Random Pokemon

Yanma

Tip: Moves with a double border on their right get STAB. Levels that appear in bold are below Yanma's evolution level. If you want to teach your Pokémon a Level Up move that its level does not appear in bold, then press B while it evolves; you can always evolve it later. In case you want to teach it a Level Up move that it has forgotten, you can visit the move re-learner in Fallarbor Town (Hoenn) or Two Island (Kanto).

Ruby/Sapphire/Emerald Level Up Moves
Move NameLevelTypePw.Acc.PPEff.%C.TypeAppealJam
TackleNormal359535--Tough40
No effect.
A highly appealing move.
ForesightNormal--10040--Smart30
Resets opponent's EVASIVENESS.
Worsens the condition of those that made appeals.
Quick Attack7Normal4010030--Cool30
Always strikes first.
The next appeal can be made earlier next turn.
Double Team13Normal----15--Cool20
Raises user's EVASIVENESS one stage.
Can avoid being startled by others once.
Sonicboom19Normal??9020--Cool20
Inflicts 20 HP damage.
Works well if it's the same type as the one before.
Detect25Fighting----5--Cool20
Evades opponents next attack; the move's accuracy drops.
Can avoid being startled by others once.
Supersonic31Normal--5520--Smart30
May induce CONFUSION.
Scrambles the order of appeals on the next turn.
Uproar37Normal5010010100Cute30
User cannot sleep for 2-5 turns.
Scrambles the order of appeals on the next turn.
Wing Attack43Flying6010035--Cool20
No effect.
Works well if it's the same type as the one before.
Screech49Normal--8540--Smart13
Lowers opponent's DEFENSE two stages.
Badly startles those that have made appeals.
Fire Red/Leaf Green Level Up Moves
Move NameLevelTypePw.Acc.PPEff.%C.TypeAppealJam
TackleNormal359535--Tough40
No effect.
A highly appealing move.
ForesightNormal--10040--Smart30
Resets opponent's EVASIVENESS.
Worsens the condition of those that made appeals.
Quick Attack6Normal4010030--Cool30
Always strikes first.
The next appeal can be made earlier next turn.
Double Team12Normal----15--Cool20
Raises user's EVASIVENESS one stage.
Can avoid being startled by others once.
Sonicboom17Normal??9020--Cool20
Inflicts 20 HP damage.
Works well if it's the same type as the one before.
Hypnosis23Psychic--6020--Smart13
Induces sleep.
Badly startles those that have made appeals.
Detect28Fighting----5--Cool20
Evades opponents next attack; the move's accuracy drops.
Can avoid being startled by others once.
Uproar34Normal5010010100Cute30
User cannot sleep for 2-5 turns.
Scrambles the order of appeals on the next turn.
Wing Attack39Flying6010035--Cool20
No effect.
Works well if it's the same type as the one before.
Supersonic45Normal--5520--Smart30
May induce CONFUSION.
Scrambles the order of appeals on the next turn.
Screech50Normal--8540--Smart13
Lowers opponent's DEFENSE two stages.
Badly startles those that have made appeals.
Machine Moves
Move NameMachineTypePw.Acc.PPEff.%C.TypeAppealJam
ToxicTM06Poison--8510100Smart30
Induces severe poison.
Worsens the condition of those that made appeals.
Hidden PowerTM10Normal??10015--Smart30
Power and type depend on user's IVs.
Can be repeatedly used without boring the JUDGE.
Sunny DayTM11Fire----5--Beauty10
Causes Sunshine for 5 rounds.
The appeal works best the more the crowd is excited.
ProtectTM17Normal----10--Cute10
Evades opponents next attack; the move's accuracy drops.
Can avoid being startled by others.
Giga DrainTM19Grass601005--Smart21
User recovers half the damage inflicted.
Startles the POKéMON that has the JUDGE's attention.
FrustrationTM21Normal??10020--Cute10
The less happy the user, the stronger the attack. Power is (255-Tameness)*10/25.
An appeal that excites the audience in any CONTEST.
SolarbeamTM22Grass12010010--Cool40
Wait for a turn and attacks the next.
A highly appealing move.
ReturnTM27Normal??10020--Cute10
The happier the user, the stronger the attack. Power is Tameness*10/25.
An appeal that excites the audience in any CONTEST.
PsychicTM29Psychic901001010Smart13
May lower opponent's SP. DEF one stage.
Badly startles those that have made appeals.
Shadow BallTM30Ghost801001520Smart30
May lower opponent's SP. DEF one stage.
Shifts the JUDGE's attention from others.
Double TeamTM32Normal----15--Cool20
Raises user's EVASIVENESS one stage.
Can avoid being startled by others once.
Aerial AceTM40Flying60--20--Cool20
Cannot miss.
The appeal works great if performed first.
FacadeTM42Normal7010020--Cute20
ATTACK is doubled when burned, paralyzed, or poisoned.
The appeal works great if performed last.
Secret PowerTM43Normal701002030Smart10
Depends on battle location.
The appeal works well if the user's condition is good.
RestTM44Psychic----10--Cute20
User restores health, then sleeps.
Can avoid being startled by others once.
AttractTM45Normal--10015--Cute20
Induces ATTRACT.
Makes all POKéMON after the user nervous.
ThiefTM46Dark4010010100Tough10
May steal opponent's item (temporarily in trainer battles).
Makes the appeal as good as those before it.
Steel WingTM47Steel70902510Cool20
May raise user's DEFENSE one stage.
Works well if it's the same type as the one before.
FlashHM05Normal--7020--Beauty30
Lowers opponent's ACCURACY one stage.
Shifts the JUDGE's attention from others.
Fire Red/Leaf Green/Emerald Tutor Moves
Move NameTypePw.Acc.PPEff.%C.TypeAppealJam
Double-edgeNormal12010015--Tough60
User takes recoil damage.
After this move, the user is more easily startled.
MimicNormal--10010--Cute10
Copies opponents last move.
Makes the appeal as good as the one before it.
Dream EaterPsychic10010015--Smart22
User recovers half the damage inflicted on a sleeping opponent.
Startles all POKéMON that have done their appeals.
SubstituteNormal----10--Smart20
Creates a decoy using 1/4 of the user's maximum HP.
Can avoid being startled by others once.
Emerald Tutor Moves
Move NameTypePw.Acc.PPEff.%C.TypeAppealJam
SnoreNormal401001530Cute40
Can only be used while asleep.
A highly appealing move.
EndureNormal----10--Tough20
Survives any attack for one turn leaving at least 1 HP but move's accuracy drops.
Can avoid being startled by others once.
SwaggerNormal--9015100Cute20
Induces CONFUSE. Raises opponent's ATTACK two stages.
The appeal works great if performed first.
Sleep TalkNormal----10--Cute30
Uses an own random move while asleep.
Can be repeatedly used without boring the JUDGE.
SwiftNormal60--20--Cool20
Cannot miss.
The appeal works great if performed first.
Egg Moves
Move NameTypePw.Acc.PPEff.%C.TypeAppealJam
WhirlwindNormal--10020--Smart30
Ends battle. Switches the opponent Pokémon in a trainer battle.
Scrambles the order of appeals on the next turn.
ReversalFighting??10015--Cool20
Inflicts more damage when the user's HP is down.
The appeal works great if performed last.
Leech LifeBug2010015--Smart23
User recovers half the damage inflicted.
Startles the POKéMON that appealed before the user.
Signal BeamBug751001510Beauty30
May induce CONFUSION.
Scrambles the order of appeals on the next turn.
Silver WindBug60100510Beauty10
May raise all user's stats one stage.
Ups the user's condition. Helps prevent nervousness.

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