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Tangela

    Jump to Gen IV Pokédex

    Tip: Moves with a double border on their right get STAB. Levels that appear in bold are below Tangela's evolution level. If you want to teach your Pokémon a Level Up move that its level does not appear in bold, then press B while it evolves; you can always evolve it later. In case you want to teach it a Level Up move that it has forgotten, you can visit the move re-learner in Fallarbor Town (Hoenn) or Two Island (Kanto).

    Ruby/Sapphire/Emerald/Fire Red/Leaf Green Level Up Moves
    Move NameLevelTypePw.Acc.PPEff.%C.TypeAppealJam
    IngrainGrass--10020--Smart10
    Recovers HP every turn. User cannot switch.
    Can avoid being startled by others.
    ConstrictNormal101003510Tough23
    May lower opponent's SPEED one stage.
    Startles the POKéMON that appealed before the user.
    Sleep Powder4Grass--7515--Smart13
    Induces sleep.
    Badly startles those that have made appeals.
    Absorb10Grass2010020--Smart23
    User recovers half the damage inflicted.
    Startles the POKéMON that appealed before the user.
    Growth13Normal----40--Beauty10
    Raises user's SP. ATK one stage.
    Ups the user's condition. Helps prevent nervousness.
    Poisonpowder19Poison--7535--Smart30
    Induces poison.
    Worsens the condition of those that made appeals.
    Vine Whip22Grass3510010--Cool40
    No effect.
    A highly appealing move.
    Bind28Normal157520100Tough30
    Traps opponent.
    Temporarily stops the crowd from growing excited.
    Mega Drain31Grass4010010--Smart14
    User recovers half the damage inflicted.
    Badly startles the POKéMON in front.
    Stun Spore37Grass--7530--Smart21
    Induces paralysis
    Badly startles all POKéMON that made good appeals.
    Slam40Normal807520--Tough21
    No effect.
    Startles POKéMON that made a same-type appeal.
    Tickle46Normal--10020--Cute30
    Lowers opponent's ATTACK and DEFENSE one stage.
    Worsens the condition of those that made appeals.
    Machine Moves
    Move NameMachineTypePw.Acc.PPEff.%C.TypeAppealJam
    ToxicTM06Poison--8510100Smart30
    Induces severe poison.
    Worsens the condition of those that made appeals.
    Bullet SeedTM09Grass1010030--Cool21
    Attacks 2-5 times in a row.
    Badly startles all POKéMON that made good appeals.
    Hidden PowerTM10Normal??10015--Smart30
    Power and type depend on user's IVs.
    Can be repeatedly used without boring the JUDGE.
    Sunny DayTM11Fire----5--Beauty10
    Causes Sunshine for 5 rounds.
    The appeal works best the more the crowd is excited.
    Hyper BeamTM15Normal150905--Cool44
    User cannot attack on the next turn.
    Jams the others, and misses one turn of appeals.
    ProtectTM17Normal----10--Cute10
    Evades opponents next attack; the move's accuracy drops.
    Can avoid being startled by others.
    Giga DrainTM19Grass601005--Smart21
    User recovers half the damage inflicted.
    Startles the POKéMON that has the JUDGE's attention.
    FrustrationTM21Normal??10020--Cute10
    The less happy the user, the stronger the attack. Power is (255-Tameness)*10/25.
    An appeal that excites the audience in any CONTEST.
    SolarbeamTM22Grass12010010--Cool40
    Wait for a turn and attacks the next.
    A highly appealing move.
    ReturnTM27Normal??10020--Cute10
    The happier the user, the stronger the attack. Power is Tameness*10/25.
    An appeal that excites the audience in any CONTEST.
    Double TeamTM32Normal----15--Cool20
    Raises user's EVASIVENESS one stage.
    Can avoid being startled by others once.
    Sludge BombTM36Poison901001030Tough21
    May induce poison.
    Startles the POKéMON that has the JUDGE's attention.
    FacadeTM42Normal7010020--Cute20
    ATTACK is doubled when burned, paralyzed, or poisoned.
    The appeal works great if performed last.
    Secret PowerTM43Normal701002030Smart10
    Depends on battle location.
    The appeal works well if the user's condition is good.
    RestTM44Psychic----10--Cute20
    User restores health, then sleeps.
    Can avoid being startled by others once.
    AttractTM45Normal--10015--Cute20
    Induces ATTRACT.
    Makes all POKéMON after the user nervous.
    ThiefTM46Dark4010010100Tough10
    May steal opponent's item (temporarily in trainer battles).
    Makes the appeal as good as those before it.
    CutHM01Normal509530--Cool21
    No effect.
    Badly startles all POKéMON that made good appeals.
    FlashHM05Normal--7020--Beauty30
    Lowers opponent's ACCURACY one stage.
    Shifts the JUDGE's attention from others.
    Rock SmashHM06Fighting201001550Tough10
    May lower opponent's DEFENSE one stage.
    The appeal works well if the user's condition is good.
    Fire Red/Leaf Green/Emerald Tutor Moves
    Move NameTypePw.Acc.PPEff.%C.TypeAppealJam
    Swords DanceNormal----30--Beauty10
    Raises user's ATTACK two stages.
    Ups the user's condition. Helps prevent nervousness.
    Body SlamNormal851001530Tough14
    May induce paralysis.
    Badly startles the POKéMON in front.
    Double-edgeNormal12010015--Tough60
    User takes recoil damage.
    After this move, the user is more easily startled.
    MimicNormal--10010--Cute10
    Copies opponents last move.
    Makes the appeal as good as the one before it.
    SubstituteNormal----10--Smart20
    Creates a decoy using 1/4 of the user's maximum HP.
    Can avoid being startled by others once.
    Emerald Tutor Moves
    Move NameTypePw.Acc.PPEff.%C.TypeAppealJam
    Psych UpNormal----10--Smart20
    Copies opponent's stat changes.
    Works well if it's the same type as the one before.
    SnoreNormal401001530Cute40
    Can only be used while asleep.
    A highly appealing move.
    EndureNormal----10--Tough20
    Survives any attack for one turn leaving at least 1 HP but move's accuracy drops.
    Can avoid being startled by others once.
    SwaggerNormal--9015100Cute20
    Induces CONFUSE. Raises opponent's ATTACK two stages.
    The appeal works great if performed first.
    Sleep TalkNormal----10--Cute30
    Uses an own random move while asleep.
    Can be repeatedly used without boring the JUDGE.
    Egg Moves
    Move NameTypePw.Acc.PPEff.%C.TypeAppealJam
    FlailNormal??10015--Cute10
    Inflicts more damage when the user's HP is down.
    The appeal works better the later it is performed.
    ConfusionPsychic501002510Smart23
    May induce CONFUSION.
    Startles the POKéMON that appealed before the user.
    Mega DrainGrass4010010--Smart14
    User recovers half the damage inflicted.
    Badly startles the POKéMON in front.
    ReflectPsychic----20--Smart10
    Halves ATTACK damage inflicted on user.
    Can avoid being startled by others.
    AmnesiaPsychic----20--Cute10
    Raises user's SP. DEF two stages.
    Ups the user's condition. Helps prevent nervousness.
    Leech SeedGrass--9010--Smart22
    User steals HP from the opponent every turn.
    Startles all POKéMON that have done their appeals.
    Nature PowerNormal--9520--Beauty10
    Depends on battle location.
    The appeal works best the more the crowd is excited.
    Special Moves
    Move NameTypePw.Acc.PPEff.%C.TypeAppealJam
    Morning SunNormal----5--Beauty10
    Pokémon XD (Purify)

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