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Venusaur

    Jump to Gen IV Pokédex

    Tip: Moves with a double border on their right get STAB. Levels that appear in bold are below Venusaur's evolution level. If you want to teach your Pokémon a Level Up move that its level does not appear in bold, then press B while it evolves; you can always evolve it later. In case you want to teach it a Level Up move that it has forgotten, you can visit the move re-learner in Fallarbor Town (Hoenn) or Two Island (Kanto).

    Ruby/Sapphire/Emerald/Fire Red/Leaf Green Level Up Moves
    Move NameLevelTypePw.Acc.PPEff.%C.TypeAppealJam
    TackleNormal359535--Tough40
    No effect.
    A highly appealing move.
    GrowlNormal--10040--Cute20
    Lowers opponent's ATTACK one stage.
    The appeal works great if performed last.
    Leech SeedGrass--9010--Smart22
    User steals HP from the opponent every turn.
    Startles all POKéMON that have done their appeals.
    Vine WhipGrass3510010--Cool40
    No effect.
    A highly appealing move.
    Growl4Normal--10040--Cute20
    Lowers opponent's ATTACK one stage.
    The appeal works great if performed last.
    Leech Seed7Grass--9010--Smart22
    User steals HP from the opponent every turn.
    Startles all POKéMON that have done their appeals.
    Vine Whip10Grass3510010--Cool40
    No effect.
    A highly appealing move.
    Poisonpowder15Poison--7535--Smart30
    Induces poison.
    Worsens the condition of those that made appeals.
    Sleep Powder15Grass--7515--Smart13
    Induces sleep.
    Badly startles those that have made appeals.
    Razor Leaf22Grass559525--Cool30
    Has high critical hit ratio.
    Affected by how well the appeal in front goes.
    Sweet Scent29Normal--10020--Cute13
    Lowers opponent's EVASIVENESS one stage.
    Badly startles those that have made appeals.
    Growth41Normal----40--Beauty10
    Raises user's SP. ATK one stage.
    Ups the user's condition. Helps prevent nervousness.
    Synthesis53Grass----5--Smart10
    User restores HP.
    The appeal's quality varies depending on its timing.
    Solarbeam65Grass12010010--Cool40
    Wait for a turn and attacks the next.
    A highly appealing move.
    Machine Moves
    Move NameMachineTypePw.Acc.PPEff.%C.TypeAppealJam
    RoarTM05Normal--10020--Cool30
    Ends battle. Switches the opponent Pokémon in a trainer battle.
    Scrambles the order of appeals on the next turn.
    ToxicTM06Poison--8510100Smart30
    Induces severe poison.
    Worsens the condition of those that made appeals.
    Bullet SeedTM09Grass1010030--Cool21
    Attacks 2-5 times in a row.
    Badly startles all POKéMON that made good appeals.
    Hidden PowerTM10Normal??10015--Smart30
    Power and type depend on user's IVs.
    Can be repeatedly used without boring the JUDGE.
    Sunny DayTM11Fire----5--Beauty10
    Causes Sunshine for 5 rounds.
    The appeal works best the more the crowd is excited.
    Hyper BeamTM15Normal150905--Cool44
    User cannot attack on the next turn.
    Jams the others, and misses one turn of appeals.
    ProtectTM17Normal----10--Cute10
    Evades opponents next attack; the move's accuracy drops.
    Can avoid being startled by others.
    Giga DrainTM19Grass601005--Smart21
    User recovers half the damage inflicted.
    Startles the POKéMON that has the JUDGE's attention.
    FrustrationTM21Normal??10020--Cute10
    The less happy the user, the stronger the attack. Power is (255-Tameness)*10/25.
    An appeal that excites the audience in any CONTEST.
    SolarbeamTM22Grass12010010--Cool40
    Wait for a turn and attacks the next.
    A highly appealing move.
    EarthquakeTM26Ground10010010--Tough13
    Hits everyone on the field.
    Badly startles those that have made appeals.
    ReturnTM27Normal??10020--Cute10
    The happier the user, the stronger the attack. Power is Tameness*10/25.
    An appeal that excites the audience in any CONTEST.
    Double TeamTM32Normal----15--Cool20
    Raises user's EVASIVENESS one stage.
    Can avoid being startled by others once.
    Sludge BombTM36Poison901001030Tough21
    May induce poison.
    Startles the POKéMON that has the JUDGE's attention.
    FacadeTM42Normal7010020--Cute20
    ATTACK is doubled when burned, paralyzed, or poisoned.
    The appeal works great if performed last.
    Secret PowerTM43Normal701002030Smart10
    Depends on battle location.
    The appeal works well if the user's condition is good.
    RestTM44Psychic----10--Cute20
    User restores health, then sleeps.
    Can avoid being startled by others once.
    AttractTM45Normal--10015--Cute20
    Induces ATTRACT.
    Makes all POKéMON after the user nervous.
    CutHM01Normal509530--Cool21
    No effect.
    Badly startles all POKéMON that made good appeals.
    StrengthHM04Normal8010015--Tough21
    No effect.
    Startles POKéMON that made a same-type appeal.
    FlashHM05Normal--7020--Beauty30
    Lowers opponent's ACCURACY one stage.
    Shifts the JUDGE's attention from others.
    Rock SmashHM06Fighting201001550Tough10
    May lower opponent's DEFENSE one stage.
    The appeal works well if the user's condition is good.
    Fire Red/Leaf Green/Emerald Tutor Moves
    Move NameTypePw.Acc.PPEff.%C.TypeAppealJam
    Swords DanceNormal----30--Beauty10
    Raises user's ATTACK two stages.
    Ups the user's condition. Helps prevent nervousness.
    Body SlamNormal851001530Tough14
    May induce paralysis.
    Badly startles the POKéMON in front.
    Double-edgeNormal12010015--Tough60
    User takes recoil damage.
    After this move, the user is more easily startled.
    MimicNormal--10010--Cute10
    Copies opponents last move.
    Makes the appeal as good as the one before it.
    SubstituteNormal----10--Smart20
    Creates a decoy using 1/4 of the user's maximum HP.
    Can avoid being startled by others once.
    Emerald Tutor Moves
    Move NameTypePw.Acc.PPEff.%C.TypeAppealJam
    SnoreNormal401001530Cute40
    Can only be used while asleep.
    A highly appealing move.
    EndureNormal----10--Tough20
    Survives any attack for one turn leaving at least 1 HP but move's accuracy drops.
    Can avoid being startled by others once.
    Mud-slapGround2010010100Cute21
    May lower opponent's ACCURACY one stage.
    Startles the POKéMON that has the JUDGE's attention.
    SwaggerNormal--9015100Cute20
    Induces CONFUSE. Raises opponent's ATTACK two stages.
    The appeal works great if performed first.
    Sleep TalkNormal----10--Cute30
    Uses an own random move while asleep.
    Can be repeatedly used without boring the JUDGE.
    Defense CurlNormal----40--Cool20
    Raises user's DEFENSE one stage. Damage from ROLLOUT will be higher.
    Can avoid being startled by others once.
    Fury CutterBug109520--Cool30
    Move's power doubles each time it hits, but only up to 160.
    Can be repeatedly used without boring the JUDGE.
    Egg Moves
    Move NameTypePw.Acc.PPEff.%C.TypeAppealJam
    Light ScreenPsychic----30--Beauty10
    Halves SP. ATK damage inflicted on user.
    Can avoid being startled by others.
    Skull BashNormal10010015--Tough14
    Raises user's DEFENSE one stage and attacks next turn.
    Badly startles the POKéMON in front.
    SafeguardNormal----25--Beauty10
    Prevents all status problems.
    Can avoid being startled by others.
    CharmNormal--10020--Cute21
    Lowers opponent's ATTACK two stages.
    Startles POKéMON that made a same-type appeal.
    Petal DanceGrass7010020100Beauty44
    User uses the same attack for 2-3 turns then becomes confused.
    Jams the others, and misses one turn of appeals.
    Magical LeafGrass60--20--Beauty20
    Cannot miss.
    The appeal works great if performed first.
    GrasswhistleGrass--5515--Tough13
    Induces sleep.
    Badly startles those that have made appeals.
    Curse???----10--Tough30
    Ghost type Pokémon: User loses half their maximum HP, and the opponent gets a Nightmare. Other Pokémon types: Raises user's ATTACK and DEFENSE one stage. Lowers user's SPEED one stage.
    The next appeal can be made later next turn.
    Special Moves
    Move NameTypePw.Acc.PPEff.%C.TypeAppealJam
    Frenzy PlantGrass150905--Cool44
    Cape Brink Tutor in Fire Red/Leaf Green

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