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Vulpix

    Jump to Gen IV Pokédex

    Tip: Moves with a double border on their right get STAB. Levels that appear in bold are below Vulpix's evolution level. If you want to teach your Pokémon a Level Up move that its level does not appear in bold, then press B while it evolves; you can always evolve it later. In case you want to teach it a Level Up move that it has forgotten, you can visit the move re-learner in Fallarbor Town (Hoenn) or Two Island (Kanto).

    Ruby/Sapphire/Emerald/Fire Red/Leaf Green Level Up Moves
    Move NameLevelTypePw.Acc.PPEff.%C.TypeAppealJam
    EmberFire401002510Beauty40
    May induce burn.
    A highly appealing move.
    Tail Whip5Normal--10030--Cute20
    Lowers opponent's DEFENSE one stage.
    The appeal works great if performed last.
    Roar9Normal--10020--Cool30
    Ends battle. Switches the opponent Pokémon in a trainer battle.
    Scrambles the order of appeals on the next turn.
    Quick Attack13Normal4010030--Cool30
    Always strikes first.
    The next appeal can be made earlier next turn.
    Will-o-wisp17Fire--7515--Beauty14
    Induces burn.
    Badly startles the POKéMON in front.
    Confuse Ray21Ghost--10010--Smart30
    May induce CONFUSION.
    Scrambles the order of appeals on the next turn.
    Imprison25Psychic--10010--Smart30
    Opponent cannot use move that user knows.
    Worsens the condition of those that made appeals.
    Flamethrower29Fire951001510Beauty40
    May induce burn.
    A highly appealing move.
    Safeguard33Normal----25--Beauty10
    Prevents all status problems.
    Can avoid being startled by others.
    Grudge37Ghost--1005--Tough10
    If the user faints, deletes the PP of opponent's last move.
    The appeal works better the later it is performed.
    Fire Spin41Fire157015100Beauty30
    Traps opponent.
    Temporarily stops the crowd from growing excited.
    Machine Moves
    Move NameMachineTypePw.Acc.PPEff.%C.TypeAppealJam
    RoarTM05Normal--10020--Cool30
    Ends battle. Switches the opponent Pokémon in a trainer battle.
    Scrambles the order of appeals on the next turn.
    ToxicTM06Poison--8510100Smart30
    Induces severe poison.
    Worsens the condition of those that made appeals.
    Hidden PowerTM10Normal??10015--Smart30
    Power and type depend on user's IVs.
    Can be repeatedly used without boring the JUDGE.
    Sunny DayTM11Fire----5--Beauty10
    Causes Sunshine for 5 rounds.
    The appeal works best the more the crowd is excited.
    ProtectTM17Normal----10--Cute10
    Evades opponents next attack; the move's accuracy drops.
    Can avoid being startled by others.
    SafeguardTM20Normal----25--Beauty10
    Prevents all status problems.
    Can avoid being startled by others.
    FrustrationTM21Normal??10020--Cute10
    The less happy the user, the stronger the attack. Power is (255-Tameness)*10/25.
    An appeal that excites the audience in any CONTEST.
    Iron TailTM23Steel100751530Cool14
    May lower opponent's DEFENSE one stage.
    Badly startles the POKéMON in front.
    ReturnTM27Normal??10020--Cute10
    The happier the user, the stronger the attack. Power is Tameness*10/25.
    An appeal that excites the audience in any CONTEST.
    DigTM28Ground6010010--Smart10
    The user is protected the first turn, attacks the second turn.
    Can avoid being startled by others.
    Double TeamTM32Normal----15--Cool20
    Raises user's EVASIVENESS one stage.
    Can avoid being startled by others once.
    FlamethrowerTM35Fire951001510Beauty40
    May induce burn.
    A highly appealing move.
    Fire BlastTM38Fire12085510Beauty40
    May induce burn.
    A highly appealing move.
    FacadeTM42Normal7010020--Cute20
    ATTACK is doubled when burned, paralyzed, or poisoned.
    The appeal works great if performed last.
    Secret PowerTM43Normal701002030Smart10
    Depends on battle location.
    The appeal works well if the user's condition is good.
    RestTM44Psychic----10--Cute20
    User restores health, then sleeps.
    Can avoid being startled by others once.
    AttractTM45Normal--10015--Cute20
    Induces ATTRACT.
    Makes all POKéMON after the user nervous.
    OverheatTM50Fire140905100Beauty60
    Lowers user's SP. ATK two stages.
    After this move, the user is more easily startled.
    Fire Red/Leaf Green/Emerald Tutor Moves
    Move NameTypePw.Acc.PPEff.%C.TypeAppealJam
    Body SlamNormal851001530Tough14
    May induce paralysis.
    Badly startles the POKéMON in front.
    Double-edgeNormal12010015--Tough60
    User takes recoil damage.
    After this move, the user is more easily startled.
    MimicNormal--10010--Cute10
    Copies opponents last move.
    Makes the appeal as good as the one before it.
    SubstituteNormal----10--Smart20
    Creates a decoy using 1/4 of the user's maximum HP.
    Can avoid being startled by others once.
    Emerald Tutor Moves
    Move NameTypePw.Acc.PPEff.%C.TypeAppealJam
    SnoreNormal401001530Cute40
    Can only be used while asleep.
    A highly appealing move.
    EndureNormal----10--Tough20
    Survives any attack for one turn leaving at least 1 HP but move's accuracy drops.
    Can avoid being startled by others once.
    SwaggerNormal--9015100Cute20
    Induces CONFUSE. Raises opponent's ATTACK two stages.
    The appeal works great if performed first.
    Sleep TalkNormal----10--Cute30
    Uses an own random move while asleep.
    Can be repeatedly used without boring the JUDGE.
    SwiftNormal60--20--Cool20
    Cannot miss.
    The appeal works great if performed first.
    Egg Moves
    Move NameTypePw.Acc.PPEff.%C.TypeAppealJam
    Faint AttackDark60--20--Smart20
    Cannot miss.
    The appeal works great if performed first.
    HypnosisPsychic--6020--Smart13
    Induces sleep.
    Badly startles those that have made appeals.
    FlailNormal??10015--Cute10
    Inflicts more damage when the user's HP is down.
    The appeal works better the later it is performed.
    SpiteGhost--10010--Tough20
    Opponent's last move loses 2-5 HP.
    The appeal works great if performed last.
    DisableNormal--5520--Smart20
    Disables opponent's last move.
    Makes all POKéMON after the user nervous.
    HowlNormal----40--Cool10
    Raises user's ATTACK one stage.
    Ups the user's condition. Helps prevent nervousness.
    Psych UpNormal----10--Smart20
    Copies opponent's stat changes.
    Works well if it's the same type as the one before.
    Heat WaveFire100901010Beauty40
    May induce burn.
    A highly appealing move.
    Special Moves
    Move NameTypePw.Acc.PPEff.%C.TypeAppealJam
    CharmNormal--10020--Cute21
    Pokémon XD (Purify)

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