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Weezing

    Jump to Gen IV Pokédex

    Tip: Moves with a double border on their right get STAB. Levels that appear in bold are below Weezing's evolution level. If you want to teach your Pokémon a Level Up move that its level does not appear in bold, then press B while it evolves; you can always evolve it later. In case you want to teach it a Level Up move that it has forgotten, you can visit the move re-learner in Fallarbor Town (Hoenn) or Two Island (Kanto).

    Ruby/Sapphire/Emerald/Fire Red/Leaf Green Level Up Moves
    Move NameLevelTypePw.Acc.PPEff.%C.TypeAppealJam
    Poison GasPoison--5540--Smart30
    Induces poison.
    Worsens the condition of those that made appeals.
    TackleNormal359535--Tough40
    No effect.
    A highly appealing move.
    SmogPoison20702040Tough13
    May induce poison.
    Badly startles those that have made appeals.
    SelfdestructNormal2001005--Beauty80
    User faints.
    Makes a great appeal, but allows no more to the end.
    Smog9Poison20702040Tough13
    May induce poison.
    Badly startles those that have made appeals.
    Selfdestruct17Normal2001005--Beauty80
    User faints.
    Makes a great appeal, but allows no more to the end.
    Sludge21Poison651002030Tough14
    May induce poison.
    Badly startles the POKéMON in front.
    Smokescreen25Normal--10020--Smart30
    Lowers opponent's ACCURACY one stage.
    Shifts the JUDGE's attention from others.
    Haze33Ice----30--Beauty30
    Resets all ability stages.
    Worsens the condition of those that made appeals.
    Explosion44Normal2501005--Beauty80
    User faints.
    Makes a great appeal, but allows no more to the end.
    Destiny Bond51Ghost----5--Smart80
    If the user faints, the opponent will also faint.
    Makes a great appeal, but allows no more to the end.
    Memento58Dark--10010--Tough80
    Lowers opponent's stats. User faints.
    Makes a great appeal, but allows no more to the end.
    Machine Moves
    Move NameMachineTypePw.Acc.PPEff.%C.TypeAppealJam
    ToxicTM06Poison--8510100Smart30
    Induces severe poison.
    Worsens the condition of those that made appeals.
    Hidden PowerTM10Normal??10015--Smart30
    Power and type depend on user's IVs.
    Can be repeatedly used without boring the JUDGE.
    Sunny DayTM11Fire----5--Beauty10
    Causes Sunshine for 5 rounds.
    The appeal works best the more the crowd is excited.
    TauntTM12Dark--10020--Smart20
    Opponent can only use attack moves.
    Makes all POKéMON after the user nervous.
    Hyper BeamTM15Normal150905--Cool44
    User cannot attack on the next turn.
    Jams the others, and misses one turn of appeals.
    ProtectTM17Normal----10--Cute10
    Evades opponents next attack; the move's accuracy drops.
    Can avoid being startled by others.
    Rain DanceTM18Water----5--Tough10
    Causes Rain for 5 rounds.
    The appeal works best the more the crowd is excited.
    FrustrationTM21Normal??10020--Cute10
    The less happy the user, the stronger the attack. Power is (255-Tameness)*10/25.
    An appeal that excites the audience in any CONTEST.
    ThunderboltTM24Electric951001510Cool40
    May induce paralysis.
    A highly appealing move.
    ThunderTM25Electric120701030Cool22
    May induce paralysis.
    Startles all POKéMON that have done their appeals.
    ReturnTM27Normal??10020--Cute10
    The happier the user, the stronger the attack. Power is Tameness*10/25.
    An appeal that excites the audience in any CONTEST.
    Shadow BallTM30Ghost801001520Smart30
    May lower opponent's SP. DEF one stage.
    Shifts the JUDGE's attention from others.
    Double TeamTM32Normal----15--Cool20
    Raises user's EVASIVENESS one stage.
    Can avoid being startled by others once.
    Shock WaveTM34Electric60--20--Cool20
    Cannot miss.
    The appeal works great if performed first.
    FlamethrowerTM35Fire951001510Beauty40
    May induce burn.
    A highly appealing move.
    Sludge BombTM36Poison901001030Tough21
    May induce poison.
    Startles the POKéMON that has the JUDGE's attention.
    Fire BlastTM38Fire12085510Beauty40
    May induce burn.
    A highly appealing move.
    TormentTM41Dark--10015--Tough20
    Opponent cannot use the same move in a row.
    Makes all POKéMON after the user nervous.
    FacadeTM42Normal7010020--Cute20
    ATTACK is doubled when burned, paralyzed, or poisoned.
    The appeal works great if performed last.
    Secret PowerTM43Normal701002030Smart10
    Depends on battle location.
    The appeal works well if the user's condition is good.
    RestTM44Psychic----10--Cute20
    User restores health, then sleeps.
    Can avoid being startled by others once.
    AttractTM45Normal--10015--Cute20
    Induces ATTRACT.
    Makes all POKéMON after the user nervous.
    ThiefTM46Dark4010010100Tough10
    May steal opponent's item (temporarily in trainer battles).
    Makes the appeal as good as those before it.
    FlashHM05Normal--7020--Beauty30
    Lowers opponent's ACCURACY one stage.
    Shifts the JUDGE's attention from others.
    Fire Red/Leaf Green/Emerald Tutor Moves
    Move NameTypePw.Acc.PPEff.%C.TypeAppealJam
    MimicNormal--10010--Cute10
    Copies opponents last move.
    Makes the appeal as good as the one before it.
    ExplosionNormal2501005--Beauty80
    User faints.
    Makes a great appeal, but allows no more to the end.
    SubstituteNormal----10--Smart20
    Creates a decoy using 1/4 of the user's maximum HP.
    Can avoid being startled by others once.
    Emerald Tutor Moves
    Move NameTypePw.Acc.PPEff.%C.TypeAppealJam
    RolloutRock309020--Tough30
    Uses the same move for 5 turns; move's power doubles every time it hits.
    Temporarily stops the crowd from growing excited.
    SnoreNormal401001530Cute40
    Can only be used while asleep.
    A highly appealing move.
    EndureNormal----10--Tough20
    Survives any attack for one turn leaving at least 1 HP but move's accuracy drops.
    Can avoid being startled by others once.
    SwaggerNormal--9015100Cute20
    Induces CONFUSE. Raises opponent's ATTACK two stages.
    The appeal works great if performed first.
    Sleep TalkNormal----10--Cute30
    Uses an own random move while asleep.
    Can be repeatedly used without boring the JUDGE.
    Egg Moves
    Move NameTypePw.Acc.PPEff.%C.TypeAppealJam
    ScreechNormal--8540--Smart13
    Lowers opponent's DEFENSE two stages.
    Badly startles those that have made appeals.
    PsywavePsychic??8015--Smart21
    Inflicts damage equal to 1 to 1.5 x user's level. Damage = user's level * (n * 10 + 50) / 100. Where n is a random number between 0 and 10 inclusive.
    Badly startles all POKéMON that made good appeals.
    PsybeamPsychic651002010Beauty30
    May induce CONFUSION.
    Scrambles the order of appeals on the next turn.
    Destiny BondGhost----5--Smart80
    If the user faints, the opponent will also faint.
    Makes a great appeal, but allows no more to the end.
    Pain SplitNormal--10020--Smart14
    User and opponent share HP.
    Badly startles the POKéMON in front.
    Will-o-wispFire--7515--Beauty14
    Induces burn.
    Badly startles the POKéMON in front.

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