Togetic
Tip: Moves with a double border on their right get STAB. Levels that appear in bold are below Togetic's evolution level. If you want to teach your Pokémon a Level Up move that its level does not appear in bold, then press B while it evolves; you can always evolve it later. In case you want to teach it a Level Up move that it has forgotten, you can visit the move re-learner in Fallarbor Town (Hoenn) or Two Island (Kanto).
| Move Name | Level | Type | Pw. | Acc. | PP | Eff.% | C.Type | Appeal | Jam |
|---|---|---|---|---|---|---|---|---|---|
| Growl | — | ![]() | -- | 100 | 40 | -- | ![]() | 2 | 0 |
| Lowers opponent's ATTACK one stage. | |||||||||
| The appeal works great if performed last. | |||||||||
| Charm | — | ![]() | -- | 100 | 20 | -- | ![]() | 2 | 1 |
| Lowers opponent's ATTACK two stages. | |||||||||
| Startles POKéMON that made a same-type appeal. | |||||||||
| Metronome | 6 | ![]() | -- | -- | 10 | -- | ![]() | 3 | 0 |
| Uses a random move. | |||||||||
| Can be repeatedly used without boring the JUDGE. | |||||||||
| Sweet Kiss | 11 | ![]() | -- | 75 | 10 | -- | ![]() | 2 | 0 |
| May induce CONFUSION. | |||||||||
| Makes all POKéMON after the user nervous. | |||||||||
| Yawn | 16 | ![]() | -- | 100 | 10 | -- | ![]() | 2 | 0 |
| User and opponent sleep the next turn. | |||||||||
| Makes all POKéMON after the user nervous. | |||||||||
| Encore | 21 | ![]() | -- | 100 | 5 | -- | ![]() | 2 | 0 |
| Opponent repears the last move. | |||||||||
| Makes all POKéMON after the user nervous. | |||||||||
| Follow Me | 26 | ![]() | -- | 100 | 20 | -- | ![]() | 3 | 0 |
| Opponent only attacks the user. Best used in 2VS2 battles. | |||||||||
| Temporarily stops the crowd from growing excited. | |||||||||
| Wish | 31 | ![]() | -- | 100 | 10 | -- | ![]() | 3 | 0 |
| Recovers HP. Delays 1 turn. | |||||||||
| Temporarily stops the crowd from growing excited. | |||||||||
| Safeguard | 36 | ![]() | -- | -- | 25 | -- | ![]() | 1 | 0 |
| Prevents all status problems. | |||||||||
| Can avoid being startled by others. | |||||||||
| Double-edge | 41 | ![]() | 120 | 100 | 15 | -- | ![]() | 6 | 0 |
| User takes recoil damage. | |||||||||
| After this move, the user is more easily startled. | |||||||||
| Move Name | Level | Type | Pw. | Acc. | PP | Eff.% | C.Type | Appeal | Jam |
|---|---|---|---|---|---|---|---|---|---|
| Magical Leaf | — | ![]() | 60 | -- | 20 | -- | ![]() | 2 | 0 |
| Cannot miss. | |||||||||
| The appeal works great if performed first. | |||||||||
| Growl | — | ![]() | -- | 100 | 40 | -- | ![]() | 2 | 0 |
| Lowers opponent's ATTACK one stage. | |||||||||
| The appeal works great if performed last. | |||||||||
| Charm | — | ![]() | -- | 100 | 20 | -- | ![]() | 2 | 1 |
| Lowers opponent's ATTACK two stages. | |||||||||
| Startles POKéMON that made a same-type appeal. | |||||||||
| Metronome | — | ![]() | -- | -- | 10 | -- | ![]() | 3 | 0 |
| Uses a random move. | |||||||||
| Can be repeatedly used without boring the JUDGE. | |||||||||
| Sweet Kiss | — | ![]() | -- | 75 | 10 | -- | ![]() | 2 | 0 |
| May induce CONFUSION. | |||||||||
| Makes all POKéMON after the user nervous. | |||||||||
| Metronome | 4 | ![]() | -- | -- | 10 | -- | ![]() | 3 | 0 |
| Uses a random move. | |||||||||
| Can be repeatedly used without boring the JUDGE. | |||||||||
| Sweet Kiss | 9 | ![]() | -- | 75 | 10 | -- | ![]() | 2 | 0 |
| May induce CONFUSION. | |||||||||
| Makes all POKéMON after the user nervous. | |||||||||
| Yawn | 13 | ![]() | -- | 100 | 10 | -- | ![]() | 2 | 0 |
| User and opponent sleep the next turn. | |||||||||
| Makes all POKéMON after the user nervous. | |||||||||
| Encore | 17 | ![]() | -- | 100 | 5 | -- | ![]() | 2 | 0 |
| Opponent repears the last move. | |||||||||
| Makes all POKéMON after the user nervous. | |||||||||
| Ancientpower | 21 | ![]() | 60 | 100 | 5 | 10 | ![]() | 1 | 0 |
| May raise all user's stats one stage. | |||||||||
| Ups the user's condition. Helps prevent nervousness. | |||||||||
| Follow Me | 25 | ![]() | -- | 100 | 20 | -- | ![]() | 3 | 0 |
| Opponent only attacks the user. Best used in 2VS2 battles. | |||||||||
| Temporarily stops the crowd from growing excited. | |||||||||
| Wish | 29 | ![]() | -- | 100 | 10 | -- | ![]() | 3 | 0 |
| Recovers HP. Delays 1 turn. | |||||||||
| Temporarily stops the crowd from growing excited. | |||||||||
| Safeguard | 33 | ![]() | -- | -- | 25 | -- | ![]() | 1 | 0 |
| Prevents all status problems. | |||||||||
| Can avoid being startled by others. | |||||||||
| Double-edge | 37 | ![]() | 120 | 100 | 15 | -- | ![]() | 6 | 0 |
| User takes recoil damage. | |||||||||
| After this move, the user is more easily startled. | |||||||||
| Baton Pass | 41 | ![]() | -- | -- | 40 | -- | ![]() | 2 | 0 |
| Switches out the user but status changes remain. | |||||||||
| Makes all POKéMON after the user nervous. | |||||||||
| Move Name | Machine | Type | Pw. | Acc. | PP | Eff.% | C.Type | Appeal | Jam |
|---|---|---|---|---|---|---|---|---|---|
| Focus Punch | TM01 | ![]() | 150 | 100 | 20 | -- | ![]() | 3 | 0 |
| User flinches if hit before attacking. | |||||||||
| The next appeal can be made later next turn. | |||||||||
| Water Pulse | TM03 | ![]() | 60 | 100 | 20 | 20 | ![]() | 3 | 0 |
| May induce CONFUSION. | |||||||||
| Scrambles the order of appeals on the next turn. | |||||||||
| Toxic | TM06 | ![]() | -- | 85 | 10 | 100 | ![]() | 3 | 0 |
| Induces severe poison. | |||||||||
| Worsens the condition of those that made appeals. | |||||||||
| Hidden Power | TM10 | ![]() | ?? | 100 | 15 | -- | ![]() | 3 | 0 |
| Power and type depend on user's IVs. | |||||||||
| Can be repeatedly used without boring the JUDGE. | |||||||||
| Sunny Day | TM11 | ![]() | -- | -- | 5 | -- | ![]() | 1 | 0 |
| Causes Sunshine for 5 rounds. | |||||||||
| The appeal works best the more the crowd is excited. | |||||||||
| Hyper Beam | TM15 | ![]() | 150 | 90 | 5 | -- | ![]() | 4 | 4 |
| User cannot attack on the next turn. | |||||||||
| Jams the others, and misses one turn of appeals. | |||||||||
| Light Screen | TM16 | ![]() | -- | -- | 30 | -- | ![]() | 1 | 0 |
| Halves SP. ATK damage inflicted on user. | |||||||||
| Can avoid being startled by others. | |||||||||
| Protect | TM17 | ![]() | -- | -- | 10 | -- | ![]() | 1 | 0 |
| Evades opponents next attack; the move's accuracy drops. | |||||||||
| Can avoid being startled by others. | |||||||||
| Rain Dance | TM18 | ![]() | -- | -- | 5 | -- | ![]() | 1 | 0 |
| Causes Rain for 5 rounds. | |||||||||
| The appeal works best the more the crowd is excited. | |||||||||
| Safeguard | TM20 | ![]() | -- | -- | 25 | -- | ![]() | 1 | 0 |
| Prevents all status problems. | |||||||||
| Can avoid being startled by others. | |||||||||
| Frustration | TM21 | ![]() | ?? | 100 | 20 | -- | ![]() | 1 | 0 |
| The less happy the user, the stronger the attack. Power is (255-Tameness)*10/25. | |||||||||
| An appeal that excites the audience in any CONTEST. | |||||||||
| Solarbeam | TM22 | ![]() | 120 | 100 | 10 | -- | ![]() | 4 | 0 |
| Wait for a turn and attacks the next. | |||||||||
| A highly appealing move. | |||||||||
| Return | TM27 | ![]() | ?? | 100 | 20 | -- | ![]() | 1 | 0 |
| The happier the user, the stronger the attack. Power is Tameness*10/25. | |||||||||
| An appeal that excites the audience in any CONTEST. | |||||||||
| Psychic | TM29 | ![]() | 90 | 100 | 10 | 10 | ![]() | 1 | 3 |
| May lower opponent's SP. DEF one stage. | |||||||||
| Badly startles those that have made appeals. | |||||||||
| Shadow Ball | TM30 | ![]() | 80 | 100 | 15 | 20 | ![]() | 3 | 0 |
| May lower opponent's SP. DEF one stage. | |||||||||
| Shifts the JUDGE's attention from others. | |||||||||
| Brick Break | TM31 | ![]() | 75 | 100 | 15 | -- | ![]() | 1 | 4 |
| Destroys protective barriers. | |||||||||
| Badly startles the POKéMON in front. | |||||||||
| Double Team | TM32 | ![]() | -- | -- | 15 | -- | ![]() | 2 | 0 |
| Raises user's EVASIVENESS one stage. | |||||||||
| Can avoid being startled by others once. | |||||||||
| Reflect | TM33 | ![]() | -- | -- | 20 | -- | ![]() | 1 | 0 |
| Halves ATTACK damage inflicted on user. | |||||||||
| Can avoid being startled by others. | |||||||||
| Shock Wave | TM34 | ![]() | 60 | -- | 20 | -- | ![]() | 2 | 0 |
| Cannot miss. | |||||||||
| The appeal works great if performed first. | |||||||||
| Flamethrower | TM35 | ![]() | 95 | 100 | 15 | 10 | ![]() | 4 | 0 |
| May induce burn. | |||||||||
| A highly appealing move. | |||||||||
| Fire Blast | TM38 | ![]() | 120 | 85 | 5 | 10 | ![]() | 4 | 0 |
| May induce burn. | |||||||||
| A highly appealing move. | |||||||||
| Aerial Ace | TM40 | ![]() | 60 | -- | 20 | -- | ![]() | 2 | 0 |
| Cannot miss. | |||||||||
| The appeal works great if performed first. | |||||||||
| Facade | TM42 | ![]() | 70 | 100 | 20 | -- | ![]() | 2 | 0 |
| ATTACK is doubled when burned, paralyzed, or poisoned. | |||||||||
| The appeal works great if performed last. | |||||||||
| Secret Power | TM43 | ![]() | 70 | 100 | 20 | 30 | ![]() | 1 | 0 |
| Depends on battle location. | |||||||||
| The appeal works well if the user's condition is good. | |||||||||
| Rest | TM44 | ![]() | -- | -- | 10 | -- | ![]() | 2 | 0 |
| User restores health, then sleeps. | |||||||||
| Can avoid being startled by others once. | |||||||||
| Attract | TM45 | ![]() | -- | 100 | 15 | -- | ![]() | 2 | 0 |
| Induces ATTRACT. | |||||||||
| Makes all POKéMON after the user nervous. | |||||||||
| Steel Wing | TM47 | ![]() | 70 | 90 | 25 | 10 | ![]() | 2 | 0 |
| May raise user's DEFENSE one stage. | |||||||||
| Works well if it's the same type as the one before. | |||||||||
| Fly | HM02 | ![]() | 70 | 95 | 15 | -- | ![]() | 1 | 0 |
| The user is protected the first turn, attacks the second turn. | |||||||||
| Can avoid being startled by others. | |||||||||
| Flash | HM05 | ![]() | -- | 70 | 20 | -- | ![]() | 3 | 0 |
| Lowers opponent's ACCURACY one stage. | |||||||||
| Shifts the JUDGE's attention from others. | |||||||||
| Rock Smash | HM06 | ![]() | 20 | 100 | 15 | 50 | ![]() | 1 | 0 |
| May lower opponent's DEFENSE one stage. | |||||||||
| The appeal works well if the user's condition is good. | |||||||||
| Move Name | Type | Pw. | Acc. | PP | Eff.% | C.Type | Appeal | Jam |
|---|---|---|---|---|---|---|---|---|
| Mega Punch | ![]() | 80 | 85 | 20 | -- | ![]() | 4 | 0 |
| No effect. | ||||||||
| A highly appealing move. | ||||||||
| Mega Kick | ![]() | 120 | 75 | 5 | -- | ![]() | 4 | 0 |
| No effect. | ||||||||
| A highly appealing move. | ||||||||
| Body Slam | ![]() | 85 | 100 | 15 | 30 | ![]() | 1 | 4 |
| May induce paralysis. | ||||||||
| Badly startles the POKéMON in front. | ||||||||
| Double-edge | ![]() | 120 | 100 | 15 | -- | ![]() | 6 | 0 |
| User takes recoil damage. | ||||||||
| After this move, the user is more easily startled. | ||||||||
| Counter | ![]() | ?? | 100 | 20 | -- | ![]() | 2 | 0 |
| If hit by a physical attack, deals double the damage received. | ||||||||
| Can avoid being startled by others once. | ||||||||
| Seismic Toss | ![]() | ?? | 100 | 20 | -- | ![]() | 2 | 1 |
| Inflicts damage equal to the user's level. | ||||||||
| Startles POKéMON that made a same-type appeal. | ||||||||
| Mimic | ![]() | -- | 100 | 10 | -- | ![]() | 1 | 0 |
| Copies opponents last move. | ||||||||
| Makes the appeal as good as the one before it. | ||||||||
| Metronome | ![]() | -- | -- | 10 | -- | ![]() | 3 | 0 |
| Uses a random move. | ||||||||
| Can be repeatedly used without boring the JUDGE. | ||||||||
| Softboiled | ![]() | -- | 100 | 10 | -- | ![]() | 4 | 0 |
| User recovers half the maximum HP. Can also be used in the field. | ||||||||
| A highly appealing move. | ||||||||
| Dream Eater | ![]() | 100 | 100 | 15 | -- | ![]() | 2 | 2 |
| User recovers half the damage inflicted on a sleeping opponent. | ||||||||
| Startles all POKéMON that have done their appeals. | ||||||||
| Thunder Wave | ![]() | -- | 100 | 20 | -- | ![]() | 2 | 1 |
| Induces paralysis | ||||||||
| Badly startles all POKéMON that made good appeals. | ||||||||
| Substitute | ![]() | -- | -- | 10 | -- | ![]() | 2 | 0 |
| Creates a decoy using 1/4 of the user's maximum HP. | ||||||||
| Can avoid being startled by others once. | ||||||||
| Move Name | Type | Pw. | Acc. | PP | Eff.% | C.Type | Appeal | Jam |
|---|---|---|---|---|---|---|---|---|
| Rollout | ![]() | 30 | 90 | 20 | -- | ![]() | 3 | 0 |
| Uses the same move for 5 turns; move's power doubles every time it hits. | ||||||||
| Temporarily stops the crowd from growing excited. | ||||||||
| Psych Up | ![]() | -- | -- | 10 | -- | ![]() | 2 | 0 |
| Copies opponent's stat changes. | ||||||||
| Works well if it's the same type as the one before. | ||||||||
| Snore | ![]() | 40 | 100 | 15 | 30 | ![]() | 4 | 0 |
| Can only be used while asleep. | ||||||||
| A highly appealing move. | ||||||||
| Endure | ![]() | -- | -- | 10 | -- | ![]() | 2 | 0 |
| Survives any attack for one turn leaving at least 1 HP but move's accuracy drops. | ||||||||
| Can avoid being startled by others once. | ||||||||
| Mud-slap | ![]() | 20 | 100 | 10 | 100 | ![]() | 2 | 1 |
| May lower opponent's ACCURACY one stage. | ||||||||
| Startles the POKéMON that has the JUDGE's attention. | ||||||||
| Swagger | ![]() | -- | 90 | 15 | 100 | ![]() | 2 | 0 |
| Induces CONFUSE. Raises opponent's ATTACK two stages. | ||||||||
| The appeal works great if performed first. | ||||||||
| Sleep Talk | ![]() | -- | -- | 10 | -- | ![]() | 3 | 0 |
| Uses an own random move while asleep. | ||||||||
| Can be repeatedly used without boring the JUDGE. | ||||||||
| Swift | ![]() | 60 | -- | 20 | -- | ![]() | 2 | 0 |
| Cannot miss. | ||||||||
| The appeal works great if performed first. | ||||||||
| Defense Curl | ![]() | -- | -- | 40 | -- | ![]() | 2 | 0 |
| Raises user's DEFENSE one stage. Damage from ROLLOUT will be higher. | ||||||||
| Can avoid being startled by others once. | ||||||||
| Move Name | Type | Pw. | Acc. | PP | Eff.% | C.Type | Appeal | Jam |
|---|---|---|---|---|---|---|---|---|
| Present | ![]() | ?? | 90 | 15 | -- | ![]() | 3 | 0 |
| Deals damage with a base power of 40 (40%), 80 (30%), or 120 (10%), or heals 1/4 of the opponent's maximum Hit Points (20%). | ||||||||
| Can be repeatedly used without boring the JUDGE. | ||||||||
| Mirror Move | ![]() | -- | -- | 20 | -- | ![]() | 1 | 0 |
| User does the last move used by opponent. | ||||||||
| Makes the appeal as good as the one before it. | ||||||||
| Peck | ![]() | 35 | 100 | 35 | -- | ![]() | 4 | 0 |
| No effect. | ||||||||
| A highly appealing move. | ||||||||
| Foresight | ![]() | -- | 100 | 40 | -- | ![]() | 3 | 0 |
| Resets opponent's EVASIVENESS. | ||||||||
| Worsens the condition of those that made appeals. | ||||||||
| Future Sight | ![]() | 80 | 90 | 15 | -- | ![]() | 3 | 0 |
| Damage delays 2 turns. | ||||||||
| Temporarily stops the crowd from growing excited. | ||||||||
| Substitute | ![]() | -- | -- | 10 | -- | ![]() | 2 | 0 |
| Creates a decoy using 1/4 of the user's maximum HP. | ||||||||
| Can avoid being startled by others once. | ||||||||
| Psych Up | ![]() | -- | -- | 10 | -- | ![]() | 2 | 0 |
| Copies opponent's stat changes. | ||||||||
| Works well if it's the same type as the one before. | ||||||||


















