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Togepi

    Jump to Gen IV Pokédex

    Tip: Moves with a double border on their right get STAB. Levels that appear in bold are below Togepi's evolution level. If you want to teach your Pokémon a Level Up move that its level does not appear in bold, then press B while it evolves; you can always evolve it later. In case you want to teach it a Level Up move that it has forgotten, you can visit the move re-learner in Fallarbor Town (Hoenn) or Two Island (Kanto).

    Ruby/Sapphire/Emerald Level Up Moves
    Move NameLevelTypePw.Acc.PPEff.%C.TypeAppealJam
    GrowlNormal--10040--Cute20
    Lowers opponent's ATTACK one stage.
    The appeal works great if performed last.
    CharmNormal--10020--Cute21
    Lowers opponent's ATTACK two stages.
    Startles POKéMON that made a same-type appeal.
    Metronome6Normal----10--Cute30
    Uses a random move.
    Can be repeatedly used without boring the JUDGE.
    Sweet Kiss11Normal--7510--Cute20
    May induce CONFUSION.
    Makes all POKéMON after the user nervous.
    Yawn16Normal--10010--Cute20
    User and opponent sleep the next turn.
    Makes all POKéMON after the user nervous.
    Encore21Normal--1005--Cute20
    Opponent repears the last move.
    Makes all POKéMON after the user nervous.
    Follow Me26Normal--10020--Cute30
    Opponent only attacks the user. Best used in 2VS2 battles.
    Temporarily stops the crowd from growing excited.
    Wish31Normal--10010--Cute30
    Recovers HP. Delays 1 turn.
    Temporarily stops the crowd from growing excited.
    Safeguard36Normal----25--Beauty10
    Prevents all status problems.
    Can avoid being startled by others.
    Double-edge41Normal12010015--Tough60
    User takes recoil damage.
    After this move, the user is more easily startled.
    Fire Red/Leaf Green Level Up Moves
    Move NameLevelTypePw.Acc.PPEff.%C.TypeAppealJam
    GrowlNormal--10040--Cute20
    Lowers opponent's ATTACK one stage.
    The appeal works great if performed last.
    CharmNormal--10020--Cute21
    Lowers opponent's ATTACK two stages.
    Startles POKéMON that made a same-type appeal.
    Metronome4Normal----10--Cute30
    Uses a random move.
    Can be repeatedly used without boring the JUDGE.
    Sweet Kiss9Normal--7510--Cute20
    May induce CONFUSION.
    Makes all POKéMON after the user nervous.
    Yawn13Normal--10010--Cute20
    User and opponent sleep the next turn.
    Makes all POKéMON after the user nervous.
    Encore17Normal--1005--Cute20
    Opponent repears the last move.
    Makes all POKéMON after the user nervous.
    Ancientpower21Rock60100510Tough10
    May raise all user's stats one stage.
    Ups the user's condition. Helps prevent nervousness.
    Follow Me25Normal--10020--Cute30
    Opponent only attacks the user. Best used in 2VS2 battles.
    Temporarily stops the crowd from growing excited.
    Wish29Normal--10010--Cute30
    Recovers HP. Delays 1 turn.
    Temporarily stops the crowd from growing excited.
    Safeguard33Normal----25--Beauty10
    Prevents all status problems.
    Can avoid being startled by others.
    Double-edge37Normal12010015--Tough60
    User takes recoil damage.
    After this move, the user is more easily startled.
    Baton Pass41Normal----40--Cute20
    Switches out the user but status changes remain.
    Makes all POKéMON after the user nervous.
    Machine Moves
    Move NameMachineTypePw.Acc.PPEff.%C.TypeAppealJam
    Water PulseTM03Water601002020Beauty30
    May induce CONFUSION.
    Scrambles the order of appeals on the next turn.
    ToxicTM06Poison--8510100Smart30
    Induces severe poison.
    Worsens the condition of those that made appeals.
    Hidden PowerTM10Normal??10015--Smart30
    Power and type depend on user's IVs.
    Can be repeatedly used without boring the JUDGE.
    Sunny DayTM11Fire----5--Beauty10
    Causes Sunshine for 5 rounds.
    The appeal works best the more the crowd is excited.
    Light ScreenTM16Psychic----30--Beauty10
    Halves SP. ATK damage inflicted on user.
    Can avoid being startled by others.
    ProtectTM17Normal----10--Cute10
    Evades opponents next attack; the move's accuracy drops.
    Can avoid being startled by others.
    Rain DanceTM18Water----5--Tough10
    Causes Rain for 5 rounds.
    The appeal works best the more the crowd is excited.
    SafeguardTM20Normal----25--Beauty10
    Prevents all status problems.
    Can avoid being startled by others.
    FrustrationTM21Normal??10020--Cute10
    The less happy the user, the stronger the attack. Power is (255-Tameness)*10/25.
    An appeal that excites the audience in any CONTEST.
    SolarbeamTM22Grass12010010--Cool40
    Wait for a turn and attacks the next.
    A highly appealing move.
    ReturnTM27Normal??10020--Cute10
    The happier the user, the stronger the attack. Power is Tameness*10/25.
    An appeal that excites the audience in any CONTEST.
    PsychicTM29Psychic901001010Smart13
    May lower opponent's SP. DEF one stage.
    Badly startles those that have made appeals.
    Shadow BallTM30Ghost801001520Smart30
    May lower opponent's SP. DEF one stage.
    Shifts the JUDGE's attention from others.
    Double TeamTM32Normal----15--Cool20
    Raises user's EVASIVENESS one stage.
    Can avoid being startled by others once.
    ReflectTM33Psychic----20--Smart10
    Halves ATTACK damage inflicted on user.
    Can avoid being startled by others.
    Shock WaveTM34Electric60--20--Cool20
    Cannot miss.
    The appeal works great if performed first.
    FlamethrowerTM35Fire951001510Beauty40
    May induce burn.
    A highly appealing move.
    Fire BlastTM38Fire12085510Beauty40
    May induce burn.
    A highly appealing move.
    FacadeTM42Normal7010020--Cute20
    ATTACK is doubled when burned, paralyzed, or poisoned.
    The appeal works great if performed last.
    Secret PowerTM43Normal701002030Smart10
    Depends on battle location.
    The appeal works well if the user's condition is good.
    RestTM44Psychic----10--Cute20
    User restores health, then sleeps.
    Can avoid being startled by others once.
    AttractTM45Normal--10015--Cute20
    Induces ATTRACT.
    Makes all POKéMON after the user nervous.
    FlashHM05Normal--7020--Beauty30
    Lowers opponent's ACCURACY one stage.
    Shifts the JUDGE's attention from others.
    Rock SmashHM06Fighting201001550Tough10
    May lower opponent's DEFENSE one stage.
    The appeal works well if the user's condition is good.
    Fire Red/Leaf Green/Emerald Tutor Moves
    Move NameTypePw.Acc.PPEff.%C.TypeAppealJam
    Mega PunchNormal808520--Tough40
    No effect.
    A highly appealing move.
    Mega KickNormal120755--Cool40
    No effect.
    A highly appealing move.
    Body SlamNormal851001530Tough14
    May induce paralysis.
    Badly startles the POKéMON in front.
    Double-edgeNormal12010015--Tough60
    User takes recoil damage.
    After this move, the user is more easily startled.
    CounterFighting??10020--Tough20
    If hit by a physical attack, deals double the damage received.
    Can avoid being startled by others once.
    Seismic TossFighting??10020--Tough21
    Inflicts damage equal to the user's level.
    Startles POKéMON that made a same-type appeal.
    MimicNormal--10010--Cute10
    Copies opponents last move.
    Makes the appeal as good as the one before it.
    MetronomeNormal----10--Cute30
    Uses a random move.
    Can be repeatedly used without boring the JUDGE.
    SoftboiledNormal--10010--Beauty40
    User recovers half the maximum HP. Can also be used in the field.
    A highly appealing move.
    Dream EaterPsychic10010015--Smart22
    User recovers half the damage inflicted on a sleeping opponent.
    Startles all POKéMON that have done their appeals.
    Thunder WaveElectric--10020--Cool21
    Induces paralysis
    Badly startles all POKéMON that made good appeals.
    SubstituteNormal----10--Smart20
    Creates a decoy using 1/4 of the user's maximum HP.
    Can avoid being startled by others once.
    Emerald Tutor Moves
    Move NameTypePw.Acc.PPEff.%C.TypeAppealJam
    RolloutRock309020--Tough30
    Uses the same move for 5 turns; move's power doubles every time it hits.
    Temporarily stops the crowd from growing excited.
    Psych UpNormal----10--Smart20
    Copies opponent's stat changes.
    Works well if it's the same type as the one before.
    SnoreNormal401001530Cute40
    Can only be used while asleep.
    A highly appealing move.
    EndureNormal----10--Tough20
    Survives any attack for one turn leaving at least 1 HP but move's accuracy drops.
    Can avoid being startled by others once.
    Mud-slapGround2010010100Cute21
    May lower opponent's ACCURACY one stage.
    Startles the POKéMON that has the JUDGE's attention.
    SwaggerNormal--9015100Cute20
    Induces CONFUSE. Raises opponent's ATTACK two stages.
    The appeal works great if performed first.
    Sleep TalkNormal----10--Cute30
    Uses an own random move while asleep.
    Can be repeatedly used without boring the JUDGE.
    SwiftNormal60--20--Cool20
    Cannot miss.
    The appeal works great if performed first.
    Defense CurlNormal----40--Cool20
    Raises user's DEFENSE one stage. Damage from ROLLOUT will be higher.
    Can avoid being startled by others once.
    Egg Moves
    Move NameTypePw.Acc.PPEff.%C.TypeAppealJam
    PresentNormal??9015--Cute30
    Deals damage with a base power of 40 (40%), 80 (30%), or 120 (10%), or heals 1/4 of the opponent's maximum Hit Points (20%).
    Can be repeatedly used without boring the JUDGE.
    Mirror MoveFlying----20--Smart10
    User does the last move used by opponent.
    Makes the appeal as good as the one before it.
    PeckFlying3510035--Cool40
    No effect.
    A highly appealing move.
    ForesightNormal--10040--Smart30
    Resets opponent's EVASIVENESS.
    Worsens the condition of those that made appeals.
    Future SightPsychic809015--Smart30
    Damage delays 2 turns.
    Temporarily stops the crowd from growing excited.
    SubstituteNormal----10--Smart20
    Creates a decoy using 1/4 of the user's maximum HP.
    Can avoid being startled by others once.
    Psych UpNormal----10--Smart20
    Copies opponent's stat changes.
    Works well if it's the same type as the one before.
    Special Moves
    Move NameTypePw.Acc.PPEff.%C.TypeAppealJam
    Tri AttackNormal801001020Beauty22
    Pokémon XD (Purify)

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