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Torkoal

    Jump to Gen IV Pokédex

    Tip: Moves with a double border on their right get STAB. Levels that appear in bold are below Torkoal's evolution level. If you want to teach your Pokémon a Level Up move that its level does not appear in bold, then press B while it evolves; you can always evolve it later. In case you want to teach it a Level Up move that it has forgotten, you can visit the move re-learner in Fallarbor Town (Hoenn) or Two Island (Kanto).

    Ruby/Sapphire/Emerald/Fire Red/Leaf Green Level Up Moves
    Move NameLevelTypePw.Acc.PPEff.%C.TypeAppealJam
    EmberFire401002510Beauty40
    May induce burn.
    A highly appealing move.
    Smog4Poison20702040Tough13
    May induce poison.
    Badly startles those that have made appeals.
    Curse7???----10--Tough30
    Ghost type Pokémon: User loses half their maximum HP, and the opponent gets a Nightmare. Other Pokémon types: Raises user's ATTACK and DEFENSE one stage. Lowers user's SPEED one stage.
    The next appeal can be made later next turn.
    Smokescreen14Normal--10020--Smart30
    Lowers opponent's ACCURACY one stage.
    Shifts the JUDGE's attention from others.
    Fire Spin17Fire157015100Beauty30
    Traps opponent.
    Temporarily stops the crowd from growing excited.
    Body Slam20Normal851001530Tough14
    May induce paralysis.
    Badly startles the POKéMON in front.
    Protect27Normal----10--Cute10
    Evades opponents next attack; the move's accuracy drops.
    Can avoid being startled by others.
    Flamethrower30Fire951001510Beauty40
    May induce burn.
    A highly appealing move.
    Iron Defense33Steel----15--Tough10
    Raises user's DEFENSE two stages.
    Can avoid being startled by others.
    Amnesia40Psychic----20--Cute10
    Raises user's SP. DEF two stages.
    Ups the user's condition. Helps prevent nervousness.
    Flail43Normal??10015--Cute10
    Inflicts more damage when the user's HP is down.
    The appeal works better the later it is performed.
    Heat Wave46Fire100901010Beauty40
    May induce burn.
    A highly appealing move.
    Machine Moves
    Move NameMachineTypePw.Acc.PPEff.%C.TypeAppealJam
    ToxicTM06Poison--8510100Smart30
    Induces severe poison.
    Worsens the condition of those that made appeals.
    Hidden PowerTM10Normal??10015--Smart30
    Power and type depend on user's IVs.
    Can be repeatedly used without boring the JUDGE.
    Sunny DayTM11Fire----5--Beauty10
    Causes Sunshine for 5 rounds.
    The appeal works best the more the crowd is excited.
    ProtectTM17Normal----10--Cute10
    Evades opponents next attack; the move's accuracy drops.
    Can avoid being startled by others.
    FrustrationTM21Normal??10020--Cute10
    The less happy the user, the stronger the attack. Power is (255-Tameness)*10/25.
    An appeal that excites the audience in any CONTEST.
    Iron TailTM23Steel100751530Cool14
    May lower opponent's DEFENSE one stage.
    Badly startles the POKéMON in front.
    ReturnTM27Normal??10020--Cute10
    The happier the user, the stronger the attack. Power is Tameness*10/25.
    An appeal that excites the audience in any CONTEST.
    Double TeamTM32Normal----15--Cool20
    Raises user's EVASIVENESS one stage.
    Can avoid being startled by others once.
    FlamethrowerTM35Fire951001510Beauty40
    May induce burn.
    A highly appealing move.
    Sludge BombTM36Poison901001030Tough21
    May induce poison.
    Startles the POKéMON that has the JUDGE's attention.
    Fire BlastTM38Fire12085510Beauty40
    May induce burn.
    A highly appealing move.
    FacadeTM42Normal7010020--Cute20
    ATTACK is doubled when burned, paralyzed, or poisoned.
    The appeal works great if performed last.
    Secret PowerTM43Normal701002030Smart10
    Depends on battle location.
    The appeal works well if the user's condition is good.
    RestTM44Psychic----10--Cute20
    User restores health, then sleeps.
    Can avoid being startled by others once.
    AttractTM45Normal--10015--Cute20
    Induces ATTRACT.
    Makes all POKéMON after the user nervous.
    OverheatTM50Fire140905100Beauty60
    Lowers user's SP. ATK two stages.
    After this move, the user is more easily startled.
    StrengthHM04Normal8010015--Tough21
    No effect.
    Startles POKéMON that made a same-type appeal.
    Rock SmashHM06Fighting201001550Tough10
    May lower opponent's DEFENSE one stage.
    The appeal works well if the user's condition is good.
    Fire Red/Leaf Green/Emerald Tutor Moves
    Move NameTypePw.Acc.PPEff.%C.TypeAppealJam
    Body SlamNormal851001530Tough14
    May induce paralysis.
    Badly startles the POKéMON in front.
    Double-edgeNormal12010015--Tough60
    User takes recoil damage.
    After this move, the user is more easily startled.
    MimicNormal--10010--Cute10
    Copies opponents last move.
    Makes the appeal as good as the one before it.
    ExplosionNormal2501005--Beauty80
    User faints.
    Makes a great appeal, but allows no more to the end.
    Rock SlideRock75901030Tough13
    May cause opponent to flinch.
    Badly startles those that have made appeals.
    SubstituteNormal----10--Smart20
    Creates a decoy using 1/4 of the user's maximum HP.
    Can avoid being startled by others once.
    Emerald Tutor Moves
    Move NameTypePw.Acc.PPEff.%C.TypeAppealJam
    SnoreNormal401001530Cute40
    Can only be used while asleep.
    A highly appealing move.
    EndureNormal----10--Tough20
    Survives any attack for one turn leaving at least 1 HP but move's accuracy drops.
    Can avoid being startled by others once.
    Mud-slapGround2010010100Cute21
    May lower opponent's ACCURACY one stage.
    Startles the POKéMON that has the JUDGE's attention.
    SwaggerNormal--9015100Cute20
    Induces CONFUSE. Raises opponent's ATTACK two stages.
    The appeal works great if performed first.
    Sleep TalkNormal----10--Cute30
    Uses an own random move while asleep.
    Can be repeatedly used without boring the JUDGE.
    Egg Moves
    Move NameTypePw.Acc.PPEff.%C.TypeAppealJam
    EruptionFire1501005--Beauty10
    Inflicts more damage when the user's HP is high. Power = current HP * 150 / maximum HP.
    The appeal works better the later it is performed.
    EndureNormal----10--Tough20
    Survives any attack for one turn leaving at least 1 HP but move's accuracy drops.
    Can avoid being startled by others once.
    Sleep TalkNormal----10--Cute30
    Uses an own random move while asleep.
    Can be repeatedly used without boring the JUDGE.
    YawnNormal--10010--Cute20
    User and opponent sleep the next turn.
    Makes all POKéMON after the user nervous.

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