- | ![]() | 1 | 0 |
| Raises user's ATTACK two stages. | ||||||||
| Ups the user's condition. Helps prevent nervousness. | ||||||||
| Double-edge | ![]() | 120 | 100 | 15 | -- | ![]() | 6 | 0 |
| User takes recoil damage. | ||||||||
| After this move, the user is more easily startled. | ||||||||
| Mimic | ![]() | -- | 100 | 10 | -- | ![]() | 1 | 0 |
| Copies opponents last move. | ||||||||
| Makes the appeal as good as the one before it. | ||||||||
| Substitute | ![]() | -- | -- | 10 | -- | ![]() | 2 | 0 |
| Creates a decoy using 1/4 of the user's maximum HP. | ||||||||
| Can avoid being startled by others once. | ||||||||
| Move Name | Type | Pw. | Acc. | PP | Eff.% | C.Type | Appeal | Jam |
|---|---|---|---|---|---|---|---|---|
| Snore | ![]() | 40 | 100 | 15 | 30 | ![]() | 4 | 0 |
| Can only be used while asleep. | ||||||||
| A highly appealing move. | ||||||||
| Endure | ![]() | -- | -- | 10 | -- | ![]() | 2 | 0 |
| Survives any attack for one turn leaving at least 1 HP but move's accuracy drops. | ||||||||
| Can avoid being startled by others once. | ||||||||
| Swagger | ![]() | -- | 90 | 15 | 100 | ![]() | 2 | 0 |
| Induces CONFUSE. Raises opponent's ATTACK two stages. | ||||||||
| The appeal works great if performed first. | ||||||||
| Sleep Talk | ![]() | -- | -- | 10 | -- | ![]() | 3 | 0 |
| Uses an own random move while asleep. | ||||||||
| Can be repeatedly used without boring the JUDGE. | ||||||||
| Move Name | Type | Pw. | Acc. | PP | Eff.% | C.Type | Appeal | Jam |
|---|---|---|---|---|---|---|---|---|
| Grasswhistle | ![]() | -- | 55 | 15 | -- | ![]() | 1 | 3 |
| Induces sleep. | ||||||||
| Badly startles those that have made appeals. | ||||||||
| Encore | ![]() | -- | 100 | 5 | -- | ![]() | 2 | 0 |
| Opponent repears the last move. | ||||||||
| Makes all POKéMON after the user nervous. | ||||||||
| Leech Seed | ![]() | -- | 90 | 10 | -- | ![]() | 2 | 2 |
| User steals HP from the opponent every turn. | ||||||||
| Startles all POKéMON that have done their appeals. | ||||||||
| Nature Power | ![]() | -- | 95 | 20 | -- | ![]() | 1 | 0 |
| Depends on battle location. | ||||||||
| The appeal works best the more the crowd is excited. | ||||||||
| Curse | ![]() | -- | -- | 10 | -- | ![]() | 3 | 0 |
| Ghost type Pokémon: User loses half their maximum HP, and the opponent gets a Nightmare. Other Pokémon types: Raises user's ATTACK and DEFENSE one stage. Lowers user's SPEED one stage. | ||||||||
| The next appeal can be made later next turn. | ||||||||
| Helping Hand | ![]() | -- | 100 | 20 | -- | ![]() | 2 | 0 |
| Boosts receiver's attacks. Best used in 2VS2 battles. | ||||||||
| Makes all POKéMON after the user nervous. | ||||||||











