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Swalot

    Jump to Gen IV Pokédex

    Tip: Moves with a double border on their right get STAB. Levels that appear in bold are below Swalot's evolution level. If you want to teach your Pokémon a Level Up move that its level does not appear in bold, then press B while it evolves; you can always evolve it later. In case you want to teach it a Level Up move that it has forgotten, you can visit the move re-learner in Fallarbor Town (Hoenn) or Two Island (Kanto).

    Ruby/Sapphire/Emerald/Fire Red/Leaf Green Level Up Moves
    Move NameLevelTypePw.Acc.PPEff.%C.TypeAppealJam
    PoundNormal4010035--Tough40
    No effect.
    A highly appealing move.
    YawnNormal--10010--Cute20
    User and opponent sleep the next turn.
    Makes all POKéMON after the user nervous.
    Poison GasPoison--5540--Smart30
    Induces poison.
    Worsens the condition of those that made appeals.
    SludgePoison651002030Tough14
    May induce poison.
    Badly startles the POKéMON in front.
    Yawn6Normal--10010--Cute20
    User and opponent sleep the next turn.
    Makes all POKéMON after the user nervous.
    Poison Gas9Poison--5540--Smart30
    Induces poison.
    Worsens the condition of those that made appeals.
    Sludge14Poison651002030Tough14
    May induce poison.
    Badly startles the POKéMON in front.
    Amnesia17Psychic----20--Cute10
    Raises user's SP. DEF two stages.
    Ups the user's condition. Helps prevent nervousness.
    Encore23Normal--1005--Cute20
    Opponent repears the last move.
    Makes all POKéMON after the user nervous.
    Body Slam26Normal851001530Tough14
    May induce paralysis.
    Badly startles the POKéMON in front.
    Toxic31Poison--8510100Smart30
    Induces severe poison.
    Worsens the condition of those that made appeals.
    Stockpile40Normal----10--Tough20
    User stockpiles power for up to 3 turns.
    Can avoid being startled by others once.
    Spit Up40Normal10010010--Tough40
    Releases power from STOCKPILE.
    A highly appealing move.
    Swallow40Normal----10--Tough10
    Absorbs power from STOCKPILE and recovers HP.
    Ups the user's condition. Helps prevent nervousness.
    Sludge Bomb48Poison901001030Tough21
    May induce poison.
    Startles the POKéMON that has the JUDGE's attention.
    Machine Moves
    Move NameMachineTypePw.Acc.PPEff.%C.TypeAppealJam
    Water PulseTM03Water601002020Beauty30
    May induce CONFUSION.
    Scrambles the order of appeals on the next turn.
    ToxicTM06Poison--8510100Smart30
    Induces severe poison.
    Worsens the condition of those that made appeals.
    Bullet SeedTM09Grass1010030--Cool21
    Attacks 2-5 times in a row.
    Badly startles all POKéMON that made good appeals.
    Hidden PowerTM10Normal??10015--Smart30
    Power and type depend on user's IVs.
    Can be repeatedly used without boring the JUDGE.
    Sunny DayTM11Fire----5--Beauty10
    Causes Sunshine for 5 rounds.
    The appeal works best the more the crowd is excited.
    Ice BeamTM13Ice951001010Beauty21
    May induce freeze.
    Startles POKéMON that made a same-type appeal.
    Hyper BeamTM15Normal150905--Cool44
    User cannot attack on the next turn.
    Jams the others, and misses one turn of appeals.
    ProtectTM17Normal----10--Cute10
    Evades opponents next attack; the move's accuracy drops.
    Can avoid being startled by others.
    Rain DanceTM18Water----5--Tough10
    Causes Rain for 5 rounds.
    The appeal works best the more the crowd is excited.
    Giga DrainTM19Grass601005--Smart21
    User recovers half the damage inflicted.
    Startles the POKéMON that has the JUDGE's attention.
    FrustrationTM21Normal??10020--Cute10
    The less happy the user, the stronger the attack. Power is (255-Tameness)*10/25.
    An appeal that excites the audience in any CONTEST.
    SolarbeamTM22Grass12010010--Cool40
    Wait for a turn and attacks the next.
    A highly appealing move.
    ReturnTM27Normal??10020--Cute10
    The happier the user, the stronger the attack. Power is Tameness*10/25.
    An appeal that excites the audience in any CONTEST.
    Shadow BallTM30Ghost801001520Smart30
    May lower opponent's SP. DEF one stage.
    Shifts the JUDGE's attention from others.
    Double TeamTM32Normal----15--Cool20
    Raises user's EVASIVENESS one stage.
    Can avoid being startled by others once.
    Shock WaveTM34Electric60--20--Cool20
    Cannot miss.
    The appeal works great if performed first.
    Sludge BombTM36Poison901001030Tough21
    May induce poison.
    Startles the POKéMON that has the JUDGE's attention.
    FacadeTM42Normal7010020--Cute20
    ATTACK is doubled when burned, paralyzed, or poisoned.
    The appeal works great if performed last.
    Secret PowerTM43Normal701002030Smart10
    Depends on battle location.
    The appeal works well if the user's condition is good.
    RestTM44Psychic----10--Cute20
    User restores health, then sleeps.
    Can avoid being startled by others once.
    AttractTM45Normal--10015--Cute20
    Induces ATTRACT.
    Makes all POKéMON after the user nervous.
    SnatchTM49Dark--10010--Smart21
    Steals the effects of opponent's next move.
    Badly startles all POKéMON that made good appeals.
    StrengthHM04Normal8010015--Tough21
    No effect.
    Startles POKéMON that made a same-type appeal.
    Rock SmashHM06Fighting201001550Tough10
    May lower opponent's DEFENSE one stage.
    The appeal works well if the user's condition is good.
    Fire Red/Leaf Green/Emerald Tutor Moves
    Move NameTypePw.Acc.PPEff.%C.TypeAppealJam
    Body SlamNormal851001530Tough14
    May induce paralysis.
    Badly startles the POKéMON in front.
    Double-edgeNormal12010015--Tough60
    User takes recoil damage.
    After this move, the user is more easily startled.
    CounterFighting??10020--Tough20
    If hit by a physical attack, deals double the damage received.
    Can avoid being startled by others once.
    MimicNormal--10010--Cute10
    Copies opponents last move.
    Makes the appeal as good as the one before it.
    Dream EaterPsychic10010015--Smart22
    User recovers half the damage inflicted on a sleeping opponent.
    Startles all POKéMON that have done their appeals.
    ExplosionNormal2501005--Beauty80
    User faints.
    Makes a great appeal, but allows no more to the end.
    SubstituteNormal----10--Smart20
    Creates a decoy using 1/4 of the user's maximum HP.
    Can avoid being startled by others once.
    Emerald Tutor Moves
    Move NameTypePw.Acc.PPEff.%C.TypeAppealJam
    DynamicpunchFighting100505100Cool21
    May induce CONFUSION.
    Startles the POKéMON that has the JUDGE's attention.
    RolloutRock309020--Tough30
    Uses the same move for 5 turns; move's power doubles every time it hits.
    Temporarily stops the crowd from growing excited.
    SnoreNormal401001530Cute40
    Can only be used while asleep.
    A highly appealing move.
    EndureNormal----10--Tough20
    Survives any attack for one turn leaving at least 1 HP but move's accuracy drops.
    Can avoid being startled by others once.
    Mud-slapGround2010010100Cute21
    May lower opponent's ACCURACY one stage.
    Startles the POKéMON that has the JUDGE's attention.
    Ice PunchIce751001510Beauty40
    May induce freeze.
    A highly appealing move.
    SwaggerNormal--9015100Cute20
    Induces CONFUSE. Raises opponent's ATTACK two stages.
    The appeal works great if performed first.
    Sleep TalkNormal----10--Cute30
    Uses an own random move while asleep.
    Can be repeatedly used without boring the JUDGE.
    Defense CurlNormal----40--Cool20
    Raises user's DEFENSE one stage. Damage from ROLLOUT will be higher.
    Can avoid being startled by others once.
    ThunderpunchElectric751001510Cool40
    May induce paralysis.
    A highly appealing move.
    Fire PunchFire751001510Beauty40
    May induce burn.
    A highly appealing move.
    Egg Moves
    Move NameTypePw.Acc.PPEff.%C.TypeAppealJam
    Dream EaterPsychic10010015--Smart22
    User recovers half the damage inflicted on a sleeping opponent.
    Startles all POKéMON that have done their appeals.
    Acid ArmorPoison----40--Tough10
    Raises user's DEFENSE two stages.
    Ups the user's condition. Helps prevent nervousness.
    SmogPoison20702040Tough13
    May induce poison.
    Badly startles those that have made appeals.
    Pain SplitNormal--10020--Smart14
    User and opponent share HP.
    Badly startles the POKéMON in front.

    Generated in 0.111 seconds | Last modified on 08/11/25 02:33 | Cached: always

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