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Swablu

    Jump to Gen IV Pokédex

    Tip: Moves with a double border on their right get STAB. Levels that appear in bold are below Swablu's evolution level. If you want to teach your Pokémon a Level Up move that its level does not appear in bold, then press B while it evolves; you can always evolve it later. In case you want to teach it a Level Up move that it has forgotten, you can visit the move re-learner in Fallarbor Town (Hoenn) or Two Island (Kanto).

    Ruby/Sapphire/Emerald/Fire Red/Leaf Green Level Up Moves
    Move NameLevelTypePw.Acc.PPEff.%C.TypeAppealJam
    PeckFlying3510035--Cool40
    No effect.
    A highly appealing move.
    GrowlNormal--10040--Cute20
    Lowers opponent's ATTACK one stage.
    The appeal works great if performed last.
    Astonish8Ghost301001530Smart23
    May cause opponent to flinch.
    Startles the POKéMON that appealed before the user.
    Sing11Normal--5515--Cute20
    Induces sleep.
    Makes all POKéMON after the user nervous.
    Fury Attack18Normal158520--Cool21
    Attacks 2-5 times in a row.
    Startles the POKéMON that has the JUDGE's attention.
    Safeguard21Normal----25--Beauty10
    Prevents all status problems.
    Can avoid being startled by others.
    Mist28Ice----30--Beauty10
    Stops ability reduction.
    Can avoid being startled by others.
    Take Down31Normal908520--Tough60
    User takes recoil damage.
    After this move, the user is more easily startled.
    Mirror Move38Flying----20--Smart10
    User does the last move used by opponent.
    Makes the appeal as good as the one before it.
    Refresh41Normal--10020--Cute10
    Heals poisoning, paralysis, or a burn.
    Ups the user's condition. Helps prevent nervousness.
    Perish Song48Normal----5--Beauty21
    All Pokémon on the field faint in 3 turns.
    Badly startles all POKéMON that made good appeals.
    Machine Moves
    Move NameMachineTypePw.Acc.PPEff.%C.TypeAppealJam
    ToxicTM06Poison--8510100Smart30
    Induces severe poison.
    Worsens the condition of those that made appeals.
    Hidden PowerTM10Normal??10015--Smart30
    Power and type depend on user's IVs.
    Can be repeatedly used without boring the JUDGE.
    Sunny DayTM11Fire----5--Beauty10
    Causes Sunshine for 5 rounds.
    The appeal works best the more the crowd is excited.
    Ice BeamTM13Ice951001010Beauty21
    May induce freeze.
    Startles POKéMON that made a same-type appeal.
    ProtectTM17Normal----10--Cute10
    Evades opponents next attack; the move's accuracy drops.
    Can avoid being startled by others.
    Rain DanceTM18Water----5--Tough10
    Causes Rain for 5 rounds.
    The appeal works best the more the crowd is excited.
    SafeguardTM20Normal----25--Beauty10
    Prevents all status problems.
    Can avoid being startled by others.
    FrustrationTM21Normal??10020--Cute10
    The less happy the user, the stronger the attack. Power is (255-Tameness)*10/25.
    An appeal that excites the audience in any CONTEST.
    SolarbeamTM22Grass12010010--Cool40
    Wait for a turn and attacks the next.
    A highly appealing move.
    ReturnTM27Normal??10020--Cute10
    The happier the user, the stronger the attack. Power is Tameness*10/25.
    An appeal that excites the audience in any CONTEST.
    Double TeamTM32Normal----15--Cool20
    Raises user's EVASIVENESS one stage.
    Can avoid being startled by others once.
    Aerial AceTM40Flying60--20--Cool20
    Cannot miss.
    The appeal works great if performed first.
    FacadeTM42Normal7010020--Cute20
    ATTACK is doubled when burned, paralyzed, or poisoned.
    The appeal works great if performed last.
    Secret PowerTM43Normal701002030Smart10
    Depends on battle location.
    The appeal works well if the user's condition is good.
    RestTM44Psychic----10--Cute20
    User restores health, then sleeps.
    Can avoid being startled by others once.
    AttractTM45Normal--10015--Cute20
    Induces ATTRACT.
    Makes all POKéMON after the user nervous.
    ThiefTM46Dark4010010100Tough10
    May steal opponent's item (temporarily in trainer battles).
    Makes the appeal as good as those before it.
    Steel WingTM47Steel70902510Cool20
    May raise user's DEFENSE one stage.
    Works well if it's the same type as the one before.
    FlyHM02Flying709515--Smart10
    The user is protected the first turn, attacks the second turn.
    Can avoid being startled by others.
    Fire Red/Leaf Green/Emerald Tutor Moves
    Move NameTypePw.Acc.PPEff.%C.TypeAppealJam
    Body SlamNormal851001530Tough14
    May induce paralysis.
    Badly startles the POKéMON in front.
    Double-edgeNormal12010015--Tough60
    User takes recoil damage.
    After this move, the user is more easily startled.
    MimicNormal--10010--Cute10
    Copies opponents last move.
    Makes the appeal as good as the one before it.
    Dream EaterPsychic10010015--Smart22
    User recovers half the damage inflicted on a sleeping opponent.
    Startles all POKéMON that have done their appeals.
    SubstituteNormal----10--Smart20
    Creates a decoy using 1/4 of the user's maximum HP.
    Can avoid being startled by others once.
    Emerald Tutor Moves
    Move NameTypePw.Acc.PPEff.%C.TypeAppealJam
    Psych UpNormal----10--Smart20
    Copies opponent's stat changes.
    Works well if it's the same type as the one before.
    SnoreNormal401001530Cute40
    Can only be used while asleep.
    A highly appealing move.
    EndureNormal----10--Tough20
    Survives any attack for one turn leaving at least 1 HP but move's accuracy drops.
    Can avoid being startled by others once.
    Mud-slapGround2010010100Cute21
    May lower opponent's ACCURACY one stage.
    Startles the POKéMON that has the JUDGE's attention.
    SwaggerNormal--9015100Cute20
    Induces CONFUSE. Raises opponent's ATTACK two stages.
    The appeal works great if performed first.
    Sleep TalkNormal----10--Cute30
    Uses an own random move while asleep.
    Can be repeatedly used without boring the JUDGE.
    SwiftNormal60--20--Cool20
    Cannot miss.
    The appeal works great if performed first.
    Egg Moves
    Move NameTypePw.Acc.PPEff.%C.TypeAppealJam
    AgilityPsychic----30--Cool30
    Raises user's SPEED two stages.
    The next appeal can be made earlier next turn.
    HazeIce----30--Beauty30
    Resets all ability stages.
    Worsens the condition of those that made appeals.
    PursuitDark4010020--Smart21
    Inflicts double damage if the opponent is switching out.
    Badly startles all POKéMON that made good appeals.
    RageNormal2010020--Cool30
    User's ATTACK raises if hit.
    Can be repeatedly used without boring the JUDGE.
    Special Moves
    Move NameTypePw.Acc.PPEff.%C.TypeAppealJam
    False SwipeNormal4010040--Cool13
    Pokémon Box

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